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IntrinsicFX Collection X


Now free download!
If you like them, donations are welcome as I might make more plugins.
IntrinsicFX Collection X       Version: 3.0 (28.04.2017)      (PC / Windows)      117 downloads.      Modified: 2017-04-28

Isc EchoLight1 Version: 3.0 Build 0898 ID: ix1d Parameters: 6 Inputs: System: PC Only

Pulsating aftermath from bright (selectable range) areas, quite psychedelic effect with animated black&white footage (and other/color contrasty footage). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) processing modes.


Parameters:
1. Range Min

Defines range of what brightness to echo (range from).
2. Range Max

Defines range of what brightness to echo (range to).
3. Fade

Defines how fast the echo fades.
4. Length

The length of each echo interval.
5. Alpha Mode

Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
6. FX Amount

Mixer parameter - mixes wet/dry for the effect. Defaults to only effect output.


Isc EchoLight2 Version: 3.0 Build 0894 ID: ix9e Parameters: 18 Inputs: System: PC Only

Pulsating aftermath from bright (selectable range) areas, quite psychedelic effect with animated black&white footage (and other/color contrasty footage). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) processing.


Parameters:
1. Range Min R

For red color. Defines range of what brightness to echo (range from).
2. Range Min G

For green color. Defines range of what brightness to echo (range from).
3. Range Min B

For blue color. Defines range of what brightness to echo (range from).
4. Range Min A

For alpha (transparency). Defines range of what brightness to echo (range from).
5. Range Max R

For red color. Defines range of what brightness to echo (range to).
6. Range Max G

For green color. Defines range of what brightness to echo (range to).
7. Range Max B

For blue color. Defines range of what brightness to echo (range to).
8. Range Max A

For alpha (transparency). Defines range of what brightness to echo (range to).
9. Fade R

For red color. Defines how fast the echo fades.
10. Fade G

For green color. Defines how fast the echo fades.
11. Fade B

For blue color. Defines how fast the echo fades.
12. Fade A

For alpha (transparency). Defines how fast the echo fades.
13. Length R

For red color. Defines how fast the echo fades.
14. Length G

For green color. The length of each echo interval.
15. Length B

For blue color. The length of each echo interval.
16. Length A

For alpha (transparency). The length of each echo interval.
17. Alpha Mode

Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
18. FX Amount

Mixer parameter - mixes wet/dry for the effect. Defaults to only effect output.

Isc Glow1 Version: 3.0 Build 0892 ID: ix29 Parameters: 11 Inputs: System: PC Only

Glow effect that uses a limit to determine under and over a certain lightness, and for the light pixels makes a glow around them, onto the dark, which is replaced with one background color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Glow Fine

Fine adjustment of the glow part.
2. Glow Coarse

Coarse adjustment of how much to glow.
3. Glow Mul

Amount to multiply the glow to make it stronger.
4. Bkgr Red

The detect-as-background color, RED value.
5. Bkgr Green

The detect-as-background color, GREEN value.
6. Bkgr Blue

The detect-as-background color, BLUE value.
7. Bkgr Similarity

The range of what is perceived as the background, from the selected color values from the previous parameters.
8. Glow Red

The glow color, RED value.
9. Glow Green

The glow color, GREEN value.
10. Glow Blue

The glow color, BLUE value.
11. BkgrBlendIn

Blending in the background.

Isc Glow2 Version: 3.0 Build 0919 ID: ix2a Parameters: 12 Inputs: System: PC Only

Glow effect that uses a limit to determine under and over a certain lightness, and for the light pixels makes a glow around them, onto the dark, which is replaced with one background color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Glow Fine

Fine adjustment of the glow part.
2. Glow Coarse

Coarse adjustment of how much to glow.
3. Glow Mul

Amount to multiply the glow to make it stronger.
4. Bkgr Red

The detect-as-background color, RED value.
5. Bkgr Green

The detect-as-background color, GREEN value.
6. Bkgr Blue

The detect-as-background color, BLUE value.
7. Bkgr Similarity

The range of what is perceived as the background, from the selected color values from the previous parameters.
8. Glow Red

The glow color, RED value.
9. Glow Green

The glow color, GREEN value.
10. Glow Blue

The glow color, BLUE value.
11. BkgrBlendIn

Blending in the background.
12. Feedback

Feedback amount (trails).

