IntrinsicFX Mix With Inks
- Details
- Category: Plugin Packs
- Last Updated: 14 January 2017
- Hits: 3238
Now free download!
If you like them, donations are welcome as I might make more plugins.
IntrinsicFX Mix With Inks Version: 3.0 (28.04.2017)   (PC / Windows)   1,032 downloads.   Modified: 2017-04-28
Isc
InkChromaBle1
Version:
3.0
Build 0852
ID:
ix0x
Parameters:
4
Inputs:
System:
PC Only
Using color values red, green and blue and some formulae to blend input1 and input2 colors. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Using color values red, green and blue and some formulae to blend input1 and input2 colors. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend 1 2
Mix strength of input 1 vs input 2.
Mix strength of input 1 vs input 2.
2.
Blend 3 Color
Mixdown strength after calculation.
Mixdown strength after calculation.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
4.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
Isc
InkColExchge1
Version:
3.0
Build 0850
ID:
ix0s
Parameters:
6
Inputs:
System:
PC Only
An effect that lets you "color" input1 with the colors from input2. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
An effect that lets you "color" input1 with the colors from input2. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Red Switch
If to use red color component of input 1 or input 2, value > 50% gives switch in red color of input 2.
If to use red color component of input 1 or input 2, value > 50% gives switch in red color of input 2.
4.
Green Switch
If to use green color component of input 1 or input 2, value > 50% gives switch in green color of input 2.
If to use green color component of input 1 or input 2, value > 50% gives switch in green color of input 2.
5.
Blue Switch
If to use blue color component of input 1 or input 2, value > 50% gives switch in blue color of input 2.
If to use blue color component of input 1 or input 2, value > 50% gives switch in blue color of input 2.
6.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkColorBurn1
Version:
3.0
Build 0844
ID:
ix0g
Parameters:
3
Inputs:
System:
PC Only
This ink is some kind of inverted screen ink (the multiplication is replaced by a division of the "inverse"). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
This ink is some kind of inverted screen ink (the multiplication is replaced by a division of the "inverse"). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkColorDdge1
Version:
3.0
Build 0858
ID:
ix0f
Parameters:
3
Inputs:
System:
PC Only
This ink is some kind of inverted multiply ink (the multiplication is replaced by a division of the "inverse"). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
This ink is some kind of inverted multiply ink (the multiplication is replaced by a division of the "inverse"). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkDarken1
Version:
3.0
Build 0850
ID:
ix07
Parameters:
3
Inputs:
System:
PC Only
Both inputs are compared to each other, the smaller one is taken. Completely white layers do not change the background at all (and vice versa) - completely black layers give a black result. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Both inputs are compared to each other, the smaller one is taken. Completely white layers do not change the background at all (and vice versa) - completely black layers give a black result. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkDifferenc1
Version:
3.0
Build 0858
ID:
ix04
Parameters:
3
Inputs:
System:
PC Only
Both inputs are subtracted from one another, the absolute value is taken. So the result shows the distance between both inputs, black stands for equal colors, white for opposite colors (one is black, the other white). The result looks a bit strange in many cases. This ink can be used to invert parts of the input1 image, and to compare two images (results in black if they are equal).\r\n\r\nAn interesting note: Unlike XOR ink, this ink (generally) cannot be undone by applying it twice, but applying it three times, you get the same result as applying it once (and so on). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Both inputs are subtracted from one another, the absolute value is taken. So the result shows the distance between both inputs, black stands for equal colors, white for opposite colors (one is black, the other white). The result looks a bit strange in many cases. This ink can be used to invert parts of the input1 image, and to compare two images (results in black if they are equal).\r\n\r\nAn interesting note: Unlike XOR ink, this ink (generally) cannot be undone by applying it twice, but applying it three times, you get the same result as applying it once (and so on). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkDifferenc2
Version:
3.0
Build 0860
ID:
ix0a
Parameters:
8
Inputs:
System:
PC Only
Same as the previous effect, but with more parameters and control (more cpu intensive though). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Same as the previous effect, but with more parameters and control (more cpu intensive though). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
4.
Multiply 1
If to Multiply color components (strength) of input 1 (can be from negative 2x to positive 2x).
If to Multiply color components (strength) of input 1 (can be from negative 2x to positive 2x).
5.
Multiply 2
If to Multiply color components (strength) of input 2 (can be from negative 2x to positive 2x).
If to Multiply color components (strength) of input 2 (can be from negative 2x to positive 2x).
6.
Limit 1
If when multiplying color components (for input 1), to limit so colors don"t loop (like when 255*1.5 = 382.5 is capped at 255 (max color value in 32bit color components) and likewise when going minus capped at 0 instead of looping.
If when multiplying color components (for input 1), to limit so colors don"t loop (like when 255*1.5 = 382.5 is capped at 255 (max color value in 32bit color components) and likewise when going minus capped at 0 instead of looping.
