IntrinsicFX Colmatic
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- Category: Plugin Packs
- Last Updated: 14 January 2017
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IntrinsicFX Colmatic Version: 3.0 (28.04.2017)   (PC / Windows)   1,060 downloads.   Modified: 2017-04-28
Isc
BrightnContr1
Version:
3.0
Build 0907
ID:
iz1z
Parameters:
4
Inputs:
System:
PC Only
Straight brightness contrast effect, its as fast as it gets! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).
Parameters:
Straight brightness contrast effect, its as fast as it gets! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).
Parameters:
1.
Contrast
Controls the contrast. 0.5 = no adjustment, less than 0.5 = less contrast, above 0.5 = more contrast. Default = slightly more contrast.
Controls the contrast. 0.5 = no adjustment, less than 0.5 = less contrast, above 0.5 = more contrast. Default = slightly more contrast.
2.
Bright Mul
Brightness by multiplying the color channels. Default = less brightness.
Brightness by multiplying the color channels. Default = less brightness.
3.
Bright Add
Brightness by addition. Default = no addition in color.
Brightness by addition. Default = no addition in color.
4.
FX Amount
Mixer parameter - mixes wet/dry for the effect. Defaults to only effect output.
Mixer parameter - mixes wet/dry for the effect. Defaults to only effect output.
Isc
BrightnContr2
Version:
3.0
Build 0910
ID:
iz26
Parameters:
6
Inputs:
System:
PC Only
Straight brightness contrast effect, its as fast as it gets! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).
Parameters:
Straight brightness contrast effect, its as fast as it gets! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).
Parameters:
1.
Red Contrast
Separate contrast adjusting on the RED channel, the red value of the color. Default = slightly more contrast.
Separate contrast adjusting on the RED channel, the red value of the color. Default = slightly more contrast.
2.
Green Contrast
Separate contrast adjusting on the GREEN channel, the green value of the color. Default = slightly more contrast.
Separate contrast adjusting on the GREEN channel, the green value of the color. Default = slightly more contrast.
3.
Blue Contrast
Separate contrast adjusting on the BLUE channel, the blue value of the color. Default = slightly more contrast.
Separate contrast adjusting on the BLUE channel, the blue value of the color. Default = slightly more contrast.
4.
Bright Mul
Brightness by multiplying the color channels. Default = less brightness.
Brightness by multiplying the color channels. Default = less brightness.
5.
Bright Add
Brightness by addition. Default = no addition in color.
Brightness by addition. Default = no addition in color.
6.
FX Amount
Mixer parameter - mixes wet/dry for the effect. Defaults to only effect output.
Mixer parameter - mixes wet/dry for the effect. Defaults to only effect output.
Isc
BrightnContr3
Version:
3.0
Build 0903
ID:
iz2h
Parameters:
10
Inputs:
System:
PC Only
Adjust both brightness and contrast for Red Green and Blue part of input separately (more parameters than the other brightness contrast fx). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).
Parameters:
Adjust both brightness and contrast for Red Green and Blue part of input separately (more parameters than the other brightness contrast fx). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).
Parameters:
1.
Red Contrast
Separate contrast adjusting on the RED channel, the red value of the color. Default = slightly more contrast.
Separate contrast adjusting on the RED channel, the red value of the color. Default = slightly more contrast.
2.
Green Contrast
Separate contrast adjusting on the GREEN channel, the green value of the color. Default = slightly more contrast.
Separate contrast adjusting on the GREEN channel, the green value of the color. Default = slightly more contrast.
3.
Blue Contrast
Separate contrast adjusting on the BLUE channel, the blue value of the color. Default = slightly more contrast.
Separate contrast adjusting on the BLUE channel, the blue value of the color. Default = slightly more contrast.
4.
Red Mul
Brightness by multiplying the red color. Default = a bit more brightness.
Brightness by multiplying the red color. Default = a bit more brightness.
5.
Green Mul
Brightness by multiplying the green color. Default = a bit less brightness.
Brightness by multiplying the green color. Default = a bit less brightness.
6.
Blue Mul
Brightness by multiplying the blue color. Default = a bit less brightness.
Brightness by multiplying the blue color. Default = a bit less brightness.
7.
Red Add
Brightness of RED by addition to red value. Default = slightly less color red.
Brightness of RED by addition to red value. Default = slightly less color red.
8.
Green Add
Brightness of GREEN by addition to green value. Default = slightly less color green.