Isc Glow3 Version: 3.0 Build 0890 ID: ix2i Parameters: 12 Inputs: System: PC Only

Glow effect that uses a limit to determine under and over a certain lightness, and for the light pixels makes a glow around them, onto the dark, which is replaced with one background color. This one uses 2 controllable colors for the glow. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Glow 1 Adjust

Adjustment of the glow size of glow color 1.
2. Glow 2 Adjust

Adjustment of the glow size of glow color 2.
3. Bkgr Red

The detect-as-background color, RED value.
4. Bkgr Green

The detect-as-background color, GREEN value.
5. Bkgr Blue

The detect-as-background color, BLUE value.
6. Bkgr Similarity

The range of what is perceived as the background, from the selected color values from the previous parameters.
7. Glow 1 Red

Glow color 1 RED value.
8. Glow 1 Green

Glow color 1 GREEN value.
9. Glow 1 Blue

Glow color 1 BLUE value.
10. Glow 2 Red

Glow color 2 RED value.
11. Glow 2 Green

Glow color 2 GREEN value.
12. Glow 2 Blue

Glow color 2 BLUE value.

Isc LightGrow1 Version: 3.0 Build 0986 ID: ix27 Parameters: 7 Inputs: System: PC Only

Lets the light areas in the video "grow" or expand out, set/reset/restart effect. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing modes.


Parameters:
1. Input Blend

Amount to mix in the input video.
2. Limit Val

Limit value (brightness) to what is considered to be light.
3. Limit Add

Amount of light to add to the pixels with brightness above Limit Val.
4. Decrease

Amount to decrease brightness if void state says do nothing.
5. Void State

This is a state flag that tells the effect if it should do something, at above 0.5 (50%) it will process the effect (grow the light), under it will decrease brightness. This is an important parameter for controlling this effect.
6. Alpha Mode

Decides what to do with alpha (transparency) channel, use incoming alpha, do not care for timejump other than in pixels, or use alpha of time warp, or use solid alpha.
7. FX Amount

Mix of wet/dry. Default = full effect.

Isc MotionFade1 Version: 3.0 Build 0886 ID: ix22 Parameters: 13 Inputs: System: PC Only

Displays only moving pixels with a delay/trail effect on a selectable background color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Added FX Amount (wet/dry) and alpha processing.


Parameters:
1. Detect Range

Range of motion detection. Higher range = if just small pixel color changes = no motion detection.
2. Life Fade

Trails/fade life cycle/time.
3. Input Mix

Mix in the input into the color that is shown where there is motion.
4. Front Col Red

The color put where there is motion, the red value of this color.
5. Front Col Green

The color put where there is motion, the green value of this color.
6. Front Col Blue

The color put where there is motion, the blue value of this color.
7. Back Col Red

The color put where there is NO motion (in other words, the background drawn), the red value of this color.
8. Back Col Green

The color put where there is NO motion (in other words, the background drawn), the green value of this color.
9. Back Col Blue

The color put where there is NO motion (in other words, the background drawn), the blue value of this color.
10. Front Col Alpha

The alpha value to draw for the motion detected.
11. Back Col Alpha

The alpha value to give the background, defaults to transparent.
12. Alpha Mode

Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
13. FX Amount

Mix of wet/dry. Default = full effect.

Isc MotionFade2 Version: 3.0 Build 0884 ID: ix23 Parameters: 22 Inputs: System: PC Only

Displays only moving pixels with a delay/trail effect in a certain color on a selectable background color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Defioe foreground color, like in MotionFade1 - Alpha (transparency) and separate channel processing.


Parameters:
1. Range Red

Range of motion detection. Higher range = if just small pixel color changes = no motion detection. Range for this effect is divided into separate processing of each color channel, this is for the RED channel.
2. Range Green

Motion detect range for GREEN channel.
3. Range Blue

Motion detect range for BLUE channel.
4. Range Alpha

Motion detect range for ALPHA (transparency) channel.
5. Life Fade Red

Trails/fade life cycle/time. Only for the RED channel/part of the motion color.
6. Life Fade Green

Trails/fade life cycle/time. Only for GREEN channel/part of the motion color.
7. Life Fade Blue

Trails/fade life cycle/time. Only for BLUE channel/part of the motion color.
8. Life Fade Alpha

Trails/fade life cycle/time. Only for the ALPHA channel/part of the motion color.
9. Inp Mix Red

Mix in the input into the color that is shown where there is motion, for the RED channel.
10. Inp Mix Green

Mix in the input into the color that is shown where there is motion, for the GREEN channel.
11. Inp Mix Blue

Mix in the input into the color that is shown where there is motion, for the BLUE channel.
12. Inp Mix Alpha

Mix in the input into the color that is shown where there is motion, for the ALPHA channel.
13. Front Red

The color put where there IS motion (in other words, the foreground drawn), the RED value of this color.
14. Front Green

The color put where there IS motion (in other words, the foreground drawn), the GREEN value of this color.
15. Front Blue

The color put where there IS motion (in other words, the foreground drawn), the BLUE value of this color.
16. Front Alpha

The color put where there IS motion (in other words, the foreground drawn), the ALPHA value of this color.
17. Back Red

The color put where there is NO motion (in other words, the background drawn), the RED value of this color.
18. Back Green

The color put where there is NO motion (in other words, the background drawn), the GREEN value of this color.
19. Back Blue

The color put where there is NO motion (in other words, the background drawn), the BLUE value of this color.
20. Back Alpha

The color put where there is NO motion (in other words, the background drawn), the ALPHA value of this color.
21. Alpha Mode

Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
22. FX Amount

Mix of wet/dry. Default = full effect.

