IntrinsicFX Blobs & Tentacles
- Details
- Category: Plugin Packs
- Last Updated: 14 January 2017
- Hits: 3762
Now free download!
If you like them, donations are welcome as I might make more plugins.
IntrinsicFX Blobs & Tentacles Version: 3.0 (28.04.2017)   (PC / Windows)   1,059 downloads.   Modified: 2017-04-28
Isc
BlobMass1
Version:
3.0
Build 0894
ID:
ix47
Parameters:
14
Inputs:
System:
PC Only
Controls a mass of blobs, dot size controllable, can be rotated in 3D, speed controlled, ++. Live warning: can be processor hungry for large & many dots. B&W. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Controls a mass of blobs, dot size controllable, can be rotated in 3D, speed controlled, ++. Live warning: can be processor hungry for large & many dots. B&W. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Dot Scale
The scale of each blob.
The scale of each blob.
2.
Speed
The speed of the blob animation (not rotation).
The speed of the blob animation (not rotation).
3.
Num Particles
Number of blobs.
Number of blobs.
4.
NoiseLevel
Adds static noise around the blobs.
Adds static noise around the blobs.
5.
Angle Anim
Animation speed for rotation.
Animation speed for rotation.
6.
Angle X
Rotation around x-axis.
Rotation around x-axis.
7.
Angle Y
Rotation around y-axis.
Rotation around y-axis.
8.
Angle Z
Rotation around z-axis.
Rotation around z-axis.
9.
Origin X
Origin in x-axis, not affecting other movement.
Origin in x-axis, not affecting other movement.
10.
Origin Y
Origin in y-axis, not affecting other movement.
Origin in y-axis, not affecting other movement.
11.
Origin Z
Origin in z-axis, not affecting other movement.
Origin in z-axis, not affecting other movement.
12.
Trans X
Relative (permanent) translation in x-axis of blobs.
Relative (permanent) translation in x-axis of blobs.
13.
Trans Y
Relative (permanent) translation in y-axis of blobs.
Relative (permanent) translation in y-axis of blobs.
14.
Trans Z
Relative (permanent) translation in z-axis of blobs.
Relative (permanent) translation in z-axis of blobs.
Isc
FlowPaint1
Version:
3.0
Build 0936
ID:
ix4f
Parameters:
14
Inputs:
System:
PC Only
Soure plugin: Blob-tech that produces a random painterly flow, mixing semi-controllable blobs as they interfere with eachother. Control size, speed, ++. HD version (some increased resolution, but slower). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency). - Feedback parameter, sort of motionblur. - Option to cotrol input frame data blend-in for a very different effect.
Parameters:
Soure plugin: Blob-tech that produces a random painterly flow, mixing semi-controllable blobs as they interfere with eachother. Control size, speed, ++. HD version (some increased resolution, but slower). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing (transparency). - Feedback parameter, sort of motionblur. - Option to cotrol input frame data blend-in for a very different effect.
Parameters:
1.
Dot Scale
Scale of the animated blobs that makes the painting.
Scale of the animated blobs that makes the painting.
2.
Num Particles
Number of blobs in animation.
Number of blobs in animation.
3.
Speed
Controls the speed of the blobs, not the rotation but individual animation speed.
Controls the speed of the blobs, not the rotation but individual animation speed.
4.
Source Zoom
Controls zooming x+y of blobs for special displacement processing.
Controls zooming x+y of blobs for special displacement processing.
5.
Source Val
Controls the "center" value for colors of blobs for special displacement processing.
Controls the "center" value for colors of blobs for special displacement processing.
6.
Source Range
Controls the range from the center value for colors of blobs for special displacement processing.
Controls the range from the center value for colors of blobs for special displacement processing.
7.
Displacement
Controls the mix amount for the special displacement processing.
Controls the mix amount for the special displacement processing.
8.
Source Rotation
Controls rotation of the special displacement processing.
Controls rotation of the special displacement processing.
9.
Angle X
Rotation of blobs around x-axis.
Rotation of blobs around x-axis.
10.
Angle Y
Rotation of blobs around y-axis.
Rotation of blobs around y-axis.
