IntrinsicFX Sparks & Flames
- Details
- Category: Plugin Packs
- Last Updated: 14 January 2017
- Hits: 2609
Now free download!
If you like them, donations are welcome as I might make more plugins.
IntrinsicFX Sparks & Flames Version: 3.0 (28.04.2017)   (PC / Windows)   1,152 downloads.   Modified: 2017-04-28
Isc
Inferno1
Version:
3.0
Build 0891
ID:
iz23
Parameters:
14
Inputs:
System:
PC Only
Maybe the best freeframe (CPU) fire effect plugins out there. Let it burn! I put a lot of work behind these ones, many weeks of research & dev. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Maybe the best freeframe (CPU) fire effect plugins out there. Let it burn! I put a lot of work behind these ones, many weeks of research & dev. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Brightness
Controls the brightness of the fire effect.
Controls the brightness of the fire effect.
2.
Col Value
Controls what brightness from the input pixels that will be used for generating the fire.
Controls what brightness from the input pixels that will be used for generating the fire.
3.
Range
Used together with Col Value, defines the range of input pixels (by brightness) to generate fire effect from.
Used together with Col Value, defines the range of input pixels (by brightness) to generate fire effect from.
4.
Blend
Negative / Positive input - sets the strength of the input for fire effect, < 0.5 = negative image, > 0.5 positive image.
Negative / Positive input - sets the strength of the input for fire effect, < 0.5 = negative image, > 0.5 positive image.
5.
Burn Speed
Defines how long up the flames go from the source input spots. Default = not so long.. more fire with higher values.
Defines how long up the flames go from the source input spots. Default = not so long.. more fire with higher values.
6.
FlowMap Blend
Blend amount for blending each frame of fire, new frame blended onto last frame.
Blend amount for blending each frame of fire, new frame blended onto last frame.
7.
CoolMap Base
Defines how much to add to the coolingmap by default. the more added the more fire (less fading away).
Defines how much to add to the coolingmap by default. the more added the more fire (less fading away).
8.
Fire Blend
The blend of the fire on top of the input pixels. This lets you combine input image with the fire effect, so you get fire and darkness - to fire and image. Default = full effect, nothing left of input image.
The blend of the fire on top of the input pixels. This lets you combine input image with the fire effect, so you get fire and darkness - to fire and image. Default = full effect, nothing left of input image.
9.
Flip Fire
Burn upwards (default) or downwards on screen.
Burn upwards (default) or downwards on screen.
10.
CoolMap Speed
The speed to animate the cooling map. (that determines the variedness of the cooling/fading of the flames).
The speed to animate the cooling map. (that determines the variedness of the cooling/fading of the flames).
11.
CoolMap Mul
Amount to multiply the cooling map. Makes flames fade faster if high value.
Amount to multiply the cooling map. Makes flames fade faster if high value.
12.
CoolMap Add
Animate the coolmap values by adding to the values.
Animate the coolmap values by adding to the values.
13.
Process Alpha
When > 0.5 (on) enables processing with also using alpha channel data.
When > 0.5 (on) enables processing with also using alpha channel data.
14.
Burn Iterations
* Defines how long up the flames go from the source input spots. Default = not so long.. more fire with higher values.
* Defines how long up the flames go from the source input spots. Default = not so long.. more fire with higher values.
Isc
Inferno2
Version:
3.0
Build 0888
ID:
iz24
Parameters:
14
Inputs:
System:
PC Only
Maybe the best freeframe (CPU) fire effect plugins out there. Let it burn! I put a lot of work behind these ones, many weeks of research & dev. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Maybe the best freeframe (CPU) fire effect plugins out there. Let it burn! I put a lot of work behind these ones, many weeks of research & dev. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Brightness
Controls the brightness of the fire effect.
Controls the brightness of the fire effect.
2.
Col Value
Controls what brightness from the input pixels that will be used for generating the fire.
Controls what brightness from the input pixels that will be used for generating the fire.
3.
