IntrinsicFX Wave Blur & Deform


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If you like them, donations are welcome as I might make more plugins.
IntrinsicFX Wave Blur & Deform       Version: 3.0 (28.04.2017)      (PC / Windows)      929 downloads.      Modified: 2017-04-28

Isc LumaZoom1 Version: 3.0 Build 0956 ID: iz2c Parameters: 5 Inputs: System: PC Only

These effects zooms the pixels based on a range in brightness. Very cool effect when used on colored input together with PeteGaussianBlur (a free freeframe effect). They differ a bit from eachother in algorithm used and some parameters - check parameters. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Additional feedback parameter to sort of motionblur the output


Parameters:
1. Source Value

The brightness to use as source for luma zooming. Together with Source Range it forms a range of brightness from input that will be luma zoomed.
2. Source Range

The range +/- in brightness from the Source Value to define the range that gets luma zoomed.
3. Max Zoom

The max zoom amount. zoom amount varies based on source input brightness per pixel. For coolest results use PeteGaussianBlur before this effect. Also this differs from LumaZoom2 in that this effect uses quadratic distance as zooming, and the LumaZoom1 use.
4. Rotation

Lets you rotate the zoomed pixels and not the other pixels around center of screen. Default = no rotation.
5. FX Amount

Dry/Wet mix/blend of input vs output. Default = full effect.

Isc LumaZoom1A Version: 3.0 Build 0921 ID: iw29 Parameters: 10 Inputs: System: PC Only

These effects zooms the pixels based on a range in brightness. Very cool effect when used on colored input together with PeteGaussianBlur (a free freeframe effect). They differ a bit from eachother in algorithm used and some parameters - check parameters. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Separate Alpha (transparency) LumaZoom parameters at 32bit and alphaMode at middle.


Parameters:
1. Source Value

The brightness to use as source for luma zooming. Together with Source Range it forms a range of brightness from input that will be luma zoomed.
2. Source Range

The range +/- in brightness from the Source Value to define the range that gets luma zoomed.
3. Max Zoom

The max zoom amount. zoom amount varies based on source input brightness per pixel. For coolest results use PeteGaussianBlur before this effect. Also this differs from LumaZoom2 in that this effect uses quadratic distance as zooming, and the LumaZoom1 use.
4. Rotation

Lets you rotate the zoomed pixels and not the other pixels around center of screen. Default = no rotation.
5. Source Value A

The brightness to use as source for luma zooming. Together with Source Range it forms a range of brightness from input that will be luma zoomed.
6. Source Range A

The range +/- in brightness from the Source Value to define the range that gets luma zoomed.
7. Max Zoom A

The max zoom amount. zoom amount varies based on source input brightness per pixel. For coolest results use PeteGaussianBlur before this effect. Also this differs from LumaZoom2 in that this effect uses quadratic distance as zooming, and the LumaZoom1 use.
8. Rotation A

Lets you rotate the zoomed pixels and not the other pixels around center of screen. Default = no rotation.
9. Alpha Mode

0-2 step values: 0 == copy input alpha, no operation of the _A parameters. 1 == use the _A parameters on the alpha channel. 2 == patch in max alpha.
10. FX Amount

Mix of wet/dry. Default = full effect.


Isc LumaZoom2 Version: 3.0 Build 0926 ID: iz2d Parameters: 6 Inputs: System: PC Only

These effects zooms the pixels based on a range in brightness. Very cool effect when used on colored input together with PeteGaussianBlur (a free freeframe effect). They differ a bit from eachother in algorithm used and some parameters - check parameters. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).


Parameters:
1. Source Value

The brightness to use as source for luma zooming. Together with Source Range it forms a range of brightness from input that will be luma zoomed.
2. Source Range

The range +/- in brightness from the Source Value to define the range that gets luma zoomed.
3. Max Zoom

The max zoom amount. zoom amount varies based on source input brightness per pixel. For coolest results use PeteGaussianBlur before this effect. Also this differs from LumaZoom1 in that this effect uses circular distance as zooming, and the LumaZoom1 uses.
4. Multiply

Lets you zoom/tile the input when luma zoomed. Default = no extra zoom/tiling.
5. Rotation

Lets you rotate the zoomed pixels and not the other pixels around center of screen. Default = no rotation.
6. FX Amount

Dry/Wet mix/blend of input vs output. Default = full effect.

