IntrinsicFX Mix With Keys
- Details
- Category: Plugin Packs
- Last Updated: 14 January 2017
- Hits: 3814
Now free download!
If you like them, donations are welcome as I might make more plugins.
IntrinsicFX Mix With Keys Version: 3.0 (28.04.2017)   (PC / Windows)   1,045 downloads.   Modified: 2017-04-28
Isc
KeyBumpMap1
Version:
3.0
Build 0852
ID:
ix03
Parameters:
3
Inputs:
System:
PC Only
Using a bumpmapping formulae (calculating normals for each 3 neighbour pixels in 3D (x,y, brightness = z) and uses this to determine transparency. Note: I used blur on input 1 before the effect in the preview. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Using a bumpmapping formulae (calculating normals for each 3 neighbour pixels in 3D (x,y, brightness = z) and uses this to determine transparency. Note: I used blur on input 1 before the effect in the preview. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Dist Min
The minimum of the bump/displacement effect when the bump-producing input is of brightness zero.
The minimum of the bump/displacement effect when the bump-producing input is of brightness zero.
2.
Dist Max
The maximum of the bump/displacement effect when the bump-producing input is of brightness max.
The maximum of the bump/displacement effect when the bump-producing input is of brightness max.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Isc
KeyChroma1
Version:
3.0
Build 0843
ID:
ix36
Parameters:
5
Inputs:
System:
PC Only
Finally a FAST ChromaKey! I know many folks have been waiting for this one! This version lets you choose RED, GREEN or BLUE as the key color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Finally a FAST ChromaKey! I know many folks have been waiting for this one! This version lets you choose RED, GREEN or BLUE as the key color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Ramp Start
Start value for transition from transparent to opaque, all colors beneath this detected value will be 100% transparent.
Start value for transition from transparent to opaque, all colors beneath this detected value will be 100% transparent.
2.
Ramp Stop
Ramp for the chroma-calculation in area of transition between opaque and transparent.
Ramp for the chroma-calculation in area of transition between opaque and transparent.
3.
Ramp Sine
Use linear interpolation or a smoother sine interpolation in the transition area where transparency is partial.
Use linear interpolation or a smoother sine interpolation in the transition area where transparency is partial.
4.
Color Mode
Switch between the traditional GreenScreen and using red or blue as transparent instead.
Switch between the traditional GreenScreen and using red or blue as transparent instead.
5.
Switch Inputs
Switch input 1 and input 2 to produce oppposite transparency values for reverse keying/masking.
Switch input 1 and input 2 to produce oppposite transparency values for reverse keying/masking.
Isc
KeyChroma2
Version:
3.0
Build 0874
ID:
ix37
Parameters:
7
Inputs:
System:
PC Only
Another version, this one allowing you to specify a RGB value to use as key, any color can be used as key! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Another version, this one allowing you to specify a RGB value to use as key, any color can be used as key! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Key Red
Arbitrary color key: red component.
Arbitrary color key: red component.
2.
Key Green
Arbitrary color key: green component.
Arbitrary color key: green component.
3.
Key Blue
Arbitrary color key: blue component.
Arbitrary color key: blue component.
4.
Ramp Start
Start value for transition from transparent to opaque, all colors beneath this detected value will be 100% transparent.
Start value for transition from transparent to opaque, all colors beneath this detected value will be 100% transparent.
5.
Ramp Stop
Ramp for the chroma-calculation in area of transition between opaque and transparent.
Ramp for the chroma-calculation in area of transition between opaque and transparent.
6.
Ramp Sine
Use linear interpolation or a smoother sine interpolation in the transition area where transparency is partial.
Use linear interpolation or a smoother sine interpolation in the transition area where transparency is partial.
7.
Switch Inputs
Switch input 1 and input 2 to produce oppposite transparency values for reverse keying/masking.
Switch input 1 and input 2 to produce oppposite transparency values for reverse keying/masking.