Brightness of GREEN by addition to green value. Default = slightly less color green.
9.
Blue Add
Brightness of BLUE by addition to blue value. Default = less color blue.
Brightness of BLUE by addition to blue value. Default = less color blue.
10.
FX Amount
Mixer parameter - mixes wet/dry for the effect. Defaults to only effect output.
Mixer parameter - mixes wet/dry for the effect. Defaults to only effect output.
Isc ColorField1 Version: 3.0 Build 0914 ID: ix41 Parameters: 24 Inputs: System: PC Only
Creates a colored and outlined area on video where the video is colored differently. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Feedback and alpha (transparency) processing. - Background colors and blending. And other fixes.
Parameters:
1.
Limit
Limit is at which color-brightness the border appears.
Limit is at which color-brightness the border appears.
2.
Area Red
Colorized area: colorize rgb red component.
Colorized area: colorize rgb red component.
3.
Area Green
Colorized area: colorize rgb green component.
Colorized area: colorize rgb green component.
4.
Area Blue
Colorized area: colorize rgb blue component.
Colorized area: colorize rgb blue component.
5.
Area Alpha
Colorized area: colorize alpha component, only for 32bit input.
Colorized area: colorize alpha component, only for 32bit input.
6.
Border Red
Border color rgb red component.
Border color rgb red component.
7.
Border Green
Border color rgb green component.
Border color rgb green component.
8.
Border Blue
Border color rgb blue component.
Border color rgb blue component.
9.
Border Alpha
Border color alpha component.
Border color alpha component.
10.
Border Fade
Border fade, amount of border vs using the color of the area.
Border fade, amount of border vs using the color of the area.
11.
Contrast
Control contrast within the colorized area.
Control contrast within the colorized area.
12.
Invert
Inverts the color transformation of the colorized area.
Inverts the color transformation of the colorized area.
13.
Invert Limit
Limits the color transformation when inverted, as to loop output colors or not.
Limits the color transformation when inverted, as to loop output colors or not.
14.
Cut Brightness
The center value for the defining range of the brightness & contrast adjustment is done inside the colorized area.
The center value for the defining range of the brightness & contrast adjustment is done inside the colorized area.
15.
Cut Range
The max color-space distance from the "Brightness" center value for defining the range of the brightness & contrast adjustment is done inside the colorized area.
The max color-space distance from the "Brightness" center value for defining the range of the brightness & contrast adjustment is done inside the colorized area.
16.
Bkgr Red
Red color component for the non-area background.
Red color component for the non-area background.
17.
Bkgr Green
Green color component for the non-area background.
Green color component for the non-area background.
18.
Bkgr Blue
Blue color component for the non-area background.
Blue color component for the non-area background.
19.
Bkgr Alpha
Alpha modification of the non-area background.
Alpha modification of the non-area background.
20.
Bkgr Input
Actual input mixed into the routine at areas outside of area detection for the color field.
Actual input mixed into the routine at areas outside of area detection for the color field.
21.
Bkgr Colorize
Actual input for the above, colorized by colors above.
Actual input for the above, colorized by colors above.
22.
Feedback
Feedback effect.
Feedback effect.
23.
Alpha Mode
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
24.
FX Amount
Dry/Wet mix for the effect. Mix the input with the output gradually. Default is min, which gives only output.
Dry/Wet mix for the effect. Mix the input with the output gradually. Default is min, which gives only output.
Isc ColorMix1 Version: 3.0 Build 0903 ID: iz03 Parameters: 8 Inputs: System: PC Only
Modifies pixel colors (based on parameters) of video input. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Red Scale
Scales the red color from 255 shades gradually down to just one color.
Scales the red color from 255 shades gradually down to just one color.
2.
Green Scale
Scales the green color from 255 shades gradually down to just one color.
Scales the green color from 255 shades gradually down to just one color.
3.
Blue Scale
Scales the blue color from 255 shades gradually down to just one color.
Scales the blue color from 255 shades gradually down to just one color.
4.
Mix
Mix value of lookup calculation (not sure).
Mix value of lookup calculation (not sure).
5.
Contrast
Multiplication of color - works like contrast kindof.
Multiplication of color - works like contrast kindof.
6.
Chop
Chops the color so it actually loops around red green blue values instead of being limited - Gives interesting effects. This parameter is below 0.5 = off, above 0.5 = on.
Chops the color so it actually loops around red green blue values instead of being limited - Gives interesting effects. This parameter is below 0.5 = off, above 0.5 = on.
