IntrinsicFX Collection X
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- Category: Plugin Packs
- Last Updated: 14 January 2017
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Now free download!
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IntrinsicFX Collection X Version: 3.0 (28.04.2017)   (PC / Windows)   1,143 downloads.   Modified: 2017-04-28
Isc EchoLight1 Version: 3.0 Build 0898 ID: ix1d Parameters: 6 Inputs: System: PC Only
Pulsating aftermath from bright (selectable range) areas, quite psychedelic effect with animated black&white footage (and other/color contrasty footage). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) processing modes.
Parameters:
1.
Range Min
Defines range of what brightness to echo (range from).
Defines range of what brightness to echo (range from).
2.
Range Max
Defines range of what brightness to echo (range to).
Defines range of what brightness to echo (range to).
3.
Fade
Defines how fast the echo fades.
Defines how fast the echo fades.
4.
Length
The length of each echo interval.
The length of each echo interval.
5.
Alpha Mode
Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
6.
FX Amount
Mixer parameter - mixes wet/dry for the effect. Defaults to only effect output.
Mixer parameter - mixes wet/dry for the effect. Defaults to only effect output.
Isc EchoLight2 Version: 3.0 Build 0894 ID: ix9e Parameters: 18 Inputs: System: PC Only
Pulsating aftermath from bright (selectable range) areas, quite psychedelic effect with animated black&white footage (and other/color contrasty footage). New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha (transparency) processing.
Parameters:
1.
Range Min R
For red color. Defines range of what brightness to echo (range from).
For red color. Defines range of what brightness to echo (range from).
2.
Range Min G
For green color. Defines range of what brightness to echo (range from).
For green color. Defines range of what brightness to echo (range from).
3.
Range Min B
For blue color. Defines range of what brightness to echo (range from).
For blue color. Defines range of what brightness to echo (range from).
4.
Range Min A
For alpha (transparency). Defines range of what brightness to echo (range from).
For alpha (transparency). Defines range of what brightness to echo (range from).
5.
Range Max R
For red color. Defines range of what brightness to echo (range to).
For red color. Defines range of what brightness to echo (range to).
6.
Range Max G
For green color. Defines range of what brightness to echo (range to).
For green color. Defines range of what brightness to echo (range to).
7.
Range Max B
For blue color. Defines range of what brightness to echo (range to).
For blue color. Defines range of what brightness to echo (range to).
8.
Range Max A
For alpha (transparency). Defines range of what brightness to echo (range to).
For alpha (transparency). Defines range of what brightness to echo (range to).
9.
Fade R
For red color. Defines how fast the echo fades.
For red color. Defines how fast the echo fades.
10.
Fade G
For green color. Defines how fast the echo fades.
For green color. Defines how fast the echo fades.
11.
Fade B
For blue color. Defines how fast the echo fades.
For blue color. Defines how fast the echo fades.
12.
Fade A
For alpha (transparency). Defines how fast the echo fades.
For alpha (transparency). Defines how fast the echo fades.
13.
Length R
For red color. Defines how fast the echo fades.
For red color. Defines how fast the echo fades.
14.
Length G
For green color. The length of each echo interval.
For green color. The length of each echo interval.
15.
Length B
For blue color. The length of each echo interval.
For blue color. The length of each echo interval.
16.
Length A
For alpha (transparency). The length of each echo interval.
For alpha (transparency). The length of each echo interval.
17.
Alpha Mode
Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
18.
FX Amount
Mixer parameter - mixes wet/dry for the effect. Defaults to only effect output.
Mixer parameter - mixes wet/dry for the effect. Defaults to only effect output.
Isc
Glow1
Version:
3.0
Build 0892
ID:
ix29
Parameters:
11
Inputs:
System:
PC Only
Glow effect that uses a limit to determine under and over a certain lightness, and for the light pixels makes a glow around them, onto the dark, which is replaced with one background color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Glow effect that uses a limit to determine under and over a certain lightness, and for the light pixels makes a glow around them, onto the dark, which is replaced with one background color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Glow Fine
Fine adjustment of the glow part.
Fine adjustment of the glow part.
2.
Glow Coarse
Coarse adjustment of how much to glow.
Coarse adjustment of how much to glow.
3.
Glow Mul
Amount to multiply the glow to make it stronger.
Amount to multiply the glow to make it stronger.
4.
Bkgr Red
The detect-as-background color, RED value.
The detect-as-background color, RED value.
5.
Bkgr Green
The detect-as-background color, GREEN value.
The detect-as-background color, GREEN value.
6.
Bkgr Blue
The detect-as-background color, BLUE value.
