IntrinsicFX Weird Feeds
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- Last Updated: 14 January 2017
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IntrinsicFX Weird Feeds Version: 3.0 (28.04.2017)   (PC / Windows)   1,138 downloads.   Modified: 2017-04-28
Isc WFCubeLines1 Version: 3.0 Build 0954 ID: iz0y Parameters: 8 Inputs: System: PC Only
The first in the WF (WeirdFeed) series. Streaming feed from video input with morphing (looks like lines around a cube/square). This effect transforms/morphs the input but adds motion to the pixels. And with a blend you get a kind of feedbacky streamy feel New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1. Blend
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
2. Scale XY1
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
3. Scale XY2
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
4. Scale XY3
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
5. Scale XY4
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
6. Dist Mul
Zooms the whole morph square.
Zooms the whole morph square.
7. Step Val
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.
8. Ang Mul
This parameter increases the number of loops in the angle used for calculating the morph.
This parameter increases the number of loops in the angle used for calculating the morph.
Isc WFFlower1 Version: 3.0 Build 0945 ID: iz0z Parameters: 8 Inputs: System: PC Only
Flowerlike stream. The second in the WF (WeirdFeed) series. Streaming feed from video input with morphing. This effect transforms/morphs the input but adds motion to the pixels. And with a blend you get a kind of feedbacky streamy feel to it. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1. Blend
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
2. Scale XY1
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
3. Scale XY2
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
4. Scale XY3
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
5. Scale XY4
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
6. Dist Mul
Zooms the whole morph square.
Zooms the whole morph square.
7. Step Val
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.
8. Ang Mul
Controls rotation of the dynamic displacement map, added multiplication factor for angle.
Controls rotation of the dynamic displacement map, added multiplication factor for angle.
Isc WFLeaves1 Version: 3.0 Build 0938 ID: iz10 Parameters: 8 Inputs: System: PC Only
Leavelike stream. The third in the WF (WeirdFeed) series. Streaming feed from video input with morphing. This effect transforms/morphs the input but adds motion to the pixels. And with a blend you get a kind of feedbacky streamy feel to it. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Leavelike stream. The third in the WF (WeirdFeed) series. Streaming feed from video input with morphing. This effect transforms/morphs the input but adds motion to the pixels. And with a blend you get a kind of feedbacky streamy feel to it. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1. Blend
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
2. Scale XY1
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
3. Scale XY2
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
4. Scale XY3
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
5. Scale XY4
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
6. Dist Mul
Zooms the whole morph square.
Zooms the whole morph square.
7. Step Val
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.
8. Ang Mul
Controls rotation of the dynamic displacement map, added multiplication factor for angle.
Controls rotation of the dynamic displacement map, added multiplication factor for angle.
Isc WFMosaic1 Version: 3.0 Build 0944 ID: iz11 Parameters: 7 Inputs: System: PC Only
Mosaiclike stream. The fourth in the WF (WeirdFeed) series. Streaming feed from video input with morphing. This effect transforms/morphs the input but adds motion to the pixels. And with a blend you get a kind of feedbacky streamy feel to it. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
Mosaiclike stream. The fourth in the WF (WeirdFeed) series. Streaming feed from video input with morphing. This effect transforms/morphs the input but adds motion to the pixels. And with a blend you get a kind of feedbacky streamy feel to it. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -
Parameters:
1. Blend
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
2. Scale XY1
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
3. Scale XY2
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
4. Scale XY3
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
5. Scale XY4
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
6. Dist Mul
Zooms the whole morph square.
Zooms the whole morph square.
7. Step Val
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.
Isc WFSpherize1 Version: 3.0 Build 0940 ID: iz_2 Parameters: 7 Inputs: System: PC Only
Stream that looks like its sphere-transforming the input, makes it "shine". The fifth in the WF (WeirdFeed) series. Streaming feed from video input with morphing. This effect transforms/morphs the input but adds motion to the pixels.
Parameters:
Stream that looks like its sphere-transforming the input, makes it "shine". The fifth in the WF (WeirdFeed) series. Streaming feed from video input with morphing. This effect transforms/morphs the input but adds motion to the pixels.
Parameters:
1. Blend
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
2. Scale XY1
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
3. Scale XY2
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
4. Scale XY3
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
5. Scale XY4
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
6. Dist Mul
Zooms the whole morph square.
Zooms the whole morph square.
7. Step Val
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.
Isc WFSpiral1 Version: 3.0 Build 0939 ID: iz13 Parameters: 7 Inputs: System: PC Only
Spiral stream. Very dynamic and 3Dish. The sixth in the WF (WeirdFeed) series. Streaming feed from video input with morphing. This effect transforms/morphs the input but adds motion to the pixels. And with a blend you get a kind of feedbacky streamy feel
Parameters:
Spiral stream. Very dynamic and 3Dish. The sixth in the WF (WeirdFeed) series. Streaming feed from video input with morphing. This effect transforms/morphs the input but adds motion to the pixels. And with a blend you get a kind of feedbacky streamy feel
Parameters:
1. Blend
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
2. Scale XY1
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
3. Scale XY2
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
4. Scale XY3
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
5. Scale XY4
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
6. Dist Mul
Zooms the whole morph square.
Zooms the whole morph square.
7. Step Val
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.
Isc WFTentacles1 Version: 3.0 Build 0941 ID: iz14 Parameters: 7 Inputs: System: PC Only
Waved tentacles stream. The seventh in the WF (WeirdFeed) series. Streaming feed from video input with morphing. This effect transforms/morphs the input but adds motion to the pixels. And with a blend you get a kind of feedbacky streamy feel to it.
Parameters:
Waved tentacles stream. The seventh in the WF (WeirdFeed) series. Streaming feed from video input with morphing. This effect transforms/morphs the input but adds motion to the pixels. And with a blend you get a kind of feedbacky streamy feel to it.
Parameters:
1. Blend
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
2. Scale XY1
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
3. Scale XY2
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
4. Scale XY3
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
5. Scale XY4
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
6. Dist Mul
Zooms the whole morph square.
Zooms the whole morph square.
7. Step Val
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.
Isc WFTwirlCube1 Version: 3.0 Build 0938 ID: iz15 Parameters: 7 Inputs: System: PC Only
Stream that looks like twirling cubes/squares. The last in the WF (WeirdFeed) series. Streaming feed from video input with morphing. This effect transforms/morphs the input but adds motion to the pixels. And with a blend you get a kind of feedbacky stream.
Parameters:
Stream that looks like twirling cubes/squares. The last in the WF (WeirdFeed) series. Streaming feed from video input with morphing. This effect transforms/morphs the input but adds motion to the pixels. And with a blend you get a kind of feedbacky stream.
Parameters:
1. Blend
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
2. Scale XY1
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 1 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
3. Scale XY2
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 2 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
4. Scale XY3
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 3 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
5. Scale XY4
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
Coordinate 4 of the stretchable square (you actually stretch the lookup table so the transform/morph is stretched. It could be scaled if all parameters or sets of two (for the sides or the top/bottom) is midified. If you have frantic values here the pixel.
6. Dist Mul
Zooms the whole morph square.
Zooms the whole morph square.
7. Step Val
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.
Angle rotation step value - for faster rotation of the morph increase this parameter. Middle is not rotated. Default is rotated slightly.