Isc
KeyChroma3
Version:
3.0
Build 0858
ID:
ix38
Parameters:
4
Inputs:
System:
PC Only
This one is a ChromaKey attempting to automatically find the right KEY color, it is not perfect, but does a good job with the right clips! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
This one is a ChromaKey attempting to automatically find the right KEY color, it is not perfect, but does a good job with the right clips! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Ramp Start
Start value for transition from transparent to opaque, all colors beneath this detected value will be 100% transparent.
Start value for transition from transparent to opaque, all colors beneath this detected value will be 100% transparent.
2.
Ramp Stop
Ramp for the chroma-calculation in area of transition between opaque and transparent.
Ramp for the chroma-calculation in area of transition between opaque and transparent.
3.
Ramp Sine
Use linear interpolation or a smoother sine interpolation in the transition area where transparency is partial.
Use linear interpolation or a smoother sine interpolation in the transition area where transparency is partial.
4.
Switch Inputs
Switch input 1 and input 2 to produce oppposite transparency values for reverse keying/masking.
Switch input 1 and input 2 to produce oppposite transparency values for reverse keying/masking.
Isc
KeyDifferenc1
Version:
3.0
Build 0848
ID:
ix10
Parameters:
4
Inputs:
System:
PC Only
Takes Difference ink between inputs and uses the difference value for transparency instead of displaying the difference value. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Takes Difference ink between inputs and uses the difference value for transparency instead of displaying the difference value. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
How much (mixing) the mask impacts the input drawn onto the other input.
How much (mixing) the mask impacts the input drawn onto the other input.
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
4.
Stamp 3<>1 3<>2
If to get blend value (per pixel) from abs(input 1 - input 3) or abs(input 2 - input 3).
If to get blend value (per pixel) from abs(input 1 - input 3) or abs(input 2 - input 3).
Isc
KeyFoldsRGB1
Version:
3.0
Build 0854
ID:
ix0v
Parameters:
4
Inputs:
System:
PC Only
Producing some interesting results if used with pre-blurred inputs, a color cycle based on brightness. Note: I used blur on input 2 before the effect in the preview. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Producing some interesting results if used with pre-blurred inputs, a color cycle based on brightness. Note: I used blur on input 2 before the effect in the preview. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Nr Folds
Number of times to loop (cycle through) the internal lookup colorbuffer in the recalculation of colors for output.
Number of times to loop (cycle through) the internal lookup colorbuffer in the recalculation of colors for output.
2.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
3.
Multiply Blend
Multiplication of input 3 before calculation.
Multiplication of input 3 before calculation.
4.
Multiply IN 1
Multiplication of input 1 before calculation.
Multiplication of input 1 before calculation.
Isc
KeyFoldsRGB2
Version:
3.0
Build 0854
ID:
ix0w
Parameters:
6
Inputs:
System:
PC Only
Slightly same as the other one but different algorithm, different result. Note: I used blur on input 2 before the effect in the preview. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Slightly same as the other one but different algorithm, different result. Note: I used blur on input 2 before the effect in the preview. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Nr Red Folds
Number of loops of color values, for red color component.
Number of loops of color values, for red color component.
2.
Nr Green Folds
Number of loops of color values, for green color component.
Number of loops of color values, for green color component.
3.
Nr Blue Folds
Number of loops of color values, for blue color component.
Number of loops of color values, for blue color component.
4.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
5.
Multiply Blend
Multiplication of input 3 before calculation.
Multiplication of input 3 before calculation.
6.
Multiply IN 1
Multiplication of input 1 before calculation.
Multiplication of input 1 before calculation.
Isc
KeyInvColBur1
Version:
3.0
Build 0846
ID:
ix14
Parameters:
4
Inputs:
System:
PC Only
Using the result of inverse color burn input1 and input2 as transparency rather than displaying the inverse color burn. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Using the result of inverse color burn input1 and input2 as transparency rather than displaying the inverse color burn. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
The amount of input 2 to key onto input 1, blend/fade to only input 1.