Range
Used together with Col Value, defines the range of input pixels (by brightness) to generate fire effect from.
Used together with Col Value, defines the range of input pixels (by brightness) to generate fire effect from.
4.
Blend
Negative / Positive input - sets the strength of the input for fire effect, < 0.5 = negative image, > 0.5 positive image.
Negative / Positive input - sets the strength of the input for fire effect, < 0.5 = negative image, > 0.5 positive image.
5.
Burn Speed
Defines how long up the flames go from the source input spots. Default = not so long.. more fire with higher values.
Defines how long up the flames go from the source input spots. Default = not so long.. more fire with higher values.
6.
FlowMap Blend
Blend amount for blending each frame of fire, new frame blended onto last frame.
Blend amount for blending each frame of fire, new frame blended onto last frame.
7.
CoolMap Base
Defines how much to add to the coolingmap by default. the more added the more fire (less fading away).
Defines how much to add to the coolingmap by default. the more added the more fire (less fading away).
8.
Fire Blend
The blend of the fire on top of the input pixels. This lets you combine input image with the fire effect, so you get fire and darkness - to fire and image. Default = full effect, nothing left of input image.
The blend of the fire on top of the input pixels. This lets you combine input image with the fire effect, so you get fire and darkness - to fire and image. Default = full effect, nothing left of input image.
9.
Flip Fire
Burn upwards (default) or downwards on screen.
Burn upwards (default) or downwards on screen.
10.
CoolMap Speed
The speed to animate the cooling map. (that determines the variedness of the cooling/fading of the flames).
The speed to animate the cooling map. (that determines the variedness of the cooling/fading of the flames).
11.
CoolMap Mul
Amount to multiply the cooling map. Makes flames fade faster if high value.
Amount to multiply the cooling map. Makes flames fade faster if high value.
12.
CoolMap Add
Animate the coolmap values by adding to the values.
Animate the coolmap values by adding to the values.
13.
Process Alpha
When > 0.5 (on) enables processing with also using alpha channel data.
When > 0.5 (on) enables processing with also using alpha channel data.
14.
Burn Iterations
* Defines how long up the flames go from the source input spots. Default = not so long.. more fire with higher values.
* Defines how long up the flames go from the source input spots. Default = not so long.. more fire with higher values.
Isc
Particles1
Version:
3.0
Build 0914
ID:
iz27
Parameters:
10
Inputs:
System:
PC Only
Makes upto 64k particles out of input video. Definable range for what brightness to use as generating new particles. Only sets direction/route for particle linear from origin pixel. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) processing modes.
Parameters:
Makes upto 64k particles out of input video. Definable range for what brightness to use as generating new particles. Only sets direction/route for particle linear from origin pixel. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) processing modes.
Parameters:
1.
Birth Value
The brightness value that together with Birth Range defines the range of brightness that will seed (give birth to) particles.
The brightness value that together with Birth Range defines the range of brightness that will seed (give birth to) particles.
2.
Birth Range
The angle index into cos/sin table for direction of particles (angle calculated based on neighbor pixels.
The angle index into cos/sin table for direction of particles (angle calculated based on neighbor pixels.
3.
Birth Rate
The max rate of new births of particles, max a 10th of total new for each frame (current total particles active is 655360). Default is 65536 max new births each frame.
The max rate of new births of particles, max a 10th of total new for each frame (current total particles active is 655360). Default is 65536 max new births each frame.
4.
Fade Strength
The step value for fading - low values gives particles longer lives, high makes them live short.
The step value for fading - low values gives particles longer lives, high makes them live short.
5.
Trail Strength
With this parameter you can adjust how visible the trail from the particles will be.
With this parameter you can adjust how visible the trail from the particles will be.
6.
Particle Speed
Determines the speed of the particles, the step multiplier for x and y movement. This effect differs from the other IscParticles effects in that it calculates movement of the particle based on each and every pixel it passes. whilst in IscParticles1 partic.
