IntrinsicFX On The Edge


Now free download!
If you like them, donations are welcome as I might make more plugins.
IntrinsicFX On The Edge       Version: 3.0 (28.04.2017)      (PC / Windows)      1,025 downloads.      Modified: 2017-04-28
Isc BumpIt1 Version: 3.0 Build 0884 ID: iz19 Parameters: 5 Inputs: System: PC Only

Simple bumpmapping tech. This adds a kind of lighting effect that causes light pixels to cast shadow over the neighbouring pixels. Tech Note: This is calculated based on the normal from the triangle defined by each pixel and the pixel under it vertically. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

Wet / Dry Mix. Default: full effect.
2. Light X

The horizontal (X) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect.
3. Light Y

The vertical (Y) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect.
4. Base

This is the base multiplier for the pixel. Experiment to get usage ideas.
5. BumpMul

The multiplier for how pronounced the bump effect should be.

Isc Emboss1 Version: 3.0 Build 0910 ID: iz08 Parameters: 2 Inputs: System: PC Only

Emboss effect on video input. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. FX Amount

Dry/Wet mix. Mix the output with the video input.
2. Direction

Select from 4 directions of the light to produce the emboss effect.

Isc FindEdges1 Version: 3.0 Build 0892 ID: iz1a Parameters: 6 Inputs: System: PC Only

Basic Find Edges filter New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) modes.


Parameters:
1. Bump Fade

The strength of the bump-map based modification.
2. Light X

The horizontal (X) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect. Actually its i.
3. Light Y

The vertical (Y) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect. Actually its inv.
4. Alpha Mode

If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
5. Delay Switch

Delay switch, accidentally experiment: Added effect from a mode that keeps the buffer.
6. FX Amount

Wet / Dry mix. Blend between the scaled color and the input video unmodified.

Isc FindEdges2 Version: 3.0 Build 0894 ID: iz1b Parameters: 8 Inputs: System: PC Only

Find Edges filter with more strength. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) modes.


Parameters:
1. Bump Fade

The strength of the bump-map based modification.
2. Light X

The horizontal (X) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect. Actually its i.
3. Light Y

The vertical (Y) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect. Actually its inv.
4. Base

This is the base multiplier for the pixel. Experiment to get usage ideas.
5. BumpMul

The multiplier for how pronounced the effect should be.
6. Alpha Mode

If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
7. Delay Switch

Delay switch, accidentally experiment: Added effect from a mode that keeps the buffer.
8. FX Amount

Wet / Dry mix. Blend between the scaled color and the input video unmodified.

Isc FindEdges3 Version: 3.0 Build 0894 ID: iz1c Parameters: 8 Inputs: System: PC Only

Find Edges with the most strength of the 3 versions. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Bump Fade

The strength of the bump-map based modification.
2. OffsetX

The horizontal (X) offset control of this effect.
3. OffsetY

The horizontal (X) offset control of this effect.
4. Plus Minus

This is the base multiplier for the pixel. Experiment to get usage ideas.
5. BumpMul

The multiplier for how pronounced the effect should be.
6. Alpha Mode

If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
7. Delay Switch

Delay switch, accidentally experiment: Added effect from a mode that keeps the buffer.
8. FX Amount

Wet / Dry mix. Blend between the scaled color and the input video unmodified.


Isc Voronoi1 Version: 3.0 Build 0910 ID: ix45 Parameters: 14 Inputs: System: PC Only

Experimental plugin based on testing out realtime Voronoi pattern generation algorithms. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Draw Switch!

Controls whether to trigger a new draw cycle. if value is between 0.475 and 0.525 it is triggering a redraw, if value is below 0.5 the rotation is negative, else it is positive.
2. Dot Scale

The scale of the dots along the voronoi lines, if large the lines looks massive.
3. Density

The number of dots along a voronoi line, if many it will look like massive lines.
4. Magnet Force

Controls the magnetism of the magnet centers, how much they attracts the dots and changes their course.
5. Num Particles

The number of particles total for the voronoi.
6. Angle X Step

Step around x axis, in -0.5 to +0.5 times 90 degrees. Increment for each frame rendered.
7. Angle Y Step

Step around y axis, in -0.5 to +0.5 times 90 degrees. Increment for each frame rendered.
8. Angle Z Step

Step around z axis, in -0.5 to +0.5 times 90 degrees. Increment for each frame rendered.
9. Step Max

Speed of the traversal of the voronoi coordinates (which in fact are 3D coordinates).
10. Tween Scale

Controls scaling towards the center in the tween lines in the voronoi, the lines connecting the coordinates.
11. Num GravityCtrs

Number of gravity centers controlling the traversal of the coordinates, if magnetforce > 0.0.
12. Magnet Radius

Has to do with strength of the magnet centers; when particle is below a certain distance from the centers (the distance controlled by this parameter) the magnetism is turned off.
13. Alpha Mode

If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
14. FX Amount

Mix with the original input, 100% is only Voronoi diagram output.


Isc Voronoi2 Version: 3.0 Build 0940 ID: ix4d Parameters: 5 Inputs: System: PC Only

Experimental plugin based on testing out realtime Voronoi pattern generation algorithms. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Density

High value gives more dense output, more voronoi "patterns".
2. Range

Defining range for what is made into voronoi patterns, based on brightness.
3. Noise

Adding extra noise to the output.
4. Alpha Mode

If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
5. FX Amount

Mix with the original input, 100% is only Voronoi diagram output.

Isc Voronoi3 Version: 3.0 Build 0958 ID: ix9q Parameters: 7 Inputs: System: PC Only

Experimental plugin based on testing out realtime Voronoi pattern generation algorithms. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Density

High value gives more dense output, more Voronoi "patterns".
2. Source Value

Defining center color brightness for range for what is made into Voronoi patterns, based on brightness.
3. Source Range

Defining range from center for what is made into Voronoi patterns, based on brightness.
4. Noise Step

Frames between change in noise; which then generates new patterns even if pixels are same from frame to frame, in areas with little change, or on stills. Use with Anim Fade. .
5. Anim Fade

Fade in towards new points from current, if 0% keep current, if 100% only new, depending on Anim Speed.
6. FX Amount

Mix with the original input, 100% is only Voronoi diagram output.
7. Anim Step

* How often the Voronoi "patterns" are regenerated, 100% is every frame if Noise Strength is more than zero, else there is no change. Use with Anim Fade.

Isc Voxel1 Version: 3.0 Build 0910 ID: iz0x Parameters: 4 Inputs: System: PC Only

Makes any input look 3D. Creates a Voxel landscape of video input. Uses the pixel values as height and creates lines (and lines close together makes a landscape). It can be controlled to be high or deep. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Voxel Height

Controls the height of the voxels, middle is flat. Increase or decrease from middle to create the 3D effect.
2. Direction

This parameter lets you flip what is up and what is down.
3. Alpha Mode

If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
4. FX Amount

Mix with the original input, 100% is only Voronoi diagram output.