IntrinsicFX On The Edge
- Details
- Category: Plugin Packs
- Last Updated: 14 January 2017
- Hits: 3127
Now free download!
If you like them, donations are welcome as I might make more plugins.
IntrinsicFX On The Edge Version: 3.0 (28.04.2017)   (PC / Windows)   1,025 downloads.   Modified: 2017-04-28
Isc
BumpIt1
Version:
3.0
Build 0884
ID:
iz19
Parameters:
5
Inputs:
System:
PC Only
Simple bumpmapping tech. This adds a kind of lighting effect that causes light pixels to cast shadow over the neighbouring pixels. Tech Note: This is calculated based on the normal from the triangle defined by each pixel and the pixel under it vertically. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Simple bumpmapping tech. This adds a kind of lighting effect that causes light pixels to cast shadow over the neighbouring pixels. Tech Note: This is calculated based on the normal from the triangle defined by each pixel and the pixel under it vertically. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
Wet / Dry Mix. Default: full effect.
Wet / Dry Mix. Default: full effect.
2.
Light X
The horizontal (X) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect.
The horizontal (X) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect.
3.
Light Y
The vertical (Y) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect.
The vertical (Y) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect.
4.
Base
This is the base multiplier for the pixel. Experiment to get usage ideas.
This is the base multiplier for the pixel. Experiment to get usage ideas.
5.
BumpMul
The multiplier for how pronounced the bump effect should be.
The multiplier for how pronounced the bump effect should be.
Isc
Emboss1
Version:
3.0
Build 0910
ID:
iz08
Parameters:
2
Inputs:
System:
PC Only
Emboss effect on video input. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Emboss effect on video input. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
FX Amount
Dry/Wet mix. Mix the output with the video input.
Dry/Wet mix. Mix the output with the video input.
2.
Direction
Select from 4 directions of the light to produce the emboss effect.
Select from 4 directions of the light to produce the emboss effect.
Isc
FindEdges1
Version:
3.0
Build 0892
ID:
iz1a
Parameters:
6
Inputs:
System:
PC Only
Basic Find Edges filter New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) modes.
Parameters:
Basic Find Edges filter New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) modes.
Parameters:
1.
Bump Fade
The strength of the bump-map based modification.
The strength of the bump-map based modification.
2.
Light X
The horizontal (X) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect. Actually its i.
The horizontal (X) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect. Actually its i.
3.
Light Y
The vertical (Y) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect. Actually its inv.
The vertical (Y) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect. Actually its inv.
4.
Alpha Mode
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
5.
Delay Switch
Delay switch, accidentally experiment: Added effect from a mode that keeps the buffer.
Delay switch, accidentally experiment: Added effect from a mode that keeps the buffer.
6.
FX Amount
Wet / Dry mix. Blend between the scaled color and the input video unmodified.
Wet / Dry mix. Blend between the scaled color and the input video unmodified.
Isc
FindEdges2
Version:
3.0
Build 0894
ID:
iz1b
Parameters:
8
Inputs:
System:
PC Only
Find Edges filter with more strength. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) modes.
Parameters:
Find Edges filter with more strength. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) modes.
Parameters:
1.
Bump Fade
The strength of the bump-map based modification.
The strength of the bump-map based modification.
2.
Light X
The horizontal (X) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect. Actually its i.
The horizontal (X) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect. Actually its i.
3.
Light Y
The vertical (Y) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect. Actually its inv.
The vertical (Y) position of the light source compared to the pixel position. Default straight on (0.5 is middle). The lighting is equal on all pixels, like a directional light. I might add a parameter later for giving a spotlight effect. Actually its inv.
4.
Base
This is the base multiplier for the pixel. Experiment to get usage ideas.
This is the base multiplier for the pixel. Experiment to get usage ideas.
5.
BumpMul
The multiplier for how pronounced the effect should be.
The multiplier for how pronounced the effect should be.
6.