The detect-as-background color, BLUE value.
7.
Bkgr Similarity
The range of what is perceived as the background, from the selected color values from the previous parameters.
The range of what is perceived as the background, from the selected color values from the previous parameters.
8.
Glow Red
The glow color, RED value.
The glow color, RED value.
9.
Glow Green
The glow color, GREEN value.
The glow color, GREEN value.
10.
Glow Blue
The glow color, BLUE value.
The glow color, BLUE value.
11.
BkgrBlendIn
Blending in the background.
Blending in the background.
Isc
Glow2
Version:
3.0
Build 0919
ID:
ix2a
Parameters:
12
Inputs:
System:
PC Only
Glow effect that uses a limit to determine under and over a certain lightness, and for the light pixels makes a glow around them, onto the dark, which is replaced with one background color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Glow effect that uses a limit to determine under and over a certain lightness, and for the light pixels makes a glow around them, onto the dark, which is replaced with one background color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Glow Fine
Fine adjustment of the glow part.
Fine adjustment of the glow part.
2.
Glow Coarse
Coarse adjustment of how much to glow.
Coarse adjustment of how much to glow.
3.
Glow Mul
Amount to multiply the glow to make it stronger.
Amount to multiply the glow to make it stronger.
4.
Bkgr Red
The detect-as-background color, RED value.
The detect-as-background color, RED value.
5.
Bkgr Green
The detect-as-background color, GREEN value.
The detect-as-background color, GREEN value.
6.
Bkgr Blue
The detect-as-background color, BLUE value.
The detect-as-background color, BLUE value.
7.
Bkgr Similarity
The range of what is perceived as the background, from the selected color values from the previous parameters.
The range of what is perceived as the background, from the selected color values from the previous parameters.
8.
Glow Red
The glow color, RED value.
The glow color, RED value.
9.
Glow Green
The glow color, GREEN value.
The glow color, GREEN value.
10.
Glow Blue
The glow color, BLUE value.
The glow color, BLUE value.
11.
BkgrBlendIn
Blending in the background.
Blending in the background.
12.
Feedback
Feedback amount (trails).
Feedback amount (trails).
Isc
Glow3
Version:
3.0
Build 0890
ID:
ix2i
Parameters:
12
Inputs:
System:
PC Only
Glow effect that uses a limit to determine under and over a certain lightness, and for the light pixels makes a glow around them, onto the dark, which is replaced with one background color. This one uses 2 controllable colors for the glow. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Glow effect that uses a limit to determine under and over a certain lightness, and for the light pixels makes a glow around them, onto the dark, which is replaced with one background color. This one uses 2 controllable colors for the glow. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Glow 1 Adjust
Adjustment of the glow size of glow color 1.
Adjustment of the glow size of glow color 1.
2.
Glow 2 Adjust
Adjustment of the glow size of glow color 2.
Adjustment of the glow size of glow color 2.
3.
Bkgr Red
The detect-as-background color, RED value.
The detect-as-background color, RED value.
4.
Bkgr Green
The detect-as-background color, GREEN value.
The detect-as-background color, GREEN value.
5.
Bkgr Blue
The detect-as-background color, BLUE value.
The detect-as-background color, BLUE value.
6.
Bkgr Similarity
The range of what is perceived as the background, from the selected color values from the previous parameters.
The range of what is perceived as the background, from the selected color values from the previous parameters.
7.
Glow 1 Red
Glow color 1 RED value.
Glow color 1 RED value.
8.
Glow 1 Green
Glow color 1 GREEN value.
Glow color 1 GREEN value.
9.
Glow 1 Blue
Glow color 1 BLUE value.
Glow color 1 BLUE value.
10.
Glow 2 Red
Glow color 2 RED value.
Glow color 2 RED value.
11.
Glow 2 Green
Glow color 2 GREEN value.
Glow color 2 GREEN value.
12.
Glow 2 Blue
Glow color 2 BLUE value.
Glow color 2 BLUE value.
Isc
LightGrow1
Version:
3.0
Build 0986
ID:
ix27
Parameters:
7
Inputs:
System:
PC Only
Lets the light areas in the video "grow" or expand out, set/reset/restart effect. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing modes.
Parameters:
Lets the light areas in the video "grow" or expand out, set/reset/restart effect. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Alpha processing modes.
Parameters:
1.
Input Blend
Amount to mix in the input video.
Amount to mix in the input video.
2.
Limit Val
Limit value (brightness) to what is considered to be light.
Limit value (brightness) to what is considered to be light.
3.
Limit Add
Amount of light to add to the pixels with brightness above Limit Val.