Isc RefleColors1 Version: 3.0 Build 0882 ID: ix1b Parameters: 4 Inputs: System: PC Only

Experimental: Reflectionmapping using separate color channels from input to displace separate color channels of the input into output. Use this with f.ex. Pete"s gaussian blur before it and get more smooth results, an interesting effect with blur first! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. FX Amount

Blend - wet/dry mix.
2. Zoom Red

Reflection Map Zoom for red channel, zooming the image"s red channel.
3. Zoom Green

Reflection Map Zoom for green channel, zooming the image"s green channel.
4. Zoom Blue

Reflection Map Zoom for blue channel, zooming the image"s blue channel.

Isc Reflection1 Version: 3.0 Build 0887 ID: ix1a Parameters: 3 Inputs: System: PC Only

Experimental: Straight reflection mapping with input and normals of input colors to produce output. Use this with f.ex. Pete"s gaussian blur before it and get more smooth results, an interesting effect with blur first! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. FX Amount

Blend - wet/dry mix.
2. Zoom

Reflection Map Zoom, zooms all colors equally depending on reflection (normals calculated from neighbouring pixels).
3. Feedback

Feedback (keeping of bufferdata blend with new input calculated.

Isc RefleDelay1 Version: 3.0 Build 0934 ID: ix1c Parameters: 4 Inputs: System: PC Only

Experimental: Reflection mapping delayed, normals are delayed in a buffer, interesting experimental. Use this with f.ex. Pete"s gaussian blur before it and get more smooth results, an interesting effect with blur first! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. FX Amount

Blend - wet/dry mix.
2. Zoom

Zoom, the amount the normals from the reflectionmapping is zoomed.
3. Delay

Pixels are gotten from the back-in-time buffer of this effect and this delay defines how long back it accesses, and this access is done based on the normals from the reflection mapping.
4. Delay FPS

How often a new frame is stored in the back-in-time buffer, less value here lets you go longer back in time, but with less resolution.


Isc TileCircles1 Version: 3.0 Build 0907 ID: ix2f Parameters: 2 Inputs: System: PC Only

Yet another kaleidoscope effect, Ive listened to the request for more of these. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Nr Of Tiles

Input tiled upto 16 tiles at 1.0 (100%). This controls how many tiles you get.
2. Angle Offset

Rotation of the tiles.

Isc TileCircles2 Version: 3.0 Build 0878 ID: ix2g Parameters: 3 Inputs: System: PC Only

Another variation on a kaleidoscope-like effect. I wont stop! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Number of Tiles

Number of tiles around the circle, how many times to repeat input.
2. Angle Offset 1

Rotation angle 1.
3. Angle Offset 2

Rotation angle 2. (rotating angle 1 and 2 differently gives a kaleidoscope effect).


Isc TileCircles3 Version: 3.0 Build 0882 ID: ix2h Parameters: 6 Inputs: System: PC Only

A third variation on a kaleidoscope-like effect, more control. Ok thats it for kaleidoscope effects, maybe :) New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Number of Tiles

Number of tiles around the circle, how many times to repeat input.
2. Angle Offset 1

Rotation angle 1.
3. Angle Offset 2

How much to offset rotation per circle.
4. Offset Y1

Adjust offset of part 1 in Y (makes kaleidoscope effect even more apparent).
5. Offset Y2

Offset/pan of part 2 in Y, if these offset parameters are animated it will give a pulsating effect.
6. FX Amount

Offset/pan of part 2 in Y, if these offset parameters are animated it will give a pulsating effect.

Isc TileDelay1 Version: 3.0 Build 0912 ID: iz1d Parameters: 4 Inputs: System: PC Only

Delayed inputs onto tiles with different delay from center of the frame.


Parameters:
1. Feed Blend

A feedback/trail adjustment for more smoothness.
2. Count X

The tile count horisontally.
3. Count Y

The tile count vertically.
4. Delay

The amount of delay of videoframe access in backbuffer when going from center tile and out.