Alpha Mode
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
7.
Delay Switch
Delay switch, accidentally experiment: Added effect from a mode that keeps the buffer.
Delay switch, accidentally experiment: Added effect from a mode that keeps the buffer.
8.
FX Amount
Wet / Dry mix. Blend between the scaled color and the input video unmodified.
Wet / Dry mix. Blend between the scaled color and the input video unmodified.
Isc
FindEdges3
Version:
3.0
Build 0894
ID:
iz1c
Parameters:
8
Inputs:
System:
PC Only
Find Edges with the most strength of the 3 versions. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Find Edges with the most strength of the 3 versions. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Bump Fade
The strength of the bump-map based modification.
The strength of the bump-map based modification.
2.
OffsetX
The horizontal (X) offset control of this effect.
The horizontal (X) offset control of this effect.
3.
OffsetY
The horizontal (X) offset control of this effect.
The horizontal (X) offset control of this effect.
4.
Plus Minus
This is the base multiplier for the pixel. Experiment to get usage ideas.
This is the base multiplier for the pixel. Experiment to get usage ideas.
5.
BumpMul
The multiplier for how pronounced the effect should be.
The multiplier for how pronounced the effect should be.
6.
Alpha Mode
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
7.
Delay Switch
Delay switch, accidentally experiment: Added effect from a mode that keeps the buffer.
Delay switch, accidentally experiment: Added effect from a mode that keeps the buffer.
8.
FX Amount
Wet / Dry mix. Blend between the scaled color and the input video unmodified.
Wet / Dry mix. Blend between the scaled color and the input video unmodified.
Isc Voronoi1 Version: 3.0 Build 0910 ID: ix45 Parameters: 14 Inputs: System: PC Only
Experimental plugin based on testing out realtime Voronoi pattern generation algorithms. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Draw Switch!
Controls whether to trigger a new draw cycle. if value is between 0.475 and 0.525 it is triggering a redraw, if value is below 0.5 the rotation is negative, else it is positive.
Controls whether to trigger a new draw cycle. if value is between 0.475 and 0.525 it is triggering a redraw, if value is below 0.5 the rotation is negative, else it is positive.
2.
Dot Scale
The scale of the dots along the voronoi lines, if large the lines looks massive.
The scale of the dots along the voronoi lines, if large the lines looks massive.
3.
Density
The number of dots along a voronoi line, if many it will look like massive lines.
The number of dots along a voronoi line, if many it will look like massive lines.
4.
Magnet Force
Controls the magnetism of the magnet centers, how much they attracts the dots and changes their course.
Controls the magnetism of the magnet centers, how much they attracts the dots and changes their course.
5.
Num Particles
The number of particles total for the voronoi.
The number of particles total for the voronoi.
6.
Angle X Step
Step around x axis, in -0.5 to +0.5 times 90 degrees. Increment for each frame rendered.
Step around x axis, in -0.5 to +0.5 times 90 degrees. Increment for each frame rendered.
7.
Angle Y Step
Step around y axis, in -0.5 to +0.5 times 90 degrees. Increment for each frame rendered.
Step around y axis, in -0.5 to +0.5 times 90 degrees. Increment for each frame rendered.
8.
Angle Z Step
Step around z axis, in -0.5 to +0.5 times 90 degrees. Increment for each frame rendered.
Step around z axis, in -0.5 to +0.5 times 90 degrees. Increment for each frame rendered.
9.
Step Max
Speed of the traversal of the voronoi coordinates (which in fact are 3D coordinates).
Speed of the traversal of the voronoi coordinates (which in fact are 3D coordinates).
10.
Tween Scale
Controls scaling towards the center in the tween lines in the voronoi, the lines connecting the coordinates.
Controls scaling towards the center in the tween lines in the voronoi, the lines connecting the coordinates.
11.
Num GravityCtrs
Number of gravity centers controlling the traversal of the coordinates, if magnetforce > 0.0.
