IntrinsicFX Colmatic


Now free download!
If you like them, donations are welcome as I might make more plugins.
IntrinsicFX Colmatic       Version: 3.0 (28.04.2017)      (PC / Windows)      884 downloads.      Modified: 2017-04-28
Isc BrightnContr1 Version: 3.0 Build 0907 ID: iz1z Parameters: 4 Inputs: System: PC Only

Straight brightness contrast effect, its as fast as it gets! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).


Parameters:
1. Contrast

Controls the contrast. 0.5 = no adjustment, less than 0.5 = less contrast, above 0.5 = more contrast. Default = slightly more contrast.
2. Bright Mul

Brightness by multiplying the color channels. Default = less brightness.
3. Bright Add

Brightness by addition. Default = no addition in color.
4. FX Amount

Mixer parameter - mixes wet/dry for the effect. Defaults to only effect output.

Isc BrightnContr2 Version: 3.0 Build 0910 ID: iz26 Parameters: 6 Inputs: System: PC Only

Straight brightness contrast effect, its as fast as it gets! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).


Parameters:
1. Red Contrast

Separate contrast adjusting on the RED channel, the red value of the color. Default = slightly more contrast.
2. Green Contrast

Separate contrast adjusting on the GREEN channel, the green value of the color. Default = slightly more contrast.
3. Blue Contrast

Separate contrast adjusting on the BLUE channel, the blue value of the color. Default = slightly more contrast.
4. Bright Mul

Brightness by multiplying the color channels. Default = less brightness.
5. Bright Add

Brightness by addition. Default = no addition in color.
6. FX Amount

Mixer parameter - mixes wet/dry for the effect. Defaults to only effect output.

Isc BrightnContr3 Version: 3.0 Build 0903 ID: iz2h Parameters: 10 Inputs: System: PC Only

Adjust both brightness and contrast for Red Green and Blue part of input separately (more parameters than the other brightness contrast fx). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).


Parameters:
1. Red Contrast

Separate contrast adjusting on the RED channel, the red value of the color. Default = slightly more contrast.
2. Green Contrast

Separate contrast adjusting on the GREEN channel, the green value of the color. Default = slightly more contrast.
3. Blue Contrast

Separate contrast adjusting on the BLUE channel, the blue value of the color. Default = slightly more contrast.
4. Red Mul

Brightness by multiplying the red color. Default = a bit more brightness.
5. Green Mul

Brightness by multiplying the green color. Default = a bit less brightness.
6. Blue Mul

Brightness by multiplying the blue color. Default = a bit less brightness.
7. Red Add

Brightness of RED by addition to red value. Default = slightly less color red.
8. Green Add

Brightness of GREEN by addition to green value. Default = slightly less color green.
9. Blue Add

Brightness of BLUE by addition to blue value. Default = less color blue.
10. FX Amount

Mixer parameter - mixes wet/dry for the effect. Defaults to only effect output.


Isc ColorField1 Version: 3.0 Build 0914 ID: ix41 Parameters: 24 Inputs: System: PC Only

Creates a colored and outlined area on video where the video is colored differently. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Feedback and alpha (transparency) processing. - Background colors and blending. And other fixes.


Parameters:
1. Limit

Limit is at which color-brightness the border appears.
2. Area Red

Colorized area: colorize rgb red component.
3. Area Green

Colorized area: colorize rgb green component.
4. Area Blue

Colorized area: colorize rgb blue component.
5. Area Alpha

Colorized area: colorize alpha component, only for 32bit input.
6. Border Red

Border color rgb red component.
7. Border Green

Border color rgb green component.
8. Border Blue

Border color rgb blue component.
9. Border Alpha

Border color alpha component.
10. Border Fade

Border fade, amount of border vs using the color of the area.
11. Contrast

Control contrast within the colorized area.
12. Invert

Inverts the color transformation of the colorized area.
13. Invert Limit

Limits the color transformation when inverted, as to loop output colors or not.
14. Cut Brightness

The center value for the defining range of the brightness & contrast adjustment is done inside the colorized area.
15. Cut Range

The max color-space distance from the "Brightness" center value for defining the range of the brightness & contrast adjustment is done inside the colorized area.
16. Bkgr Red

Red color component for the non-area background.
17. Bkgr Green

Green color component for the non-area background.
18. Bkgr Blue

Blue color component for the non-area background.
19. Bkgr Alpha

Alpha modification of the non-area background.
20. Bkgr Input

Actual input mixed into the routine at areas outside of area detection for the color field.
21. Bkgr Colorize

Actual input for the above, colorized by colors above.
22. Feedback

Feedback effect.
23. Alpha Mode

If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
24. FX Amount

Dry/Wet mix for the effect. Mix the input with the output gradually. Default is min, which gives only output.