7.
Alpha Mode
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
8.
FX Amount
Wet / Dry mix. Blend between the scaled color and the input video unmodified.
Wet / Dry mix. Blend between the scaled color and the input video unmodified.
Isc
ColorMix2
Version:
3.0
Build 0896
ID:
iz04
Parameters:
15
Inputs:
System:
PC Only
It uses the color specified by Red , Green and Blue Col (makes a truecolor RGB value) and measures the distance in color space to the pixel/RGB being processed, and does some experimental mixing of colors within the defined range. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing.
Parameters:
It uses the color specified by Red , Green and Blue Col (makes a truecolor RGB value) and measures the distance in color space to the pixel/RGB being processed, and does some experimental mixing of colors within the defined range. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing.
Parameters:
1.
Saturation
Adjust the gradual saturation of colors further away from the selected color and threshold values.
Adjust the gradual saturation of colors further away from the selected color and threshold values.
2.
Red Col
The red value of the color to find and use as a perfect match for color to keep.
The red value of the color to find and use as a perfect match for color to keep.
3.
Green Col
The green value color to find and use as a perfect match for color to keep.
The green value color to find and use as a perfect match for color to keep.
4.
Blue Col
The blue value color to find and use as a perfect match for color to keep.
The blue value color to find and use as a perfect match for color to keep.
5.
Alpha Col
The alpha (transparency) value color to find and use as a perfect match for color to keep.
The alpha (transparency) value color to find and use as a perfect match for color to keep.
6.
Red Threshold
The max distance in red value (from the exact red value in Red Col). This span +/- from Red Col gives a gradual desaturate based on the Saturation amount.
The max distance in red value (from the exact red value in Red Col). This span +/- from Red Col gives a gradual desaturate based on the Saturation amount.
7.
Green Threshold
The max distance in green value (from the exact green value in Green Col). This span +/- from Green Col gives a gradual desaturate based on the Saturation amount.
The max distance in green value (from the exact green value in Green Col). This span +/- from Green Col gives a gradual desaturate based on the Saturation amount.
8.
Blue Threshold
The max distance in blue value (from the exact red value in Blue Col). This span +/- from Blue Col gives a gradual desaturate based on the Saturation amount.
The max distance in blue value (from the exact red value in Blue Col). This span +/- from Blue Col gives a gradual desaturate based on the Saturation amount.
9.
Alpha Threshold
The max distance in alpha value (from the exact red value in Blue Col). This span +/- from Blue Col gives a gradual desaturate based on the Saturation amount.
The max distance in alpha value (from the exact red value in Blue Col). This span +/- from Blue Col gives a gradual desaturate based on the Saturation amount.
10.
Invert
Inverts the colors. > 0.5 = invert - under 0.5 = do not invert.
Inverts the colors. > 0.5 = invert - under 0.5 = do not invert.
11.
Inv Src
Invert source value multiplication, a bit complicated to describe - must be tried out :).
Invert source value multiplication, a bit complicated to describe - must be tried out :).
12.
Inv Dest
Invert multiplication of color. (from -1.5 to 1.5). Also a bit hard to explain, try it out!.
Invert multiplication of color. (from -1.5 to 1.5). Also a bit hard to explain, try it out!.
13.
Inv Threshold
Invert threshold.
Invert threshold.
14.
Alpha Mode
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
15.
FX Amount
Wet / Dry mix. Blend between the scaled color and the input video unmodified.
Wet / Dry mix. Blend between the scaled color and the input video unmodified.
Isc
Desaturate1
Version:
3.0
Build 0888
ID:
iz05
Parameters:
2
Inputs:
System:
PC Only
Desaturates gradually the video input. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - 3 modes, use Blue, use divide RGB on 3, and use Grey = (0.299 * Red) + (0.587 * Green) + (0.114 * Blue).
Parameters:
Desaturates gradually the video input. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - 3 modes, use Blue, use divide RGB on 3, and use Grey = (0.299 * Red) + (0.587 * Green) + (0.114 * Blue).
Parameters:
1.
Saturation
Adjust the gradual saturation of colors.
Adjust the gradual saturation of colors.
2.
Mode
Mode 1. (0.0 - 0.33) use only blue color as reference, Mode 2. under 0.66 use divide RGB on 3, Mode 3. Over 0.66 = use particular standard desaturate strength for RGB Grey = (0.299 * Red) + (0.587 * Green) + (0.114 * Blue).
