IntrinsicFX Cross Fade Wipe
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- Category: Plugin Packs
- Last Updated: 14 January 2017
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IntrinsicFX Cross Fade Wipe Version: 3.0 (28.04.2017)   (PC / Windows)   1,034 downloads.   Modified: 2017-04-28
Isc XFBackTime1 Version: 3.0 Build 0956 ID: ix2x Parameters: 1 Inputs: System: PC Only
Cross fade while going back and forth in time and crossfade colors/transparency.
Parameters:
Cross fade while going back and forth in time and crossfade colors/transparency.
Parameters:
1. Grab Time
This is the delta that is added for each frame, 0.0 (only last grabbed image will be used infinitely forward in time), 1.0 (it grabs every new frame there is). It defaults to grabbing every 4th frame into the back-in-time buffer.
This is the delta that is added for each frame, 0.0 (only last grabbed image will be used infinitely forward in time), 1.0 (it grabs every new frame there is). It defaults to grabbing every 4th frame into the back-in-time buffer.
Isc XFBarsH1 Version: 3.0 Build 0940 ID: ix2j Parameters: 4 Inputs: System: PC Only
Splits the image into rotating 3D bars Horizontally.
Parameters:
Splits the image into rotating 3D bars Horizontally.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition. In this effect it lets the bars rotate the other direction.
Reverses the transition. In this effect it lets the bars rotate the other direction.
3. Nr Of Bars
Defines how many bars the frame will be split into.
Defines how many bars the frame will be split into.
4. Perspective
Sets the perspective of the bars" 3D look. Defaults to something that looks kindof right, this parameter lets you decrease and increase it.
Sets the perspective of the bars" 3D look. Defaults to something that looks kindof right, this parameter lets you decrease and increase it.
Isc XFBarsV1 Version: 3.0 Build 0944 ID: ix2k Parameters: 4 Inputs: System: PC Only
Splits the image into rotating 3D bars Vertically.
Parameters:
Splits the image into rotating 3D bars Vertically.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition. In this effect it lets the bars rotate the other direction.
Reverses the transition. In this effect it lets the bars rotate the other direction.
3. Nr Of Bars
Defines how many bars the frame will be split into.
Defines how many bars the frame will be split into.
4. Perspective
Sets the perspective of the bars" 3D look. Defaults to something that looks kindof right, this parameter lets you decrease and increase it.
Sets the perspective of the bars" 3D look. Defaults to something that looks kindof right, this parameter lets you decrease and increase it.
Isc XFBlack1 Version: 3.0 Build 0895 ID: ix2z Parameters: 0 Inputs: System: PC Only
Crossfade out to black and then in next input.
Parameters:
Crossfade out to black and then in next input.
Parameters:
Isc XFCircle1 Version: 3.0 Build 0949 ID: ix32 Parameters: 2 Inputs: System: PC Only
Cross fade with a circle wipe.
Parameters:
Cross fade with a circle wipe.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition. In this effect it chooses whether the circle wipe should make a circle shrink to middle or grow from middle and out.
Reverses the transition. In this effect it chooses whether the circle wipe should make a circle shrink to middle or grow from middle and out.
Isc XFCross1 Version: 3.0 Build 0919 ID: ix30 Parameters: 3 Inputs: System: PC Only
Crossfade with a cross wipe.
Parameters:
Crossfade with a cross wipe.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition. In this effect it chooses whether the cross wipe should open from center or close to center.
Reverses the transition. In this effect it chooses whether the cross wipe should open from center or close to center.
3. Scale
If you increase this enough, you get a wafflelike pattern instead of just a cross (zoom out).
If you increase this enough, you get a wafflelike pattern instead of just a cross (zoom out).
Isc XFCross2 Version: 3.0 Build 0916 ID: ix31 Parameters: 3 Inputs: System: PC Only
Cross fade with a cross wipe, and scrolling inputs into the wipe.
Parameters:
Cross fade with a cross wipe, and scrolling inputs into the wipe.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition. In this effect it chooses whether the cross wipe should open from center or close to center. And for this particular cross, the direction of the scroll of the inputs in the cross.
Reverses the transition. In this effect it chooses whether the cross wipe should open from center or close to center. And for this particular cross, the direction of the scroll of the inputs in the cross.
3. Scale
If you increase this enough, you get a wafflelike pattern instead of just a cross (zoom out).
If you increase this enough, you get a wafflelike pattern instead of just a cross (zoom out).
Isc XFCubeH1 Version: 3.0 Build 0950 ID: ix12 Parameters: 3 Inputs: System: PC Only
Horizontal cube transition effect, rotate from input 1 to input 2.
Parameters:
Horizontal cube transition effect, rotate from input 1 to input 2.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition. Sets direction of the rotation.
Reverses the transition. Sets direction of the rotation.
3. Perspective
Increase or decrease perspective of the cube, the default looks kindof right.
Increase or decrease perspective of the cube, the default looks kindof right.