Determines the speed of the particles, the step multiplier for x and y movement. This effect differs from the other IscParticles effects in that it calculates movement of the particle based on each and every pixel it passes. whilst in IscParticles1 partic.
7.
Max Particles
Decrease this for better performance on slower machines (less particles).
Decrease this for better performance on slower machines (less particles).
8.
Color Keep
A mixing with the input, so you can see the input in the background of the particles, or not. (you can fade this).
A mixing with the input, so you can see the input in the background of the particles, or not. (you can fade this).
9.
Alpha Mode
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
10.
FX Amount
Dry/Wet mix for the effect. Mix the input with the output gradually. Default is min, which gives only output.
Dry/Wet mix for the effect. Mix the input with the output gradually. Default is min, which gives only output.
Isc
Particles2
Version:
3.0
Build 0912
ID:
iz29
Parameters:
11
Inputs:
System:
PC Only
Makes upto 64k particles out of input video. Definable range for what brightness to use as generating new particles. Slower than Particles1, with trails etc. Also uses actual pixels passed to modify direction/route of particles. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) processing modes.
Parameters:
Makes upto 64k particles out of input video. Definable range for what brightness to use as generating new particles. Slower than Particles1, with trails etc. Also uses actual pixels passed to modify direction/route of particles. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) processing modes.
Parameters:
1.
Birth Value
The brightness value that together with Birth Range defines the range of brightness that will seed (give birth to) particles.
The brightness value that together with Birth Range defines the range of brightness that will seed (give birth to) particles.
2.
Birth Range
The angle index into cos/sin table for direction of particles (angle calculated based on neighbor pixels.
The angle index into cos/sin table for direction of particles (angle calculated based on neighbor pixels.
3.
Birth Rate
The max rate of new births of particles, max a 10th of total new for each frame (current total particles active is 655360). Default is 65536 max new births each frame.
The max rate of new births of particles, max a 10th of total new for each frame (current total particles active is 655360). Default is 65536 max new births each frame.
4.
Fade Strength
The step value for fading - low values gives particles longer lives, high makes them live short.
The step value for fading - low values gives particles longer lives, high makes them live short.
5.
Trail Strength
With this parameter you can adjust how visible the trail from the particles will be.
With this parameter you can adjust how visible the trail from the particles will be.
6.
Particle Speed
Determines the speed of the particles, the step multiplier for x and y movement. This effect differs from the other IscParticles effects in that it calculates movement of the particle based on each and every pixel it passes. whilst in IscParticles1 partic.
Determines the speed of the particles, the step multiplier for x and y movement. This effect differs from the other IscParticles effects in that it calculates movement of the particle based on each and every pixel it passes. whilst in IscParticles1 partic.
7.
Max Particles
Decrease this for better performance on slower machines (less particles).
Decrease this for better performance on slower machines (less particles).
8.
Color Keep
A mixing with the input, so you can see the input in the background of the particles, or not. (you can fade this).
A mixing with the input, so you can see the input in the background of the particles, or not. (you can fade this).
9.
Alpha Mode
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
10.
FX Amount
Dry/Wet mix for the effect. Mix the input with the output gradually. Default is min, which gives only output.
Dry/Wet mix for the effect. Mix the input with the output gradually. Default is min, which gives only output.
11.
Wind Angle
* The birth range, together with Birth Value it forms the range of brightness that will give birth (seed) new particles.
* The birth range, together with Birth Value it forms the range of brightness that will give birth (seed) new particles.
Isc
Particles3
Version:
3.0
Build 0904
ID:
iz2e
Parameters:
10
Inputs:
System:
PC Only
Makes upto 64k particles out of input video. Definable range for what brightness to use as generating new particles. Slower than Particles1, with trails etc. Also uses actual pixels passed to modify direction/route of particles. Same as Particles2 but with bigger particles. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) processing modes.
Parameters:
Makes upto 64k particles out of input video. Definable range for what brightness to use as generating new particles. Slower than Particles1, with trails etc. Also uses actual pixels passed to modify direction/route of particles. Same as Particles2 but with bigger particles. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) processing modes.