Mode 1. (0.0 - 0.33) use only blue color as reference, Mode 2. under 0.66 use divide RGB on 3, Mode 3. Over 0.66 = use particular standard desaturate strength for RGB Grey = (0.299 * Red) + (0.587 * Green) + (0.114 * Blue).
Isc
Huealizer1
Version:
3.0
Build 0878
ID:
iz1y
Parameters:
4
Inputs:
System:
PC Only
Colorize effect. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Colorize effect. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Red
Red value to hue to (colorize).
Red value to hue to (colorize).
2.
Green
Green value to hue to (colorize).
Green value to hue to (colorize).
3.
Blue
Blue value to hue to (colorize).
Blue value to hue to (colorize).
4.
Blend
Dry/Wet mix, default = full effect.
Dry/Wet mix, default = full effect.
Isc Metalizer1 Version: 3.0 Build 0885 ID: iz0c Parameters: 5 Inputs: System: PC Only
Color manipulation makes image seem more metallic. Strange formula hard to describe. It takes the Red, Green and Blue Add and multiplies it with a sin() of the pixel RGB. And then mixes it using Col Mul as the mixing amount. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Red Add
Special Red value to use for this strange formula.
Special Red value to use for this strange formula.
2.
Green Add
Special Green value to use for this strange formula.
Special Green value to use for this strange formula.
3.
Blue Add
Special Blue value to use for this strange formula.
Special Blue value to use for this strange formula.
4.
Color Mul
As described in the effect description. Mix amount.
As described in the effect description. Mix amount.
5.
FX Amount
Dry/Wet mix. Mix the output with the video input. Default - only output - no mix with the input.
Dry/Wet mix. Mix the output with the video input. Default - only output - no mix with the input.
Isc
PalScale1
Version:
3.0
Build 0961
ID:
iz0d
Parameters:
10
Inputs:
System:
PC Only
Scale down the palette to different granularity realtime. It reduces the number of different colors for red, green and blue separately. The Red, Green and Blue Mul parameters lets you multiply the result"s colors with a positive or negative factor. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing modes.
Parameters:
Scale down the palette to different granularity realtime. It reduces the number of different colors for red, green and blue separately. The Red, Green and Blue Mul parameters lets you multiply the result"s colors with a positive or negative factor. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing modes.
Parameters:
1.
Red Scale
Scale down the number of red colors/valeurs/nuances. Default is scaled down.
Scale down the number of red colors/valeurs/nuances. Default is scaled down.
2.
Green Scale
Scale down the number of green colors/valeurs/nuances. Default is scaled down.
Scale down the number of green colors/valeurs/nuances. Default is scaled down.
3.
Blue Scale
Scale down the number of blue colors/valeurs/nuances. Default is scaled down.
Scale down the number of blue colors/valeurs/nuances. Default is scaled down.
4.
Alpha Scale
Scale down the alpha channel (transparency), works only for 32bit input. Default: doesn"t touch alpha channel.
Scale down the alpha channel (transparency), works only for 32bit input. Default: doesn"t touch alpha channel.
5.
Red Mul
Multiplication value for the red color values special weird results. Less than middle gives a negative multiplication and thus it can result in an inverted output.
Multiplication value for the red color values special weird results. Less than middle gives a negative multiplication and thus it can result in an inverted output.
6.
Green Mul
Multiplication value for the green color values special weird results. Less than middle gives a negative multiplication and thus it can result in an inverted output.
Multiplication value for the green color values special weird results. Less than middle gives a negative multiplication and thus it can result in an inverted output.
7.
Blue Mul
Multiplication value for the blue color values special weird results. Less than middle gives a negative multiplication and thus it can result in an inverted output.
Multiplication value for the blue color values special weird results. Less than middle gives a negative multiplication and thus it can result in an inverted output.
8.
Alpha Mul
Multiplication value for the alpa (transparency) values, experiment with translucent layers with this parameter.
Multiplication value for the alpa (transparency) values, experiment with translucent layers with this parameter.
9.
Alpha Mode
Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
10.
FX Amount
Dry/Wet mix for the effect. Mix the input with the output gradually. Default is min, which gives only output.
Dry/Wet mix for the effect. Mix the input with the output gradually. Default is min, which gives only output.
Isc RGBOffset1 Version: 3.0 Build 0877 ID: iz0m Parameters: 7 Inputs: System: PC Only
Offsets color channels of video input. You can control the Red, Green and Blue Offset to move each color-layer both horizontally and vertically (along the X and Y axis). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Default blend to show effect.