Isc ColorMix1 Version: 3.0 Build 0903 ID: iz03 Parameters: 8 Inputs: System: PC Only

Modifies pixel colors (based on parameters) of video input. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Red Scale

Scales the red color from 255 shades gradually down to just one color.
2. Green Scale

Scales the green color from 255 shades gradually down to just one color.
3. Blue Scale

Scales the blue color from 255 shades gradually down to just one color.
4. Mix

Mix value of lookup calculation (not sure).
5. Contrast

Multiplication of color - works like contrast kindof.
6. Chop

Chops the color so it actually loops around red green blue values instead of being limited - Gives interesting effects. This parameter is below 0.5 = off, above 0.5 = on.
7. Alpha Mode

If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
8. FX Amount

Wet / Dry mix. Blend between the scaled color and the input video unmodified.

Isc ColorMix2 Version: 3.0 Build 0896 ID: iz04 Parameters: 15 Inputs: System: PC Only

It uses the color specified by Red , Green and Blue Col (makes a truecolor RGB value) and measures the distance in color space to the pixel/RGB being processed, and does some experimental mixing of colors within the defined range. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing.


Parameters:
1. Saturation

Adjust the gradual saturation of colors further away from the selected color and threshold values.
2. Red Col

The red value of the color to find and use as a perfect match for color to keep.
3. Green Col

The green value color to find and use as a perfect match for color to keep.
4. Blue Col

The blue value color to find and use as a perfect match for color to keep.
5. Alpha Col

The alpha (transparency) value color to find and use as a perfect match for color to keep.
6. Red Threshold

The max distance in red value (from the exact red value in Red Col). This span +/- from Red Col gives a gradual desaturate based on the Saturation amount.
7. Green Threshold

The max distance in green value (from the exact green value in Green Col). This span +/- from Green Col gives a gradual desaturate based on the Saturation amount.
8. Blue Threshold

The max distance in blue value (from the exact red value in Blue Col). This span +/- from Blue Col gives a gradual desaturate based on the Saturation amount.
9. Alpha Threshold

The max distance in alpha value (from the exact red value in Blue Col). This span +/- from Blue Col gives a gradual desaturate based on the Saturation amount.
10. Invert

Inverts the colors. > 0.5 = invert - under 0.5 = do not invert.
11. Inv Src

Invert source value multiplication, a bit complicated to describe - must be tried out :).
12. Inv Dest

Invert multiplication of color. (from -1.5 to 1.5). Also a bit hard to explain, try it out!.
13. Inv Threshold

Invert threshold.
14. Alpha Mode

If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
15. FX Amount

Wet / Dry mix. Blend between the scaled color and the input video unmodified.

Isc Desaturate1 Version: 3.0 Build 0888 ID: iz05 Parameters: 2 Inputs: System: PC Only

Desaturates gradually the video input. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - 3 modes, use Blue, use divide RGB on 3, and use Grey = (0.299 * Red) + (0.587 * Green) + (0.114 * Blue).


Parameters:
1. Saturation

Adjust the gradual saturation of colors.
2. Mode

Mode 1. (0.0 - 0.33) use only blue color as reference, Mode 2. under 0.66 use divide RGB on 3, Mode 3. Over 0.66 = use particular standard desaturate strength for RGB Grey = (0.299 * Red) + (0.587 * Green) + (0.114 * Blue).

Isc Huealizer1 Version: 3.0 Build 0878 ID: iz1y Parameters: 4 Inputs: System: PC Only

Colorize effect. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Red

Red value to hue to (colorize).
2. Green

Green value to hue to (colorize).
3. Blue

Blue value to hue to (colorize).
4. Blend

Dry/Wet mix, default = full effect.