7.
Limit 2
If when multiplying color components (for input 2), to limit so colors don"t loop (like when 255*1.5 = 382.5 is capped at 255 (max color value in 32bit color components) and likewise when going minus capped at 0 instead of looping.
If when multiplying color components (for input 2), to limit so colors don"t loop (like when 255*1.5 = 382.5 is capped at 255 (max color value in 32bit color components) and likewise when going minus capped at 0 instead of looping.
8.
Limit All
If when multiplying color components (for output), to limit so colors don"t loop (like when 255*1.5 = 382.5 is capped at 255 (max color value in 32bit color components) and likewise when going minus capped at 0 instead of looping.
If when multiplying color components (for output), to limit so colors don"t loop (like when 255*1.5 = 382.5 is capped at 255 (max color value in 32bit color components) and likewise when going minus capped at 0 instead of looping.
Isc
InkExclusion1
Version:
3.0
Build 0860
ID:
ix0b
Parameters:
3
Inputs:
System:
PC Only
This ink is between difference and negation ink. Again black and white return the same result, but colors between become gray. This ink can be used to invert parts of the input1 image, but NOT to compare two images. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
This ink is between difference and negation ink. Again black and white return the same result, but colors between become gray. This ink can be used to invert parts of the input1 image, but NOT to compare two images. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkFreeze1
Version:
3.0
Build 0860
ID:
ix0n
Parameters:
3
Inputs:
System:
PC Only
Another variation of reflect ink (input1 and input2 color inverted, the result inverted again). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Another variation of reflect ink (input1 and input2 color inverted, the result inverted again). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkGlow1
Version:
3.0
Build 0861
ID:
ix0m
Parameters:
3
Inputs:
System:
PC Only
This ink is a variation of reflect ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
This ink is a variation of reflect ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkHardLight1
Version:
3.0
Build 0860
ID:
ix0d
Parameters:
3
Inputs:
System:
PC Only
Another combination of screen and multiply ink, depending on the input2 color (the opposite of overlay ink - NOT the opposite of soft light ink! - in fact the names of overlay ink and hard light ink should be swapped to be more logical). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Another combination of screen and multiply ink, depending on the input2 color (the opposite of overlay ink - NOT the opposite of soft light ink! - in fact the names of overlay ink and hard light ink should be swapped to be more logical). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkHeat1
Version:
3.0
Build 0860
ID:
ix0o
Parameters:
3
Inputs:
System:
PC Only
Another variation of reflect ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Another variation of reflect ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkInterpola1
Version:
3.0
Build 0859
ID:
ix0p
Parameters:
3
Inputs:
System:
PC Only
This ink somehow combines multiply and screen ink (looks very similar for very dark or bright colors). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
This ink somehow combines multiply and screen ink (looks very similar for very dark or bright colors). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkInvColBur1
Version:
3.0
Build 0859
ID:
ix0i
Parameters:
3
Inputs:
System:
PC Only
Same as color burn ink, but input1 color and input2 color are swapped. Slightly different algorithm. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Same as color burn ink, but input1 color and input2 color are swapped. Slightly different algorithm. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkInvColDdg1
Version:
3.0
Build 0850
ID:
ix0h
Parameters:
3
Inputs:
System:
PC Only
Same as color dodge ink, but input1 color and input2 color are swapped. Slightly different algorithm. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Same as color dodge ink, but input1 color and input2 color are swapped. Slightly different algorithm. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkLighten1
Version:
3.0
Build 0861
ID:
ix08
Parameters:
3
Inputs:
System:
PC Only
Both inputs are compared to each other, the greater one is taken (as you expected this one"s the opposite to darken ink). Completely black layers do not change the background at all (and vice versa) - completely white layers give a white result. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Both inputs are compared to each other, the greater one is taken (as you expected this one"s the opposite to darken ink). Completely black layers do not change the background at all (and vice versa) - completely white layers give a white result. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkMultiply1
Version:
3.0
Build 0862
ID:
ix05
Parameters:
3
Inputs:
System:
PC Only
Both inputs are simply multiplied by each other. This returns a darker result than both inputs in most cases (except one of them equals 1). Completely white layers do not change the background at all (and vice versa). Completely black layers give a black result. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Both inputs are simply multiplied by each other. This returns a darker result than both inputs in most cases (except one of them equals 1). Completely white layers do not change the background at all (and vice versa). Completely black layers give a black result. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkNegation1
Version:
3.0
Build 0860
ID:
ix09
Parameters:
3
Inputs:
System:
PC Only
This one is the opposite of difference ink. Note that it is NOT difference ink inverted, because black and white return the same result, but colors between become brighter instead of darker. This ink can be used to invert parts of the input1 image, but NOT to compare two images. An interesting note: Unlike XOR ink, this ink (generally) cannot be undone by applying it twice, but applying it three times, you get the same result as applying it once (and so on). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