Parameters:
1.
Offset Red X
Horizontal offset (X axis) for the red color channel. Defaults to "almost" no offset.
Horizontal offset (X axis) for the red color channel. Defaults to "almost" no offset.
2.
Offset Red Y
Vertical offset (Y axis) for the red color channel. Defaults to "almost" no offset.
Vertical offset (Y axis) for the red color channel. Defaults to "almost" no offset.
3.
Offset Green X
Horizontal offset (X axis) for the green color channel. Defaults to "almost" no offset.
Horizontal offset (X axis) for the green color channel. Defaults to "almost" no offset.
4.
Offset Green Y
Vertical offset (Y axis) for the green color channel. Defaults to "almost" no offset.
Vertical offset (Y axis) for the green color channel. Defaults to "almost" no offset.
5.
Offset Blue X
Horizontal offset (X axis) for the blue color channel. Defaults to "almost" no offset.
Horizontal offset (X axis) for the blue color channel. Defaults to "almost" no offset.
6.
Offset Blue Y
Vertical offset (Y axis) for the blue color channel. Defaults to "almost" no offset.
Vertical offset (Y axis) for the blue color channel. Defaults to "almost" no offset.
7.
Blend
Dry/Wet mix, blend gradually the output with the unmodified input. Defaults to only output.
Dry/Wet mix, blend gradually the output with the unmodified input. Defaults to only output.
Isc
RGBSwitch1
Version:
3.0
Build 0874
ID:
iz0n
Parameters:
3
Inputs:
System:
PC Only
This effect lets you exchange color channels with eachother, or change the order of them. Also has a parameter (Order Blend) for blending between the orders available. And you can also mix it with the unmodified input with the last parameter (Blend). Credit goes to Robotfunk / Jilt van Moorst for the initial idea. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
This effect lets you exchange color channels with eachother, or change the order of them. Also has a parameter (Order Blend) for blending between the orders available. And you can also mix it with the unmodified input with the last parameter (Blend). Credit goes to Robotfunk / Jilt van Moorst for the initial idea. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Order
The orders are as follows (from min to max value of this parameter): RGB (normal as input), RBG, BRG, BGR, GRB, GBR, and then back to RGB again. Use the parameter Order Blend to blend from one (the selected) towards the next in this order.
The orders are as follows (from min to max value of this parameter): RGB (normal as input), RBG, BRG, BGR, GRB, GBR, and then back to RGB again. Use the parameter Order Blend to blend from one (the selected) towards the next in this order.
2.
Order Blend
Adjust the mix of the selected order and the next order in the available orders.
Adjust the mix of the selected order and the next order in the available orders.
3.
Blend
Dry/Wet mix, blend the unmodified input with the modified output. Default is only output.
Dry/Wet mix, blend the unmodified input with the modified output. Default is only output.
Isc Tantric1 Version: 3.0 Build 0887 ID: iz0p Parameters: 9 Inputs: System: PC Only
Weird color manipulation schemes/formulas make the "Tantric" series interesting manipulating almost any input, specially input with shades of specific colors. This is the first in the series. These are a result of experimenting with color lookup tables. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).
Parameters:
1.
Blend
Dry/Wet mix of input and output.
Dry/Wet mix of input and output.
2.
Red
Formulae red color adjustment.
Formulae red color adjustment.
3.
Green
Formulae green color adjustment.
Formulae green color adjustment.
4.
Blue
Formulae blue color adjustment.
Formulae blue color adjustment.
5.
Red Inv
Inverted Red color adjustment.
Inverted Red color adjustment.
6.
Green Inv
Inverted green color adjustment.
Inverted green color adjustment.
7.
Blue Inv
Inverted blue color adjustment.
Inverted blue color adjustment.
8.
Nr Folds
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
9.
FX Amount
Mix of wet/dry. Default = full effect.
Mix of wet/dry. Default = full effect.
Isc
Tantric1A
Version:
3.0
Build 0873
ID:
iw13
Parameters:
12
Inputs:
System:
PC Only
Weird color manipulation schemes/formulas make the "Tantric" series interesting manipulating almost any input, specially input with shades of specific colors. This is the first in the series. These are a result of experimenting with color lookup tables. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency) parameters.
Parameters:
Weird color manipulation schemes/formulas make the "Tantric" series interesting manipulating almost any input, specially input with shades of specific colors. This is the first in the series. These are a result of experimenting with color lookup tables. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency) parameters.