Amount of light to add to the pixels with brightness above Limit Val.
4.
Decrease
Amount to decrease brightness if void state says do nothing.
Amount to decrease brightness if void state says do nothing.
5.
Void State
This is a state flag that tells the effect if it should do something, at above 0.5 (50%) it will process the effect (grow the light), under it will decrease brightness. This is an important parameter for controlling this effect.
This is a state flag that tells the effect if it should do something, at above 0.5 (50%) it will process the effect (grow the light), under it will decrease brightness. This is an important parameter for controlling this effect.
6.
Alpha Mode
Decides what to do with alpha (transparency) channel, use incoming alpha, do not care for timejump other than in pixels, or use alpha of time warp, or use solid alpha.
Decides what to do with alpha (transparency) channel, use incoming alpha, do not care for timejump other than in pixels, or use alpha of time warp, or use solid alpha.
7.
FX Amount
Mix of wet/dry. Default = full effect.
Mix of wet/dry. Default = full effect.
Isc
MotionFade1
Version:
3.0
Build 0886
ID:
ix22
Parameters:
13
Inputs:
System:
PC Only
Displays only moving pixels with a delay/trail effect on a selectable background color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Added FX Amount (wet/dry) and alpha processing.
Parameters:
Displays only moving pixels with a delay/trail effect on a selectable background color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Added FX Amount (wet/dry) and alpha processing.
Parameters:
1.
Detect Range
Range of motion detection. Higher range = if just small pixel color changes = no motion detection.
Range of motion detection. Higher range = if just small pixel color changes = no motion detection.
2.
Life Fade
Trails/fade life cycle/time.
Trails/fade life cycle/time.
3.
Input Mix
Mix in the input into the color that is shown where there is motion.
Mix in the input into the color that is shown where there is motion.
4.
Front Col Red
The color put where there is motion, the red value of this color.
The color put where there is motion, the red value of this color.
5.
Front Col Green
The color put where there is motion, the green value of this color.
The color put where there is motion, the green value of this color.
6.
Front Col Blue
The color put where there is motion, the blue value of this color.
The color put where there is motion, the blue value of this color.
7.
Back Col Red
The color put where there is NO motion (in other words, the background drawn), the red value of this color.
The color put where there is NO motion (in other words, the background drawn), the red value of this color.
8.
Back Col Green
The color put where there is NO motion (in other words, the background drawn), the green value of this color.
The color put where there is NO motion (in other words, the background drawn), the green value of this color.
9.
Back Col Blue
The color put where there is NO motion (in other words, the background drawn), the blue value of this color.
The color put where there is NO motion (in other words, the background drawn), the blue value of this color.
10.
Front Col Alpha
The alpha value to draw for the motion detected.
The alpha value to draw for the motion detected.
11.
Back Col Alpha
The alpha value to give the background, defaults to transparent.
The alpha value to give the background, defaults to transparent.
12.
Alpha Mode
Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
13.
FX Amount
Mix of wet/dry. Default = full effect.
Mix of wet/dry. Default = full effect.
Isc
MotionFade2
Version:
3.0
Build 0884
ID:
ix23
Parameters:
22
Inputs:
System:
PC Only
Displays only moving pixels with a delay/trail effect in a certain color on a selectable background color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Defioe foreground color, like in MotionFade1 - Alpha (transparency) and separate channel processing.
Parameters:
Displays only moving pixels with a delay/trail effect in a certain color on a selectable background color. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Defioe foreground color, like in MotionFade1 - Alpha (transparency) and separate channel processing.
Parameters:
1.
Range Red
Range of motion detection. Higher range = if just small pixel color changes = no motion detection. Range for this effect is divided into separate processing of each color channel, this is for the RED channel.
Range of motion detection. Higher range = if just small pixel color changes = no motion detection. Range for this effect is divided into separate processing of each color channel, this is for the RED channel.
2.
Range Green
Motion detect range for GREEN channel.
Motion detect range for GREEN channel.
3.
Range Blue
Motion detect range for BLUE channel.
Motion detect range for BLUE channel.
4.
Range Alpha
Motion detect range for ALPHA (transparency) channel.
Motion detect range for ALPHA (transparency) channel.
5.
Life Fade Red
Trails/fade life cycle/time. Only for the RED channel/part of the motion color.
Trails/fade life cycle/time. Only for the RED channel/part of the motion color.
6.
Life Fade Green
Trails/fade life cycle/time. Only for GREEN channel/part of the motion color.
Trails/fade life cycle/time. Only for GREEN channel/part of the motion color.
7.
