IntrinsicFX Mix With Inks


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IntrinsicFX Mix With Inks       Version: 3.0 (28.04.2017)      (PC / Windows)      1,032 downloads.      Modified: 2017-04-28
Isc InkChromaBle1 Version: 3.0 Build 0852 ID: ix0x Parameters: 4 Inputs: System: PC Only

Using color values red, green and blue and some formulae to blend input1 and input2 colors. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend 1 2

Mix strength of input 1 vs input 2.
2. Blend 3 Color

Mixdown strength after calculation.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.
4. Inverse

Invert the color values of input 2, experimental.

Isc InkColExchge1 Version: 3.0 Build 0850 ID: ix0s Parameters: 6 Inputs: System: PC Only

An effect that lets you "color" input1 with the colors from input2. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Red Switch

If to use red color component of input 1 or input 2, value > 50% gives switch in red color of input 2.
4. Green Switch

If to use green color component of input 1 or input 2, value > 50% gives switch in green color of input 2.
5. Blue Switch

If to use blue color component of input 1 or input 2, value > 50% gives switch in blue color of input 2.
6. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkColorBurn1 Version: 3.0 Build 0844 ID: ix0g Parameters: 3 Inputs: System: PC Only

This ink is some kind of inverted screen ink (the multiplication is replaced by a division of the "inverse"). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkColorDdge1 Version: 3.0 Build 0858 ID: ix0f Parameters: 3 Inputs: System: PC Only

This ink is some kind of inverted multiply ink (the multiplication is replaced by a division of the "inverse"). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkDarken1 Version: 3.0 Build 0850 ID: ix07 Parameters: 3 Inputs: System: PC Only

Both inputs are compared to each other, the smaller one is taken. Completely white layers do not change the background at all (and vice versa) - completely black layers give a black result. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkDifferenc1 Version: 3.0 Build 0858 ID: ix04 Parameters: 3 Inputs: System: PC Only

Both inputs are subtracted from one another, the absolute value is taken. So the result shows the distance between both inputs, black stands for equal colors, white for opposite colors (one is black, the other white). The result looks a bit strange in many cases. This ink can be used to invert parts of the input1 image, and to compare two images (results in black if they are equal).\r\n\r\nAn interesting note: Unlike XOR ink, this ink (generally) cannot be undone by applying it twice, but applying it three times, you get the same result as applying it once (and so on). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkDifferenc2 Version: 3.0 Build 0860 ID: ix0a Parameters: 8 Inputs: System: PC Only

Same as the previous effect, but with more parameters and control (more cpu intensive though). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.
4. Multiply 1

If to Multiply color components (strength) of input 1 (can be from negative 2x to positive 2x).
5. Multiply 2

If to Multiply color components (strength) of input 2 (can be from negative 2x to positive 2x).
6. Limit 1

If when multiplying color components (for input 1), to limit so colors don"t loop (like when 255*1.5 = 382.5 is capped at 255 (max color value in 32bit color components) and likewise when going minus capped at 0 instead of looping.
7. Limit 2

If when multiplying color components (for input 2), to limit so colors don"t loop (like when 255*1.5 = 382.5 is capped at 255 (max color value in 32bit color components) and likewise when going minus capped at 0 instead of looping.
8. Limit All

If when multiplying color components (for output), to limit so colors don"t loop (like when 255*1.5 = 382.5 is capped at 255 (max color value in 32bit color components) and likewise when going minus capped at 0 instead of looping.

Isc InkExclusion1 Version: 3.0 Build 0860 ID: ix0b Parameters: 3 Inputs: System: PC Only

This ink is between difference and negation ink. Again black and white return the same result, but colors between become gray. This ink can be used to invert parts of the input1 image, but NOT to compare two images. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkFreeze1 Version: 3.0 Build 0860 ID: ix0n Parameters: 3 Inputs: System: PC Only

Another variation of reflect ink (input1 and input2 color inverted, the result inverted again). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkGlow1 Version: 3.0 Build 0861 ID: ix0m Parameters: 3 Inputs: System: PC Only

This ink is a variation of reflect ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkHardLight1 Version: 3.0 Build 0860 ID: ix0d Parameters: 3 Inputs: System: PC Only

Another combination of screen and multiply ink, depending on the input2 color (the opposite of overlay ink - NOT the opposite of soft light ink! - in fact the names of overlay ink and hard light ink should be swapped to be more logical). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkHeat1 Version: 3.0 Build 0860 ID: ix0o Parameters: 3 Inputs: System: PC Only