Parameters:
1.
Blend
Dry/Wet mix of input and output.
Dry/Wet mix of input and output.
2.
Red
Formulae red color adjustment.
Formulae red color adjustment.
3.
Green
Formulae green color adjustment.
Formulae green color adjustment.
4.
Blue
Formulae blue color adjustment.
Formulae blue color adjustment.
5.
Alpha
Formulae alpha (transparency) adjustment, only for 32bit input.
Formulae alpha (transparency) adjustment, only for 32bit input.
6.
Red Inv
Inverted Red color adjustment.
Inverted Red color adjustment.
7.
Green Inv
Inverted green color adjustment.
Inverted green color adjustment.
8.
Blue Inv
Inverted blue color adjustment.
Inverted blue color adjustment.
9.
Alpha Inv
Inverted alpha adjustment.
Inverted alpha adjustment.
10.
Nr Folds
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
11.
Enable Alpha
Enable alpha adjustments or not.
Enable alpha adjustments or not.
12.
FX Amount
Mix of wet/dry. Default = full effect.
Mix of wet/dry. Default = full effect.
Isc Tantric2 Version: 3.0 Build 0887 ID: iz0q Parameters: 9 Inputs: System: PC Only
Another "Tantric" weird formula for color manipulation. This, the second in the series, is a bit like the first - but using sin(values) to produce something different than the first. A pure result of experimenting with formulaes. This also has the "folds" New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).
Parameters:
1.
Blend
Dry/Wet mix of input and output.
Dry/Wet mix of input and output.
2.
Red
Formulae red color adjustment.
Formulae red color adjustment.
3.
Green
Formulae green color adjustment.
Formulae green color adjustment.
4.
Blue
Formulae blue color adjustment.
Formulae blue color adjustment.
5.
Red Add 1
Add to color red adjustment.
Add to color red adjustment.
6.
Green Add 1
Add to color green adjustment.
Add to color green adjustment.
7.
Blue Add 1
Add to color blue adjustment.
Add to color blue adjustment.
8.
Nr Folds
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
9.
FX Amount
Mix of wet/dry. Default = full effect.
Mix of wet/dry. Default = full effect.
Isc
Tantric2A
Version:
3.0
Build 0874
ID:
iw14
Parameters:
13
Inputs:
System:
PC Only
Another "Tantric" weird formula for color manipulation. This, the second in the series, is a bit like the first - but using sin(values) to produce something different than the first. A pure result of experimenting with formulaes. This also has the "folds" New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency) parameters.
Parameters:
Another "Tantric" weird formula for color manipulation. This, the second in the series, is a bit like the first - but using sin(values) to produce something different than the first. A pure result of experimenting with formulaes. This also has the "folds" New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency) parameters.
Parameters:
1.
Blend
Dry/Wet mix of input and output.
Dry/Wet mix of input and output.
2.
Red
Formulae red color adjustment.
Formulae red color adjustment.
3.
Green
Formulae green color adjustment.
Formulae green color adjustment.
4.
Blue
Formulae blue color adjustment.
Formulae blue color adjustment.
5.
Alpha
Formulae alpha (transparency) adjustment, only if input is 32bit.
Formulae alpha (transparency) adjustment, only if input is 32bit.
6.
Red Add 1
Add to color red adjustment.
Add to color red adjustment.
7.
Green Add 1
Add to color green adjustment.
Add to color green adjustment.
8.
Blue Add 1
Add to color blue adjustment.
Add to color blue adjustment.
9.
Alpha Add 1
Add to alpha (transparency) adjustment.
Add to alpha (transparency) adjustment.
10.
Nr Folds
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
11.
Enable Alpha
Enable alpha adjustments or not.
Enable alpha adjustments or not.
12.
FX Amount
Mix of wet/dry. Default = full effect.
Mix of wet/dry. Default = full effect.
13.
Nr Folds
WORD RC2 = (WORD)((255.0f * paramDynamicData[ISCTANTRIC2A_PARAM_ALPHA_ADD_1].value) * Blend) >>.
WORD RC2 = (WORD)((255.0f * paramDynamicData[ISCTANTRIC2A_PARAM_ALPHA_ADD_1].value) * Blend) >>.
Isc Tantric3 Version: 3.0 Build 0883 ID: iz0r Parameters: 9 Inputs: System: PC Only
Another "Tantric" weird formula for color manipulation. This, the third in the series, is another weird twist of a formulae for calculating new colors into a lookup table. Also has the "folds" parameter for making several color ramps. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).