The amount of input 2 to key onto input 1, blend/fade to only input 1.
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
4.
XOR 3<>1 3<>2
Use input 1 or input 2 with input 3 for calculation.
Use input 1 or input 2 with input 3 for calculation.
Isc
KeyLuma1
Version:
3.0
Build 0849
ID:
ix0t
Parameters:
5
Inputs:
System:
PC Only
Uses luminousity/brightness (averaged red, green and blue) as transparency. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Uses luminousity/brightness (averaged red, green and blue) as transparency. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Smooth Min
Minimum smoothing (in transparency transition) for the keying.
Minimum smoothing (in transparency transition) for the keying.
2.
Smooth Max
Maximum smoothing (in transparency transition) for the keying.
Maximum smoothing (in transparency transition) for the keying.
3.
Brightness
Range, distance in color space from color value of input 3 to process, smoothing occurs when within this range, and based on the distance per pixel.
Range, distance in color space from color value of input 3 to process, smoothing occurs when within this range, and based on the distance per pixel.
4.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
5.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
Isc
KeyLumaRGB1
Version:
3.0
Build 0846
ID:
ix0u
Parameters:
7
Inputs:
System:
PC Only
Slightly similar to a chroma key, well a variation of it, processes transparency based on brightness separately for red, green and blue. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Slightly similar to a chroma key, well a variation of it, processes transparency based on brightness separately for red, green and blue. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Smooth Min
Minimum smoothing (in transparency transition) for the keying.
Minimum smoothing (in transparency transition) for the keying.
2.
Smooth Max
Maximum smoothing (in transparency transition) for the keying.
Maximum smoothing (in transparency transition) for the keying.
3.
Red Val
Range, distance in color space red component, from color value of input 3 to process, smoothing occurs when within range, and based on the red value distance per pixel.
Range, distance in color space red component, from color value of input 3 to process, smoothing occurs when within range, and based on the red value distance per pixel.
4.
Green Val
Range, distance in color space green component, from color value of input 3 to process, smoothing occurs when within range, and based on the green value distance per pixel.
Range, distance in color space green component, from color value of input 3 to process, smoothing occurs when within range, and based on the green value distance per pixel.
5.
Blue Val
Range, distance in color space blue component, from color value of input 3 to process, smoothing occurs when within range, and based on the blue value distance per pixel.
Range, distance in color space blue component, from color value of input 3 to process, smoothing occurs when within range, and based on the blue value distance per pixel.
6.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
7.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
Isc
KeyStamp1
Version:
3.0
Build 0849
ID:
ix0z
Parameters:
4
Inputs:
System:
PC Only
Using the value from stamp ink between input1 and input2, as transparency instead of showing the stamp ink value. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Using the value from stamp ink between input1 and input2, as transparency instead of showing the stamp ink value. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
Blend for the keying, if zero, only render input 1.
Blend for the keying, if zero, only render input 1.
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch Inputs
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
4.
Stamp 3<>1 3<>2
If to get blend value (per pixel) from abs(input 1 - input 3) or abs(input 2 - input 3).
If to get blend value (per pixel) from abs(input 1 - input 3) or abs(input 2 - input 3).
Isc
KeyXOR1
Version:
3.0
Build 0845
ID:
ix0y
Parameters:
4
Inputs:
System:
PC Only
Using the value from XOR ink between input1 and input2, as transparency instead of showing the XOR ink value. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Using the value from XOR ink between input1 and input2, as transparency instead of showing the XOR ink value. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Blend
Blend for the keying, if zero, only render input 1.
Blend for the keying, if zero, only render input 1.
2.
Inverse
Invert the color values of input 2, experimental.
Invert the color values of input 2, experimental.
3.
Switch 1 2
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
Use input 1 as input 2, and input 2 as input 1, switch inputs!.
4.
XOR 3<>1 3<>2
Missing description.
Missing description.