Parameters:
1.
Birth Value
The brightness value that together with Birth Range defines the range of brightness that will seed (give birth to) particles.
The brightness value that together with Birth Range defines the range of brightness that will seed (give birth to) particles.
2.
Birth Range
The angle index into cos/sin table for direction of particles (angle calculated based on neighbor pixels.
The angle index into cos/sin table for direction of particles (angle calculated based on neighbor pixels.
3.
Birth Rate
The max rate of new births of particles, max a 10th of total new for each frame (current total particles active is 655360). Default is 65536 max new births each frame.
The max rate of new births of particles, max a 10th of total new for each frame (current total particles active is 655360). Default is 65536 max new births each frame.
4.
Fade Strength
The step value for fading - low values gives particles longer lives, high makes them live short.
The step value for fading - low values gives particles longer lives, high makes them live short.
5.
Trail Strength
With this parameter you can adjust how visible the trail from the particles will be.
With this parameter you can adjust how visible the trail from the particles will be.
6.
Particle Speed
Determines the speed of the particles, the step multiplier for x and y movement. This effect differs from the other IscParticles effects in that it calculates movement of the particle based on each and every pixel it passes. whilst in IscParticles1 partic.
Determines the speed of the particles, the step multiplier for x and y movement. This effect differs from the other IscParticles effects in that it calculates movement of the particle based on each and every pixel it passes. whilst in IscParticles1 partic.
7.
Max Particles
Decrease this for better performance on slower machines (less particles).
Decrease this for better performance on slower machines (less particles).
8.
Color Keep
A mixing with the input, so you can see the input in the background of the particles, or not. (you can fade this).
A mixing with the input, so you can see the input in the background of the particles, or not. (you can fade this).
9.
Alpha Mode
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
If to 1. use incoming alpha, do not add particles outside alpha. 2. process alpha (adding for particles), 3. patch in opaque for whole frame (void alpha).
10.
FX Amount
Dry/Wet mix for the effect. Mix the input with the output gradually. Default is min, which gives only output.
Dry/Wet mix for the effect. Mix the input with the output gradually. Default is min, which gives only output.
Isc
Stains1
Version:
3.0
Build 0908
ID:
ix4c
Parameters:
9
Inputs:
System:
PC Only
Creates colored stains based on input video colors at the place/time of stains" positions. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Creates colored stains based on input video colors at the place/time of stains" positions. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Drawing
if zero, triggers Voronoi restart. If above, drawing in progress.
if zero, triggers Voronoi restart. If above, drawing in progress.
2.
Dot Scale
The size of the stains.
The size of the stains.
3.
Colorize Speed
How fast the color of the stains change, if 0.0 it stays constant (freezes the color). if 1.0 it will change for each frame processed (gotten from the video). If inbetween it will be like the dots are fading.
How fast the color of the stains change, if 0.0 it stays constant (freezes the color). if 1.0 it will change for each frame processed (gotten from the video). If inbetween it will be like the dots are fading.
4.
Num Particles
The number of dots/stains on screen.
The number of dots/stains on screen.
5.
Rot Angle X
Step for rotation around X axis of 3D coordinates (position of each dot/stain).
Step for rotation around X axis of 3D coordinates (position of each dot/stain).
6.
Rot Angle Y
Step for rotation around Y axis of 3D coordinates (position of each dot/stain).
Step for rotation around Y axis of 3D coordinates (position of each dot/stain).
7.
Rot Angle Z
Step for rotation around Z axis of 3D coordinates (position of each dot/stain).
Step for rotation around Z axis of 3D coordinates (position of each dot/stain).
8.
Step Max
The speed of the movement of the particles/dots/stains.
The speed of the movement of the particles/dots/stains.
9.
Magnet Force
controls the traversal of the particles/dots/stains. Higher value = more random directions.
controls the traversal of the particles/dots/stains. Higher value = more random directions.