Isc LumaZoom2A Version: 3.0 Build 0921 ID: iw28 Parameters: 12 Inputs: System: PC Only

These effects zooms the pixels based on a range in brightness. Very cool effect when used on colored input together with PeteGaussianBlur (a free freeframe effect). They differ a bit from eachother in algorithm used and some parameters - check parameters. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Separate Alpha (transparency) LumaZoom parameters at 32bit and alphaMode at middle. - Parameters to create experimental output by default.


Parameters:
1. Source Value

The brightness to use as source for luma zooming. Together with Source Range it forms a range of brightness from input that will be luma zoomed.
2. Source Range

The range +/- in brightness from the Source Value to define the range that gets luma zoomed.
3. Max Zoom

The max zoom amount. zoom amount varies based on source input brightness per pixel. For coolest results use PeteGaussianBlur before this effect. Also this differs from LumaZoom1 in that this effect uses circular distance as zooming, and the LumaZoom1 uses.
4. Multiply

Lets you zoom/tile the input when luma zoomed. Default = no extra zoom/tiling.
5. Rotation

Lets you rotate the zoomed pixels and not the other pixels around center of screen. Default = no rotation.
6. Source Value A

The brightness to use as source for luma zooming. Together with Source Range it forms a range of brightness from input that will be luma zoomed.
7. Source Range A

The range +/- in brightness from the Source Value to define the range that gets luma zoomed.
8. Max Zoom A

The max zoom amount. zoom amount varies based on source input brightness per pixel. For coolest results use PeteGaussianBlur before this effect. Also this differs from LumaZoom1 in that this effect uses circular distance as zooming, and the LumaZoom1 uses.
9. Multiply A

Lets you zoom/tile the input when luma zoomed. Default = no extra zoom/tiling.
10. Rotation A

Lets you rotate the zoomed pixels and not the other pixels around center of screen. Default = no rotation.
11. Alpha Mode

0-2 step values: 0 == copy input alpha, no operation of the _A parameters. 1 == use the _A parameters on the alpha channel. 2 == patch in max alpha.
12. FX Amount

Mix of wet/dry. Default = full effect.


Isc LumaZoom3 Version: 3.0 Build 0904 ID: iz2i Parameters: 5 Inputs: System: PC Only

These effects zooms the pixels based on a range in brightness. Very cool effect when used on colored input together with PeteGaussianBlur (a free freeframe effect). They differ a bit from eachother in algorithm used and some parameters - check parameters. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).


Parameters:
1. Source Value

The brightness to use as source for luma zooming. Together with Source Range it forms a range of brightness from input that will be luma zoomed. Difference from LumaZoom1 and 2 is that this range is used on a per color channel basis.. so red, green and bl.
2. Source Range

The range +/- in brightness from the Source Value to define the range that gets luma zoomed. Difference from LumaZoom1 and 2 is that this range is used on a per color channel basis.. so red, green and blue are handled differently according to their values.
3. Max Zoom

The max zoom amount. zoom amount varies based on source input brightness per pixel. For coolest results use PeteGaussianBlur before this effect. Also this differs from LumaZoom2 in that this effect uses quadratic distance as zooming, and the LumaZoom1 use.
4. Rotation

Lets you rotate the zoomed pixels and not the other pixels around center of screen. Default = no rotation.
5. FX Amount

Dry/Wet mix/blend of input vs output. Default = full effect.

Isc LumaZoom3A Version: 3.0 Build 0896 ID: iw30 Parameters: 10 Inputs: System: PC Only

These effects zooms the pixels based on a range in brightness. Very cool effect when used on colored input together with PeteGaussianBlur (a free freeframe effect). They differ a bit from eachother in algorithm used and some parameters - check parameters. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Separate Alpha (transparency) LumaZoom parameters at 32bit and alphaMode at middle.