Isc Metalizer1 Version: 3.0 Build 0885 ID: iz0c Parameters: 5 Inputs: System: PC Only

Color manipulation makes image seem more metallic. Strange formula hard to describe. It takes the Red, Green and Blue Add and multiplies it with a sin() of the pixel RGB. And then mixes it using Col Mul as the mixing amount. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Red Add

Special Red value to use for this strange formula.
2. Green Add

Special Green value to use for this strange formula.
3. Blue Add

Special Blue value to use for this strange formula.
4. Color Mul

As described in the effect description. Mix amount.
5. FX Amount

Dry/Wet mix. Mix the output with the video input. Default - only output - no mix with the input.

Isc PalScale1 Version: 3.0 Build 0961 ID: iz0d Parameters: 10 Inputs: System: PC Only

Scale down the palette to different granularity realtime. It reduces the number of different colors for red, green and blue separately. The Red, Green and Blue Mul parameters lets you multiply the result"s colors with a positive or negative factor. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing modes.


Parameters:
1. Red Scale

Scale down the number of red colors/valeurs/nuances. Default is scaled down.
2. Green Scale

Scale down the number of green colors/valeurs/nuances. Default is scaled down.
3. Blue Scale

Scale down the number of blue colors/valeurs/nuances. Default is scaled down.
4. Alpha Scale

Scale down the alpha channel (transparency), works only for 32bit input. Default: doesn"t touch alpha channel.
5. Red Mul

Multiplication value for the red color values special weird results. Less than middle gives a negative multiplication and thus it can result in an inverted output.
6. Green Mul

Multiplication value for the green color values special weird results. Less than middle gives a negative multiplication and thus it can result in an inverted output.
7. Blue Mul

Multiplication value for the blue color values special weird results. Less than middle gives a negative multiplication and thus it can result in an inverted output.
8. Alpha Mul

Multiplication value for the alpa (transparency) values, experiment with translucent layers with this parameter.
9. Alpha Mode

Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
10. FX Amount

Dry/Wet mix for the effect. Mix the input with the output gradually. Default is min, which gives only output.


Isc RGBOffset1 Version: 3.0 Build 0877 ID: iz0m Parameters: 7 Inputs: System: PC Only

Offsets color channels of video input. You can control the Red, Green and Blue Offset to move each color-layer both horizontally and vertically (along the X and Y axis). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Default blend to show effect.


Parameters:
1. Offset Red X

Horizontal offset (X axis) for the red color channel. Defaults to "almost" no offset.
2. Offset Red Y

Vertical offset (Y axis) for the red color channel. Defaults to "almost" no offset.
3. Offset Green X

Horizontal offset (X axis) for the green color channel. Defaults to "almost" no offset.
4. Offset Green Y

Vertical offset (Y axis) for the green color channel. Defaults to "almost" no offset.
5. Offset Blue X

Horizontal offset (X axis) for the blue color channel. Defaults to "almost" no offset.
6. Offset Blue Y

Vertical offset (Y axis) for the blue color channel. Defaults to "almost" no offset.
7. Blend

Dry/Wet mix, blend gradually the output with the unmodified input. Defaults to only output.

Isc RGBSwitch1 Version: 3.0 Build 0874 ID: iz0n Parameters: 3 Inputs: System: PC Only

This effect lets you exchange color channels with eachother, or change the order of them. Also has a parameter (Order Blend) for blending between the orders available. And you can also mix it with the unmodified input with the last parameter (Blend). Credit goes to Robotfunk / Jilt van Moorst for the initial idea. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Order

The orders are as follows (from min to max value of this parameter): RGB (normal as input), RBG, BRG, BGR, GRB, GBR, and then back to RGB again. Use the parameter Order Blend to blend from one (the selected) towards the next in this order.
2. Order Blend

Adjust the mix of the selected order and the next order in the available orders.
3. Blend

Dry/Wet mix, blend the unmodified input with the modified output. Default is only output.


Isc Tantric1 Version: 3.0 Build 0887 ID: iz0p Parameters: 9 Inputs: System: PC Only

Weird color manipulation schemes/formulas make the "Tantric" series interesting manipulating almost any input, specially input with shades of specific colors. This is the first in the series. These are a result of experimenting with color lookup tables. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).


Parameters:
1. Blend

Dry/Wet mix of input and output.
2. Red

Formulae red color adjustment.
3. Green

Formulae green color adjustment.
4. Blue

Formulae blue color adjustment.
5. Red Inv

Inverted Red color adjustment.
6. Green Inv

Inverted green color adjustment.
7. Blue Inv

Inverted blue color adjustment.
8. Nr Folds

Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
9. FX Amount

Mix of wet/dry. Default = full effect.