11.
Angle Z
Rotation of blobs around z-axis.
Rotation of blobs around z-axis.
12.
Alpha Mode
Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
13.
Feedback
feedback from previous frame, sort of a motionblur.
feedback from previous frame, sort of a motionblur.
14.
Blend Input
Make use of the input frame data, since this is an effect plugin (but designed as a source, the default is disregarding the input.
Make use of the input frame data, since this is an effect plugin (but designed as a source, the default is disregarding the input.
Isc
MetaBlobs1
Version:
3.0
Build 0876
ID:
ix48
Parameters:
16
Inputs:
System:
PC Only
Controls a mass of blobs similar to BlobMass, dot size controllable, can be rotated in 3D, speed controlled, ++. This one is colored and has several modes selectable. Live warning: can be processor hungry for large & many dots. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Controls a mass of blobs similar to BlobMass, dot size controllable, can be rotated in 3D, speed controlled, ++. This one is colored and has several modes selectable. Live warning: can be processor hungry for large & many dots. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Draw Switch!
If < 20%, do not draw (reset/init).
If < 20%, do not draw (reset/init).
2.
Dot Scale
Scale of each blob.
Scale of each blob.
3.
Speed
Speed of the individual blobs.
Speed of the individual blobs.
4.
Mode
There are 4 different modes, black/white, yellow (based on fire-color palette), and different rendering of the blobs.
There are 4 different modes, black/white, yellow (based on fire-color palette), and different rendering of the blobs.
5.
Angle X
Rotation around x-axis.
Rotation around x-axis.
6.
Angle Y
Rotation around y-axis.
Rotation around y-axis.
7.
Angle Z
Rotation around z-axis.
Rotation around z-axis.
8.
Num Particles
Number of blobs.
Number of blobs.
9.
Origin X
Origin in x-axis, not affecting other movement.
Origin in x-axis, not affecting other movement.
10.
Origin Y
Origin in y-axis, not affecting other movement.
Origin in y-axis, not affecting other movement.
11.
Origin Z
Origin in z-axis, not affecting other movement.
Origin in z-axis, not affecting other movement.
12.
Translate X
Relative (permanent) translation in x-axis of blobs.
Relative (permanent) translation in x-axis of blobs.
13.
Translate Y
Relative (permanent) translation in y-axis of blobs.
Relative (permanent) translation in y-axis of blobs.
14.
Translate Z
Relative (permanent) translation in z-axis of blobs.
Relative (permanent) translation in z-axis of blobs.
15.
Alpha Switch
Turn off/on alpha output (some parts will become transparent around the blobs).
Turn off/on alpha output (some parts will become transparent around the blobs).
16.
NoiseLevel
Adds static noise around the blobs.
Adds static noise around the blobs.
Isc
WhiteDots1
Version:
3.0
Build 0906
ID:
ix46
Parameters:
7
Inputs:
System:
PC Only
Control bright light dots with size and rotation.
Parameters:
Control bright light dots with size and rotation.
Parameters:
1.
Draw Switch!
Controls drawing dots on/off, below 0.2 (20%) is off (restart), above is drawing state.
Controls drawing dots on/off, below 0.2 (20%) is off (restart), above is drawing state.
2.
Dot Scale
Controls the size of the dots, [tipLFO].
Controls the size of the dots, [tipLFO].
3.
Angle X
Rotation around the X axis. The dots are actually drawn at 3D coordinates. [tipLFO].
Rotation around the X axis. The dots are actually drawn at 3D coordinates. [tipLFO].
4.
Angle Y
Rotation around the Y axis. The dots are actually drawn at 3D coordinates. [tipLFO].
Rotation around the Y axis. The dots are actually drawn at 3D coordinates. [tipLFO].
5.
Angle Z
Rotation around the Z axis. The dots are actually drawn at 3D coordinates. [tipLFO].
Rotation around the Z axis. The dots are actually drawn at 3D coordinates. [tipLFO].
6.
Brightness
Controls brightness of the dots.
Controls brightness of the dots.
7.
Num Particles
The number of dots/particles on screen, max 16.
The number of dots/particles on screen, max 16.