This one is the opposite of difference ink. Note that it is NOT difference ink inverted, because black and white return the same result, but colors between become brighter instead of darker. This ink can be used to invert parts of the input1 image, but NOT to compare two images. An interesting note: Unlike XOR ink, this ink (generally) cannot be undone by applying it twice, but applying it three times, you get the same result as applying it once (and so on). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkOverlay1
Version:
3.0
Build 0860
ID:
ix0c
Parameters:
3
Inputs:
System:
PC Only
A combination of screen and multiply ink, depending on the input1 color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
A combination of screen and multiply ink, depending on the input1 color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkReflect1
Version:
3.0
Build 0860
ID:
ix0l
Parameters:
3
Inputs:
System:
PC Only
This ink is useful when adding shining objects or light zones to images. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
This ink is useful when adding shining objects or light zones to images. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkScreen1
Version:
3.0
Build 0860
ID:
ix06
Parameters:
3
Inputs:
System:
PC Only
The opposite of multiply ink. Both inputs are inverted, multiplied by each other, the result is inverted again. This returns a brighter result than both inputs in most cases (except one of them equals 0). Completely black layers do not change the background at all (and vice versa) - completely white layers give a white result. The average of multiply and screen ink is exactly the average ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
The opposite of multiply ink. Both inputs are inverted, multiplied by each other, the result is inverted again. This returns a brighter result than both inputs in most cases (except one of them equals 0). Completely black layers do not change the background at all (and vice versa) - completely white layers give a white result. The average of multiply and screen ink is exactly the average ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkSoftBurn1
Version:
3.0
Build 0859
ID:
ix0k
Parameters:
3
Inputs:
System:
PC Only
This ink is a combination of color burn and inverse color dodge ink, but a lot smoother than both of them. The input1 image is lightened a bit, but very dark input2 colors are "burned" in. A softer color burn ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
This ink is a combination of color burn and inverse color dodge ink, but a lot smoother than both of them. The input1 image is lightened a bit, but very dark input2 colors are "burned" in. A softer color burn ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkSoftDodge1
Version:
3.0
Build 0859
ID:
ix0j
Parameters:
3
Inputs:
System:
PC Only
This ink is a combination of color dodge and inverse color burn ink, but a lot smoother than both of them. The input1 image is darkened a bit, but very bright input2 colors are "dodged" in. a softer color dodge. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
This ink is a combination of color dodge and inverse color burn ink, but a lot smoother than both of them. The input1 image is darkened a bit, but very bright input2 colors are "dodged" in. a softer color dodge. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkSoftLight1
Version:
3.0
Build 0859
ID:
ix0e
Parameters:
3
Inputs:
System:
PC Only
This ink has nothing in common with the hard light ink (except for its name). It is very similar to the Photoshop soft light ink, for dark input2 colors it is identical, for bright ones it differs a bit. It does not share the disadvantage of the Photoshop soft light ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
This ink has nothing in common with the hard light ink (except for its name). It is very similar to the Photoshop soft light ink, for dark input2 colors it is identical, for bright ones it differs a bit. It does not share the disadvantage of the Photoshop soft light ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkStamp1
Version:
3.0
Build 0859
ID:
ix0q
Parameters:
3
Inputs:
System:
PC Only
This ink somehow is similar to average ink. It is helpful when applying relief or bump textures to images. Gray input2 colors do not change the background, brighter or darker colors make the background brighter or darker. The result can become very extreme, so this ink works best with medium colors. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
This ink somehow is similar to average ink. It is helpful when applying relief or bump textures to images. Gray input2 colors do not change the background, brighter or darker colors make the background brighter or darker. The result can become very extreme, so this ink works best with medium colors. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
InkXOR1
Version:
3.0
Build 0857
ID:
ix0r
Parameters:
3
Inputs:
System:
PC Only
input1 and input2 color are combined with a logical (binary) XOR. The result looks very strange if used on normal images (like photos). Like difference, exclusion and negation this ink can be used to invert parts of the input1 image, and to compare two images (results in black if they are equal). While XOR ink can be compared to exclusion, a logical AND ink could be compared to multiply, and a logical OR could be compared to screen ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
input1 and input2 color are combined with a logical (binary) XOR. The result looks very strange if used on normal images (like photos). Like difference, exclusion and negation this ink can be used to invert parts of the input1 image, and to compare two images (results in black if they are equal). While XOR ink can be compared to exclusion, a logical AND ink could be compared to multiply, and a logical OR could be compared to screen ink. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
The mix of input 2 onto input 1, fade from input 1 to 100% input 2 inked onto input 1 (or vice versa if Switch 1 2 is used).
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.