Isc Tantric1A Version: 3.0 Build 0873 ID: iw13 Parameters: 12 Inputs: System: PC Only

Weird color manipulation schemes/formulas make the "Tantric" series interesting manipulating almost any input, specially input with shades of specific colors. This is the first in the series. These are a result of experimenting with color lookup tables. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency) parameters.


Parameters:
1. Blend

Dry/Wet mix of input and output.
2. Red

Formulae red color adjustment.
3. Green

Formulae green color adjustment.
4. Blue

Formulae blue color adjustment.
5. Alpha

Formulae alpha (transparency) adjustment, only for 32bit input.
6. Red Inv

Inverted Red color adjustment.
7. Green Inv

Inverted green color adjustment.
8. Blue Inv

Inverted blue color adjustment.
9. Alpha Inv

Inverted alpha adjustment.
10. Nr Folds

Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
11. Enable Alpha

Enable alpha adjustments or not.
12. FX Amount

Mix of wet/dry. Default = full effect.


Isc Tantric2 Version: 3.0 Build 0887 ID: iz0q Parameters: 9 Inputs: System: PC Only

Another "Tantric" weird formula for color manipulation. This, the second in the series, is a bit like the first - but using sin(values) to produce something different than the first. A pure result of experimenting with formulaes. This also has the "folds" New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).


Parameters:
1. Blend

Dry/Wet mix of input and output.
2. Red

Formulae red color adjustment.
3. Green

Formulae green color adjustment.
4. Blue

Formulae blue color adjustment.
5. Red Add 1

Add to color red adjustment.
6. Green Add 1

Add to color green adjustment.
7. Blue Add 1

Add to color blue adjustment.
8. Nr Folds

Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
9. FX Amount

Mix of wet/dry. Default = full effect.

Isc Tantric2A Version: 3.0 Build 0874 ID: iw14 Parameters: 13 Inputs: System: PC Only

Another "Tantric" weird formula for color manipulation. This, the second in the series, is a bit like the first - but using sin(values) to produce something different than the first. A pure result of experimenting with formulaes. This also has the "folds" New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency) parameters.


Parameters:
1. Blend

Dry/Wet mix of input and output.
2. Red

Formulae red color adjustment.
3. Green

Formulae green color adjustment.
4. Blue

Formulae blue color adjustment.
5. Alpha

Formulae alpha (transparency) adjustment, only if input is 32bit.
6. Red Add 1

Add to color red adjustment.
7. Green Add 1

Add to color green adjustment.
8. Blue Add 1

Add to color blue adjustment.
9. Alpha Add 1

Add to alpha (transparency) adjustment.
10. Nr Folds

Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
11. Enable Alpha

Enable alpha adjustments or not.
12. FX Amount

Mix of wet/dry. Default = full effect.
13. Nr Folds

WORD RC2 = (WORD)((255.0f * paramDynamicData[ISCTANTRIC2A_PARAM_ALPHA_ADD_1].value) * Blend) >>.


Isc Tantric3 Version: 3.0 Build 0883 ID: iz0r Parameters: 9 Inputs: System: PC Only

Another "Tantric" weird formula for color manipulation. This, the third in the series, is another weird twist of a formulae for calculating new colors into a lookup table. Also has the "folds" parameter for making several color ramps. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).


Parameters:
1. Blend

Dry/Wet mix of input and output.
2. Red

Formulae red color adjustment.
3. Green

Formulae green color adjustment.
4. Blue

Formulae blue color adjustment.
5. Red Inv

Inverted Red color adjustment.
6. Green Inv

Inverted green color adjustment.
7. Blue Inv

Inverted blue color adjustment.
8. Nr Folds

Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
9. FX Amount

Mix of wet/dry. Default = full effect.

Isc Tantric3A Version: 3.0 Build 0872 ID: iw15 Parameters: 12 Inputs: System: PC Only

Another "Tantric" weird formula for color manipulation. This, the third in the series, is another weird twist of a formulae for calculating new colors into a lookup table. Also has the "folds" parameter for making several color ramps. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency) parameters.