Number of gravity centers controlling the traversal of the coordinates, if magnetforce > 0.0.
12.
Magnet Radius
Has to do with strength of the magnet centers; when particle is below a certain distance from the centers (the distance controlled by this parameter) the magnetism is turned off.
Has to do with strength of the magnet centers; when particle is below a certain distance from the centers (the distance controlled by this parameter) the magnetism is turned off.
13.
Alpha Mode
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
14.
FX Amount
Mix with the original input, 100% is only Voronoi diagram output.
Mix with the original input, 100% is only Voronoi diagram output.
Isc Voronoi2 Version: 3.0 Build 0940 ID: ix4d Parameters: 5 Inputs: System: PC Only
Experimental plugin based on testing out realtime Voronoi pattern generation algorithms. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Density
High value gives more dense output, more voronoi "patterns".
High value gives more dense output, more voronoi "patterns".
2.
Range
Defining range for what is made into voronoi patterns, based on brightness.
Defining range for what is made into voronoi patterns, based on brightness.
3.
Noise
Adding extra noise to the output.
Adding extra noise to the output.
4.
Alpha Mode
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
5.
FX Amount
Mix with the original input, 100% is only Voronoi diagram output.
Mix with the original input, 100% is only Voronoi diagram output.
Isc
Voronoi3
Version:
3.0
Build 0958
ID:
ix9q
Parameters:
7
Inputs:
System:
PC Only
Experimental plugin based on testing out realtime Voronoi pattern generation algorithms. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Experimental plugin based on testing out realtime Voronoi pattern generation algorithms. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Density
High value gives more dense output, more Voronoi "patterns".
High value gives more dense output, more Voronoi "patterns".
2.
Source Value
Defining center color brightness for range for what is made into Voronoi patterns, based on brightness.
Defining center color brightness for range for what is made into Voronoi patterns, based on brightness.
3.
Source Range
Defining range from center for what is made into Voronoi patterns, based on brightness.
Defining range from center for what is made into Voronoi patterns, based on brightness.
4.
Noise Step
Frames between change in noise; which then generates new patterns even if pixels are same from frame to frame, in areas with little change, or on stills. Use with Anim Fade. .
Frames between change in noise; which then generates new patterns even if pixels are same from frame to frame, in areas with little change, or on stills. Use with Anim Fade. .
5.
Anim Fade
Fade in towards new points from current, if 0% keep current, if 100% only new, depending on Anim Speed.
Fade in towards new points from current, if 0% keep current, if 100% only new, depending on Anim Speed.
6.
FX Amount
Mix with the original input, 100% is only Voronoi diagram output.
Mix with the original input, 100% is only Voronoi diagram output.
7.
Anim Step
* How often the Voronoi "patterns" are regenerated, 100% is every frame if Noise Strength is more than zero, else there is no change. Use with Anim Fade.
* How often the Voronoi "patterns" are regenerated, 100% is every frame if Noise Strength is more than zero, else there is no change. Use with Anim Fade.
Isc
Voxel1
Version:
3.0
Build 0910
ID:
iz0x
Parameters:
4
Inputs:
System:
PC Only
Makes any input look 3D. Creates a Voxel landscape of video input. Uses the pixel values as height and creates lines (and lines close together makes a landscape). It can be controlled to be high or deep. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Makes any input look 3D. Creates a Voxel landscape of video input. Uses the pixel values as height and creates lines (and lines close together makes a landscape). It can be controlled to be high or deep. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Voxel Height
Controls the height of the voxels, middle is flat. Increase or decrease from middle to create the 3D effect.
Controls the height of the voxels, middle is flat. Increase or decrease from middle to create the 3D effect.
2.
Direction
This parameter lets you flip what is up and what is down.
This parameter lets you flip what is up and what is down.
3.
Alpha Mode
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
4.
FX Amount
Mix with the original input, 100% is only Voronoi diagram output.
Mix with the original input, 100% is only Voronoi diagram output.