Parameters:
1.
Blend
Dry/Wet mix of input and output.
Dry/Wet mix of input and output.
2.
Red
Formulae red color adjustment.
Formulae red color adjustment.
3.
Green
Formulae green color adjustment.
Formulae green color adjustment.
4.
Blue
Formulae blue color adjustment.
Formulae blue color adjustment.
5.
Red Inv
Inverted Red color adjustment.
Inverted Red color adjustment.
6.
Green Inv
Inverted green color adjustment.
Inverted green color adjustment.
7.
Blue Inv
Inverted blue color adjustment.
Inverted blue color adjustment.
8.
Nr Folds
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
9.
FX Amount
Mix of wet/dry. Default = full effect.
Mix of wet/dry. Default = full effect.
Isc
Tantric3A
Version:
3.0
Build 0872
ID:
iw15
Parameters:
12
Inputs:
System:
PC Only
Another "Tantric" weird formula for color manipulation. This, the third in the series, is another weird twist of a formulae for calculating new colors into a lookup table. Also has the "folds" parameter for making several color ramps. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency) parameters.
Parameters:
Another "Tantric" weird formula for color manipulation. This, the third in the series, is another weird twist of a formulae for calculating new colors into a lookup table. Also has the "folds" parameter for making several color ramps. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency) parameters.
Parameters:
1.
Blend
Dry/Wet mix of input and output.
Dry/Wet mix of input and output.
2.
Red
Formulae red color adjustment.
Formulae red color adjustment.
3.
Green
Formulae green color adjustment.
Formulae green color adjustment.
4.
Blue
Formulae blue color adjustment.
Formulae blue color adjustment.
5.
Alpha
Formulae alpha (transparency) adjustment, only if input is 32bit.
Formulae alpha (transparency) adjustment, only if input is 32bit.
6.
Red Inv
Inverted Red color adjustment.
Inverted Red color adjustment.
7.
Green Inv
Inverted green color adjustment.
Inverted green color adjustment.
8.
Blue Inv
Inverted blue color adjustment.
Inverted blue color adjustment.
9.
Alpha Inv
Inverted alpha (transparency) adjustment.
Inverted alpha (transparency) adjustment.
10.
Nr Folds
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
11.
Enable Alpha
Enable alpha adjustments or not.
Enable alpha adjustments or not.
12.
FX Amount
Mix of wet/dry. Default = full effect.
Mix of wet/dry. Default = full effect.
Isc Tantric4 Version: 3.0 Build 0881 ID: iz0s Parameters: 10 Inputs: System: PC Only
Another "Tantric" weird formula for color manipulation. This, the fourth in the series, is another weird twist of a formulae for calculating new colors into a lookup table. Also has the "folds" parameter for making several color ramps. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).
Parameters:
1.
Blend
Dry/Wet mix of input and output.
Dry/Wet mix of input and output.
2.
Red
Formulae red color adjustment.
Formulae red color adjustment.
3.
Green
Formulae green color adjustment.
Formulae green color adjustment.
4.
Blue
Formulae blue color adjustment.
Formulae blue color adjustment.
5.
Red Add
"Add to color red" adjustment.
"Add to color red" adjustment.
6.
Green Add
"Add to color green" adjustment.
"Add to color green" adjustment.
7.
Blue Add
"Add to color blue" adjustment.
"Add to color blue" adjustment.
8.
Nr Folds 1
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
9.
Nr Folds 2
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
10.
FX Amount
Mix of wet/dry. Default = full effect.
Mix of wet/dry. Default = full effect.
Isc
Tantric4A
Version:
3.0
Build 0870
ID:
iw16
Parameters:
13
Inputs:
System:
PC Only
Another "Tantric" weird formula for color manipulation. This, the fourth in the series, is another weird twist of a formulae for calculating new colors into a lookup table. Also has the "folds" parameter for making several color ramps. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency) parameters.
Parameters:
Another "Tantric" weird formula for color manipulation. This, the fourth in the series, is another weird twist of a formulae for calculating new colors into a lookup table. Also has the "folds" parameter for making several color ramps. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency) parameters.
Parameters:
1.
Blend
Dry/Wet mix of input and output.
Dry/Wet mix of input and output.
2.
Red
Formulae red color adjustment.
Formulae red color adjustment.
3.
Green
Formulae green color adjustment.
Formulae green color adjustment.