Parameters:
1. Blend

Dry/Wet mix of input and output.
2. Red

Formulae red color adjustment.
3. Green

Formulae green color adjustment.
4. Blue

Formulae blue color adjustment.
5. Alpha

Formulae alpha (transparency) adjustment, only if input is 32bit.
6. Red Inv

Inverted Red color adjustment.
7. Green Inv

Inverted green color adjustment.
8. Blue Inv

Inverted blue color adjustment.
9. Alpha Inv

Inverted alpha (transparency) adjustment.
10. Nr Folds

Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
11. Enable Alpha

Enable alpha adjustments or not.
12. FX Amount

Mix of wet/dry. Default = full effect.


Isc Tantric4 Version: 3.0 Build 0881 ID: iz0s Parameters: 10 Inputs: System: PC Only

Another "Tantric" weird formula for color manipulation. This, the fourth in the series, is another weird twist of a formulae for calculating new colors into a lookup table. Also has the "folds" parameter for making several color ramps. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).


Parameters:
1. Blend

Dry/Wet mix of input and output.
2. Red

Formulae red color adjustment.
3. Green

Formulae green color adjustment.
4. Blue

Formulae blue color adjustment.
5. Red Add

"Add to color red" adjustment.
6. Green Add

"Add to color green" adjustment.
7. Blue Add

"Add to color blue" adjustment.
8. Nr Folds 1

Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
9. Nr Folds 2

Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
10. FX Amount

Mix of wet/dry. Default = full effect.

Isc Tantric4A Version: 3.0 Build 0870 ID: iw16 Parameters: 13 Inputs: System: PC Only

Another "Tantric" weird formula for color manipulation. This, the fourth in the series, is another weird twist of a formulae for calculating new colors into a lookup table. Also has the "folds" parameter for making several color ramps. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency) parameters.


Parameters:
1. Blend

Dry/Wet mix of input and output.
2. Red

Formulae red color adjustment.
3. Green

Formulae green color adjustment.
4. Blue

Formulae blue color adjustment.
5. Alpha

Formulae alpha (transparency) adjustment, only if input is 32bit.
6. Red Add

"Add to color red" adjustment.
7. Green Add

"Add to color green" adjustment.
8. Blue Add

"Add to color blue" adjustment.
9. Alpha Add

Add to alpha (transparency) adjustment.
10. Nr Folds 1

Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
11. Nr Folds 2

Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
12. Enable Alpha

Enable alpha adjustments or not.
13. FX Amount

Mix of wet/dry. Default = full effect.

Isc Tantric5 Version: 3.0 Build 0907 ID: iz0t Parameters: 11 Inputs: System: PC Only

Another "Tantric" weird formula for color manipulation. This, the fifth/last in the series, is another weird twist of a formulae for calculating new colors into a lookup table. It has the most "folds" parameters 3 parameters controlling ramping of colors. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).


Parameters:
1. Blend

Dry/Wet mix of input and output.
2. Red

Formulae red color adjustment.
3. Green

Formulae green color adjustment.
4. Blue

Formulae blue color adjustment.
5. Red Add

"Add to color red" adjustment.
6. Green Add

"Add to color green" adjustment.
7. Blue Add

"Add to color blue" adjustment.
8. Nr Folds 1

Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
9. Nr Folds 2

Another "folds" parameter. Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
10. Nr Folds 3

Yet another "folds" parameter. Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
11. FX Amount

Mix of wet/dry. Default = full effect.

Isc Tantric5A Version: 3.0 Build 0884 ID: iw17 Parameters: 14 Inputs: System: PC Only

Another "Tantric" weird formula for color manipulation. This, the fifth/last in the series, is another weird twist of a formulae for calculating new colors into a lookup table. It has the most "folds" parameters 3 parameters controlling ramping of colors. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency) parameters.


Parameters:
1. Blend

Dry/Wet mix of input and output.
2. Red

Formulae red color adjustment.
3. Green

Formulae green color adjustment.
4. Blue

Formulae blue color adjustment.
5. Alpha

Formulae alpha (transparency) adjustment, only if input is 32bit.
6. Red Add

"Add to color red" adjustment.
7. Green Add

"Add to color green" adjustment.
8. Blue Add

"Add to color blue" adjustment.
9. Alpha Add

Add to alpha (transparency) adjustment.
10. Nr Folds 1

Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
11. Nr Folds 2

Another "folds" parameter. Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
12. Nr Folds 3

Yet another "folds" parameter. Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
13. Enable Alpha

Enable alpha adjustments or not.
14. FX Amount

Mix of wet/dry. Default = full effect.