Life Fade Blue
Trails/fade life cycle/time. Only for BLUE channel/part of the motion color.
Trails/fade life cycle/time. Only for BLUE channel/part of the motion color.
8.
Life Fade Alpha
Trails/fade life cycle/time. Only for the ALPHA channel/part of the motion color.
Trails/fade life cycle/time. Only for the ALPHA channel/part of the motion color.
9.
Inp Mix Red
Mix in the input into the color that is shown where there is motion, for the RED channel.
Mix in the input into the color that is shown where there is motion, for the RED channel.
10.
Inp Mix Green
Mix in the input into the color that is shown where there is motion, for the GREEN channel.
Mix in the input into the color that is shown where there is motion, for the GREEN channel.
11.
Inp Mix Blue
Mix in the input into the color that is shown where there is motion, for the BLUE channel.
Mix in the input into the color that is shown where there is motion, for the BLUE channel.
12.
Inp Mix Alpha
Mix in the input into the color that is shown where there is motion, for the ALPHA channel.
Mix in the input into the color that is shown where there is motion, for the ALPHA channel.
13.
Front Red
The color put where there IS motion (in other words, the foreground drawn), the RED value of this color.
The color put where there IS motion (in other words, the foreground drawn), the RED value of this color.
14.
Front Green
The color put where there IS motion (in other words, the foreground drawn), the GREEN value of this color.
The color put where there IS motion (in other words, the foreground drawn), the GREEN value of this color.
15.
Front Blue
The color put where there IS motion (in other words, the foreground drawn), the BLUE value of this color.
The color put where there IS motion (in other words, the foreground drawn), the BLUE value of this color.
16.
Front Alpha
The color put where there IS motion (in other words, the foreground drawn), the ALPHA value of this color.
The color put where there IS motion (in other words, the foreground drawn), the ALPHA value of this color.
17.
Back Red
The color put where there is NO motion (in other words, the background drawn), the RED value of this color.
The color put where there is NO motion (in other words, the background drawn), the RED value of this color.
18.
Back Green
The color put where there is NO motion (in other words, the background drawn), the GREEN value of this color.
The color put where there is NO motion (in other words, the background drawn), the GREEN value of this color.
19.
Back Blue
The color put where there is NO motion (in other words, the background drawn), the BLUE value of this color.
The color put where there is NO motion (in other words, the background drawn), the BLUE value of this color.
20.
Back Alpha
The color put where there is NO motion (in other words, the background drawn), the ALPHA value of this color.
The color put where there is NO motion (in other words, the background drawn), the ALPHA value of this color.
21.
Alpha Mode
Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
Decides what to do with alpha (transparency) channel, if to make solid, use in calculation, or use incoming.
22.
FX Amount
Mix of wet/dry. Default = full effect.
Mix of wet/dry. Default = full effect.
Isc
RefleColors1
Version:
3.0
Build 0882
ID:
ix1b
Parameters:
4
Inputs:
System:
PC Only
Experimental: Reflectionmapping using separate color channels from input to displace separate color channels of the input into output. Use this with f.ex. Pete"s gaussian blur before it and get more smooth results, an interesting effect with blur first! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Experimental: Reflectionmapping using separate color channels from input to displace separate color channels of the input into output. Use this with f.ex. Pete"s gaussian blur before it and get more smooth results, an interesting effect with blur first! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
FX Amount
Blend - wet/dry mix.
Blend - wet/dry mix.
2.
Zoom Red
Reflection Map Zoom for red channel, zooming the image"s red channel.
Reflection Map Zoom for red channel, zooming the image"s red channel.
3.
Zoom Green
Reflection Map Zoom for green channel, zooming the image"s green channel.
Reflection Map Zoom for green channel, zooming the image"s green channel.
4.
Zoom Blue
Reflection Map Zoom for blue channel, zooming the image"s blue channel.
Reflection Map Zoom for blue channel, zooming the image"s blue channel.
Isc
Reflection1
Version:
3.0
Build 0887
ID:
ix1a
Parameters:
3
Inputs:
System:
PC Only
Experimental: Straight reflection mapping with input and normals of input colors to produce output. Use this with f.ex. Pete"s gaussian blur before it and get more smooth results, an interesting effect with blur first! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Experimental: Straight reflection mapping with input and normals of input colors to produce output. Use this with f.ex. Pete"s gaussian blur before it and get more smooth results, an interesting effect with blur first! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
FX Amount
Blend - wet/dry mix.
Blend - wet/dry mix.
2.
Zoom
Reflection Map Zoom, zooms all colors equally depending on reflection (normals calculated from neighbouring pixels).