Another variation of reflect ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkInterpola1 Version: 3.0 Build 0859 ID: ix0p Parameters: 3 Inputs: System: PC Only

This ink somehow combines multiply and screen ink (looks very similar for very dark or bright colors). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkInvColBur1 Version: 3.0 Build 0859 ID: ix0i Parameters: 3 Inputs: System: PC Only

Same as color burn ink, but input1 color and input2 color are swapped. Slightly different algorithm. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkInvColDdg1 Version: 3.0 Build 0850 ID: ix0h Parameters: 3 Inputs: System: PC Only

Same as color dodge ink, but input1 color and input2 color are swapped. Slightly different algorithm. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkLighten1 Version: 3.0 Build 0861 ID: ix08 Parameters: 3 Inputs: System: PC Only

Both inputs are compared to each other, the greater one is taken (as you expected this one"s the opposite to darken ink). Completely black layers do not change the background at all (and vice versa) - completely white layers give a white result. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkMultiply1 Version: 3.0 Build 0862 ID: ix05 Parameters: 3 Inputs: System: PC Only

Both inputs are simply multiplied by each other. This returns a darker result than both inputs in most cases (except one of them equals 1). Completely white layers do not change the background at all (and vice versa). Completely black layers give a black result. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkNegation1 Version: 3.0 Build 0860 ID: ix09 Parameters: 3 Inputs: System: PC Only

This one is the opposite of difference ink. Note that it is NOT difference ink inverted, because black and white return the same result, but colors between become brighter instead of darker. This ink can be used to invert parts of the input1 image, but NOT to compare two images. An interesting note: Unlike XOR ink, this ink (generally) cannot be undone by applying it twice, but applying it three times, you get the same result as applying it once (and so on). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkOverlay1 Version: 3.0 Build 0860 ID: ix0c Parameters: 3 Inputs: System: PC Only

A combination of screen and multiply ink, depending on the input1 color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkReflect1 Version: 3.0 Build 0860 ID: ix0l Parameters: 3 Inputs: System: PC Only

This ink is useful when adding shining objects or light zones to images. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkScreen1 Version: 3.0 Build 0860 ID: ix06 Parameters: 3 Inputs: System: PC Only

The opposite of multiply ink. Both inputs are inverted, multiplied by each other, the result is inverted again. This returns a brighter result than both inputs in most cases (except one of them equals 0). Completely black layers do not change the background at all (and vice versa) - completely white layers give a white result. The average of multiply and screen ink is exactly the average ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkSoftBurn1 Version: 3.0 Build 0859 ID: ix0k Parameters: 3 Inputs: System: PC Only

This ink is a combination of color burn and inverse color dodge ink, but a lot smoother than both of them. The input1 image is lightened a bit, but very dark input2 colors are "burned" in. A softer color burn ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkSoftDodge1 Version: 3.0 Build 0859 ID: ix0j Parameters: 3 Inputs: System: PC Only

This ink is a combination of color dodge and inverse color burn ink, but a lot smoother than both of them. The input1 image is darkened a bit, but very bright input2 colors are "dodged" in. a softer color dodge. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkSoftLight1 Version: 3.0 Build 0859 ID: ix0e Parameters: 3 Inputs: System: PC Only

This ink has nothing in common with the hard light ink (except for its name). It is very similar to the Photoshop soft light ink, for dark input2 colors it is identical, for bright ones it differs a bit. It does not share the disadvantage of the Photoshop soft light ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkStamp1 Version: 3.0 Build 0859 ID: ix0q Parameters: 3 Inputs: System: PC Only

This ink somehow is similar to average ink. It is helpful when applying relief or bump textures to images. Gray input2 colors do not change the background, brighter or darker colors make the background brighter or darker. The result can become very extreme, so this ink works best with medium colors. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.

Isc InkXOR1 Version: 3.0 Build 0857 ID: ix0r Parameters: 3 Inputs: System: PC Only

input1 and input2 color are combined with a logical (binary) XOR. The result looks very strange if used on normal images (like photos). Like difference, exclusion and negation this ink can be used to invert parts of the input1 image, and to compare two images (results in black if they are equal). While XOR ink can be compared to exclusion, a logical AND ink could be compared to multiply, and a logical OR could be compared to screen ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Blend

The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2. Inverse

Invert the color values of input 2, experimental.
3. Switch Inputs

Use input 1 as input 2, and input 2 as input 1, switch inputs!.