Parameters:
1. Source Value

The brightness to use as source for luma zooming. Together with Source Range it forms a range of brightness from input that will be luma zoomed. Difference from LumaZoom1 and 2 is that this range is used on a per color channel basis.. so red, green and bl.
2. Source Range

The range +/- in brightness from the Source Value to define the range that gets luma zoomed. Difference from LumaZoom1 and 2 is that this range is used on a per color channel basis.. so red, green and blue are handled differently according to their values.
3. Max Zoom

The max zoom amount. zoom amount varies based on source input brightness per pixel. For coolest results use PeteGaussianBlur before this effect. Also this differs from LumaZoom2 in that this effect uses quadratic distance as zooming, and the LumaZoom1 use.
4. Rotation

Lets you rotate the zoomed pixels and not the other pixels around center of screen. Default = no rotation.
5. Source Value A

The brightness to use as source for luma zooming. Together with Source Range it forms a range of brightness from input that will be luma zoomed.
6. Source Range A

The range +/- in brightness from the Source Value to define the range that gets luma zoomed.
7. Max Zoom A

The max zoom amount. zoom amount varies based on source input brightness per pixel. For coolest results use PeteGaussianBlur before this effect. Also this differs from LumaZoom1 in that this effect uses circular distance as zooming, and the LumaZoom1 uses.
8. Rotation A

Lets you rotate the zoomed pixels and not the other pixels around center of screen. Default = no rotation.
9. Alpha Mode

0-2 step values: 0 == copy input alpha, no operation of the _A parameters. 1 == use the _A parameters on the alpha channel. 2 == patch in max alpha.
10. FX Amount

Mix of wet/dry. Default = full effect.

Isc MILumaZoom1 Version: 3.0 Build 0874 ID: iy2c Parameters: 6 Inputs: System: PC Only

These effects zooms the pixels based on a range in brightness. Very cool effect when used on colored input together with PeteGaussianBlur (a free freeframe effect). They differ a bit from eachother in algorithm used and some parameters - check parameters. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Controllable BLUR on input data, since output looks better if input is blurred.


Parameters:
1. Source Value

The brightness to use as source for luma zooming. Together with Source Range it forms a range of brightness from input that will be luma zoomed.
2. Source Range

The range +/- in brightness from the Source Value to define the range that gets luma zoomed.
3. Max Zoom

The max zoom amount. zoom amount varies based on source input brightness per pixel. For coolest results use PeteGaussianBlur before this effect. Also this differs from LumaZoom2 in that this effect uses quadratic distance as zooming, and the LumaZoom1 use.
4. Rotation

Lets you rotate the zoomed pixels and not the other pixels around center of screen. Default = no rotation.
5. Switch Inputs

Lets you switch inputs if there are two inputs.
6. FX Amount

Dry/Wet mix/blend of input vs output. Default = full effect.


Isc SineWave1 Version: 3.0 Build 0892 ID: iz1v Parameters: 6 Inputs: System: PC Only

These effects sinewaves the input horizontally and vertically so it pulsates, using different algorithm for each of these fx. Also you can either control it fixed or animated automatically. Check parameters. Default is automatically animated. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Sine Start

The start in angle of the sine wave.
2. Sine Step

Determines the number of waves across the screen.
3. Sine Strength X

How much to twist, the strength of the sinewave in x (horizontal).
4. Step Auto

If this is more or less than 0.5 the sinewave will be animated on a per frame basis.
5. Sine Strength Y

How much to twist, the strength of the sinewave in y (vertical).
6. FX Amount

Dry/Wet mix/blend of input vs output. Default = full effect.


Isc SineWave2 Version: 3.0 Build 0896 ID: iz1w Parameters: 7 Inputs: System: PC Only

These effects sinewaves the input horizontally and vertically so it pulsates, using different algorithm for each of these fx. Also you can either control it fixed or animated automatically. Check parameters. Default is automatically animated. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Sine Start Y

Base position vertically for the sine calculation.
2. Vert Step Y

The vertical stepping (number of waves) of the sinewave.
3. Horiz Step Y

The horizontal stepping (number of waves) for this effect.
4. Step Auto

If this is more or less than 0.5 the sinewave will be animated on a per frame basis.
5. Sine Strength Y

How much to twist, the strength of the sinewave in y (vertical).
6. Alpha Mode

Decides what to do with alpha (transparency) channel, use incoming alpha, or use solid alpha.
7. FX Amount

Dry/Wet mix/blend of input vs output. Default = full effect.


Isc SineWave3 Version: 3.0 Build 0905 ID: iz1x Parameters: 7 Inputs: System: PC Only

These effects sinewaves the input horizontally and vertically so it pulsates, using different algorithm for each of these fx. Also you can either control it fixed or animated automatically. Check parameters. Default is automatically animated. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing.