Reflection Map Zoom, zooms all colors equally depending on reflection (normals calculated from neighbouring pixels).
3.
Feedback
Feedback (keeping of bufferdata blend with new input calculated.
Feedback (keeping of bufferdata blend with new input calculated.
Isc
RefleDelay1
Version:
3.0
Build 0934
ID:
ix1c
Parameters:
4
Inputs:
System:
PC Only
Experimental: Reflection mapping delayed, normals are delayed in a buffer, interesting experimental. Use this with f.ex. Pete"s gaussian blur before it and get more smooth results, an interesting effect with blur first! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Experimental: Reflection mapping delayed, normals are delayed in a buffer, interesting experimental. Use this with f.ex. Pete"s gaussian blur before it and get more smooth results, an interesting effect with blur first! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
FX Amount
Blend - wet/dry mix.
Blend - wet/dry mix.
2.
Zoom
Zoom, the amount the normals from the reflectionmapping is zoomed.
Zoom, the amount the normals from the reflectionmapping is zoomed.
3.
Delay
Pixels are gotten from the back-in-time buffer of this effect and this delay defines how long back it accesses, and this access is done based on the normals from the reflection mapping.
Pixels are gotten from the back-in-time buffer of this effect and this delay defines how long back it accesses, and this access is done based on the normals from the reflection mapping.
4.
Delay FPS
How often a new frame is stored in the back-in-time buffer, less value here lets you go longer back in time, but with less resolution.
How often a new frame is stored in the back-in-time buffer, less value here lets you go longer back in time, but with less resolution.
Isc TileCircles1 Version: 3.0 Build 0907 ID: ix2f Parameters: 2 Inputs: System: PC Only
Yet another kaleidoscope effect, Ive listened to the request for more of these. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Nr Of Tiles
Input tiled upto 16 tiles at 1.0 (100%). This controls how many tiles you get.
Input tiled upto 16 tiles at 1.0 (100%). This controls how many tiles you get.
2.
Angle Offset
Rotation of the tiles.
Rotation of the tiles.
Isc
TileCircles2
Version:
3.0
Build 0878
ID:
ix2g
Parameters:
3
Inputs:
System:
PC Only
Another variation on a kaleidoscope-like effect. I wont stop! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Another variation on a kaleidoscope-like effect. I wont stop! New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Number of Tiles
Number of tiles around the circle, how many times to repeat input.
Number of tiles around the circle, how many times to repeat input.
2.
Angle Offset 1
Rotation angle 1.
Rotation angle 1.
3.
Angle Offset 2
Rotation angle 2. (rotating angle 1 and 2 differently gives a kaleidoscope effect).
Rotation angle 2. (rotating angle 1 and 2 differently gives a kaleidoscope effect).
Isc TileCircles3 Version: 3.0 Build 0882 ID: ix2h Parameters: 6 Inputs: System: PC Only
A third variation on a kaleidoscope-like effect, more control. Ok thats it for kaleidoscope effects, maybe :) New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1.
Number of Tiles
Number of tiles around the circle, how many times to repeat input.
Number of tiles around the circle, how many times to repeat input.
2.
Angle Offset 1
Rotation angle 1.
Rotation angle 1.
3.
Angle Offset 2
How much to offset rotation per circle.
How much to offset rotation per circle.
4.
Offset Y1
Adjust offset of part 1 in Y (makes kaleidoscope effect even more apparent).
Adjust offset of part 1 in Y (makes kaleidoscope effect even more apparent).
5.
Offset Y2
Offset/pan of part 2 in Y, if these offset parameters are animated it will give a pulsating effect.
Offset/pan of part 2 in Y, if these offset parameters are animated it will give a pulsating effect.
6.
FX Amount
Offset/pan of part 2 in Y, if these offset parameters are animated it will give a pulsating effect.
Offset/pan of part 2 in Y, if these offset parameters are animated it will give a pulsating effect.
Isc
TileDelay1
Version:
3.0
Build 0912
ID:
iz1d
Parameters:
4
Inputs:
System:
PC Only
Delayed inputs onto tiles with different delay from center of the frame.
Parameters:
Delayed inputs onto tiles with different delay from center of the frame.
Parameters:
1.
Feed Blend
A feedback/trail adjustment for more smoothness.
A feedback/trail adjustment for more smoothness.
2.
Count X
The tile count horisontally.
The tile count horisontally.
3.
Count Y
The tile count vertically.
The tile count vertically.
4.
Delay
The amount of delay of videoframe access in backbuffer when going from center tile and out.
The amount of delay of videoframe access in backbuffer when going from center tile and out.