4.
Blue
Formulae blue color adjustment.
Formulae blue color adjustment.
5.
Alpha
Formulae alpha (transparency) adjustment, only if input is 32bit.
Formulae alpha (transparency) adjustment, only if input is 32bit.
6.
Red Add
"Add to color red" adjustment.
"Add to color red" adjustment.
7.
Green Add
"Add to color green" adjustment.
"Add to color green" adjustment.
8.
Blue Add
"Add to color blue" adjustment.
"Add to color blue" adjustment.
9.
Alpha Add
Add to alpha (transparency) adjustment.
Add to alpha (transparency) adjustment.
10.
Nr Folds 1
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
11.
Nr Folds 2
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
12.
Enable Alpha
Enable alpha adjustments or not.
Enable alpha adjustments or not.
13.
FX Amount
Mix of wet/dry. Default = full effect.
Mix of wet/dry. Default = full effect.
Isc
Tantric5
Version:
3.0
Build 0907
ID:
iz0t
Parameters:
11
Inputs:
System:
PC Only
Another "Tantric" weird formula for color manipulation. This, the fifth/last in the series, is another weird twist of a formulae for calculating new colors into a lookup table. It has the most "folds" parameters 3 parameters controlling ramping of colors. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).
Parameters:
Another "Tantric" weird formula for color manipulation. This, the fifth/last in the series, is another weird twist of a formulae for calculating new colors into a lookup table. It has the most "folds" parameters 3 parameters controlling ramping of colors. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM).
Parameters:
1.
Blend
Dry/Wet mix of input and output.
Dry/Wet mix of input and output.
2.
Red
Formulae red color adjustment.
Formulae red color adjustment.
3.
Green
Formulae green color adjustment.
Formulae green color adjustment.
4.
Blue
Formulae blue color adjustment.
Formulae blue color adjustment.
5.
Red Add
"Add to color red" adjustment.
"Add to color red" adjustment.
6.
Green Add
"Add to color green" adjustment.
"Add to color green" adjustment.
7.
Blue Add
"Add to color blue" adjustment.
"Add to color blue" adjustment.
8.
Nr Folds 1
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
9.
Nr Folds 2
Another "folds" parameter. Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Another "folds" parameter. Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
10.
Nr Folds 3
Yet another "folds" parameter. Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Yet another "folds" parameter. Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
11.
FX Amount
Mix of wet/dry. Default = full effect.
Mix of wet/dry. Default = full effect.
Isc
Tantric5A
Version:
3.0
Build 0884
ID:
iw17
Parameters:
14
Inputs:
System:
PC Only
Another "Tantric" weird formula for color manipulation. This, the fifth/last in the series, is another weird twist of a formulae for calculating new colors into a lookup table. It has the most "folds" parameters 3 parameters controlling ramping of colors. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency) parameters.
Parameters:
Another "Tantric" weird formula for color manipulation. This, the fifth/last in the series, is another weird twist of a formulae for calculating new colors into a lookup table. It has the most "folds" parameters 3 parameters controlling ramping of colors. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency) parameters.
Parameters:
1.
Blend
Dry/Wet mix of input and output.
Dry/Wet mix of input and output.
2.
Red
Formulae red color adjustment.
Formulae red color adjustment.
3.
Green
Formulae green color adjustment.
Formulae green color adjustment.
4.
Blue
Formulae blue color adjustment.
Formulae blue color adjustment.
5.
Alpha
Formulae alpha (transparency) adjustment, only if input is 32bit.
Formulae alpha (transparency) adjustment, only if input is 32bit.
6.
Red Add
"Add to color red" adjustment.
"Add to color red" adjustment.
7.
Green Add
"Add to color green" adjustment.
"Add to color green" adjustment.
8.
Blue Add
"Add to color blue" adjustment.
"Add to color blue" adjustment.
9.
Alpha Add
Add to alpha (transparency) adjustment.
Add to alpha (transparency) adjustment.
10.
Nr Folds 1
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
11.
Nr Folds 2
Another "folds" parameter. Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Another "folds" parameter. Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
12.
Nr Folds 3
Yet another "folds" parameter. Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
Yet another "folds" parameter. Number of "folds", ramps in the colors. This produces a special pattern when used on input that contains smooth gradient ramps.
13.
Enable Alpha
Enable alpha adjustments or not.
Enable alpha adjustments or not.
14.
FX Amount
Mix of wet/dry. Default = full effect.
Mix of wet/dry. Default = full effect.