Parameters:
1. Sine Start Y

Base position vertically for the Y sine calculation.
2. Vert Step Y

The vertical stepping (number of waves) of the sinewave in Y position.
3. Horiz Step Y

The horizontal stepping (number of waves) of the sinewave in Y position.
4. Step Y Auto

If this is more or less than 0.5 the sinewave will be animated on a per frame basis.
5. Sine Strength Y

How much to twist, the strength of the sinewave in y (vertical).
6. Alpha Mode

Decides what to do with alpha (transparency) channel, use incoming alpha, or use solid alpha.
7. FX Amount

Dry/Wet mix/blend of input vs output. Default = full effect.

Isc SineWave4 Version: 3.0 Build 0903 ID: iz9h Parameters: 13 Inputs: System: PC Only

These effects sinewaves the input horizontally and vertically so it pulsates, using different algorithm for each of these fx. Also you can either control it fixed or animated automatically. Check parameters. Default is automatically animated. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - X amd Y Sine control (same as IscSineWave3 but for both X and Y). - Alpha processing.


Parameters:
1. Sine Start X

Base position horizontally for the X sine calculation.
2. Sine Start Y

Base position vertically for the Y sine calculation.
3. Vert Step X

The vertical stepping (number of waves) of the sinewave in X position.
4. Vert Step Y

The vertical stepping (number of waves) of the sinewave in Y position.
5. Horiz Step X

The horizontal stepping (number of waves) of the sinewave in Y position.
6. Horiz Step Y

The horizontal stepping (number of waves) of the sinewave in Y position.
7. Step X Auto

If this is more or less than 0.5 the sinewave will be animated on a per frame basis.
8. Step Y Auto

If this is more or less than 0.5 the sinewave will be animated on a per frame basis.
9. Sine Strength X

How much to twist, the strength of the sinewave in x (horizontal).
10. Sine Strength Y

How much to twist, the strength of the sinewave in y (vertical).
11. X Y Blend

First Y Sine is rendered to one buffer, then X Sine to another from Y Sine buffer, this parameter lets you blend the two buffers.
12. Alpha Mode

Decides what to do with alpha (transparency) channel, use incoming alpha, or use solid alpha.
13. FX Amount

Dry/Wet mix/blend of input vs output. Default = full effect.

Isc SineWave5 Version: 3.0 Build 0979 ID: iz9i Parameters: 7 Inputs: System: PC Only

These effects sinewaves the input horizontally and vertically so it pulsates, using different algorithm for each of these fx. Also you can either control it fixed or animated automatically. Check parameters. Default is automatically animated. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - X Sine control (same as IscSineWave3 but for X instead of Y). - Alpha processing.


Parameters:
1. Sine Start X

Base position horizontally for the X sine calculation.
2. Vert Step X

The vertical stepping (number of waves) of the sinewave in X position.
3. Horiz Step X

The horizontal stepping (number of waves) of the sinewave in X position.
4. Step X Auto

If this is more or less than 0.5 the sinewave will be animated on a per frame basis.
5. Sine Strength X

How much to twist, the strength of the sinewave in X (horizontal).
6. Alpha Mode

Decides what to do with alpha (transparency) channel, use incoming alpha, or use solid alpha.
7. FX Amount

Dry/Wet mix/blend of input vs output. Default = full effect.

Isc Twirl1 Version: 3.0 Build 0881 ID: iz2f Parameters: 6 Inputs: System: PC Only

Twirls the image around center. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing modes.


Parameters:
1. Twirl

The twirl amount +/-. default this is not used, it is only used with Twirl Auto = 0.0. For animating yourself. default is auto animated.
2. Rotate

The rotation +/-. default this is not used, it is only used with Rotate Auto = 0.0. For animating yourself. default is auto animated.
3. Twirl Auto

Auto stepping for twirling, this runs in a circular motion. if 0.0 you can use Twirl to set the twirl amount explicitly.
4. Rotate Auto

Auto stepping for rotation, this runs in a circular motion. if 0.0 you can use Rotate to set the rotation explicitly.
5. Alpha Mode

Decides what to do with alpha (transparency) channel, use incoming alpha, or use solid alpha.
6. FX Amount

Dry/Wet mix/blend of input vs output. Default = full effect.