Isc XFCubeV1 Version: 3.0 Build 0945 ID: ix11 Parameters: 3 Inputs: System: PC Only
Vertical cube rotation crossfade between 2 inputs.
Parameters:
Vertical cube rotation crossfade between 2 inputs.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition. Sets direction of the rotation.
Reverses the transition. Sets direction of the rotation.
3. Perspective
Increase or decrease perspective of the cube, the default looks kindof right.
Increase or decrease perspective of the cube, the default looks kindof right.
Isc XFImages1 Version: 3.0 Build 0905 ID: ix2n Parameters: 5 Inputs: System: PC Only
Crossfade with zooming all the way into a pixel of input 1, that finally reveals input 2 for each pixel of input 1.
Parameters:
Crossfade with zooming all the way into a pixel of input 1, that finally reveals input 2 for each pixel of input 1.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition. In this effect it chooses whether the transition zooms in on one pixel, or zooms out from one pixel, or when crop is used, a larger area than one pixel.
Reverses the transition. In this effect it chooses whether the transition zooms in on one pixel, or zooms out from one pixel, or when crop is used, a larger area than one pixel.
3. Crop
Defines a larger area than one pixel, to zoom.
Defines a larger area than one pixel, to zoom.
4. Sin Mix
A value that lets you mix the transition with a sine interpolation, might look smoother in some cases. This defines how large the sine values will be. Defaults to not used.
A value that lets you mix the transition with a sine interpolation, might look smoother in some cases. This defines how large the sine values will be. Defaults to not used.
5. Mix Sin Mix
This parameter lets you crossfade between sine values and linear values for the transition time index. Defaults to using only linear interpolation in time.
This parameter lets you crossfade between sine values and linear values for the transition time index. Defaults to using only linear interpolation in time.
Isc XFInvFlash1 Version: 3.0 Build 0903 ID: ix2d Parameters: 0 Inputs: System: PC Only
crossfade to a sudden inverse/negative image/mix and back.
Parameters:
crossfade to a sudden inverse/negative image/mix and back.
Parameters:
Isc XFLight1 Version: 3.0 Build 0868 ID: ix2c Parameters: 0 Inputs: System: PC Only
Crossfade to brighter lightness while crossfading colors.
Parameters:
Crossfade to brighter lightness while crossfading colors.
Parameters:
Isc XFLinesH1 Version: 3.0 Build 0952 ID: ix2u Parameters: 3 Inputs: System: PC Only
wipe each line in different direction, horizontally.
Parameters:
wipe each line in different direction, horizontally.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition.
Reverses the transition.
3. Nr Of Lines
Defines how many lines the frame will be divided in. Defaults to 5.
Defines how many lines the frame will be divided in. Defaults to 5.
Isc XFLinesV1 Version: 3.0 Build 0948 ID: ix2w Parameters: 3 Inputs: System: PC Only
wipe each line in different direction, vertically.
Parameters:
wipe each line in different direction, vertically.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition.
Reverses the transition.
3. Nr Of Lines
Defines how many lines the frame will be divided in. Defaults to 5.
Defines how many lines the frame will be divided in. Defaults to 5.
Isc XFNoise1 Version: 3.0 Build 0904 ID: ix2y Parameters: 5 Inputs: System: PC Only
Crossfade from input 1 into noise/static, and then out to input 2.
Parameters:
Crossfade from input 1 into noise/static, and then out to input 2.
Parameters:
1. Noise Strength
The contrast ratio of the noise that is mixed in towards the middle of the transition.
The contrast ratio of the noise that is mixed in towards the middle of the transition.
2. Reverse Red
The colorization of the noise, RED value. The color of the noise defaults to grey (between black and white).
The colorization of the noise, RED value. The color of the noise defaults to grey (between black and white).
3. Reverse Green
The colorization of the noise, GREEN value. The color of the noise defaults to grey (between black and white).
The colorization of the noise, GREEN value. The color of the noise defaults to grey (between black and white).
4. Reverse Blue
The colorization of the noise, BLUE value. The color of the noise defaults to grey (between black and white).
The colorization of the noise, BLUE value. The color of the noise defaults to grey (between black and white).
5. Noise Size
Lets you increase the size of the noise so its not only per pixel but up-scaled pixels, blocky. Defaults to noise on a per pixel basis.
Lets you increase the size of the noise so its not only per pixel but up-scaled pixels, blocky. Defaults to noise on a per pixel basis.
Isc XFPieces1 Version: 3.0 Build 0919 ID: ix2q Parameters: 4 Inputs: System: PC Only
Crossfade with attaching pieces.
Parameters:
Crossfade with attaching pieces.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition. Choose between splitting up in pieces, or setting pieces together.
Reverses the transition. Choose between splitting up in pieces, or setting pieces together.
3. Scale Up 1
Let you scale up the inut that fades away, when it fades away. Default is no scaling.
Let you scale up the inut that fades away, when it fades away. Default is no scaling.
4. Piece Dist
Defines how far apart the pieces will be when they are apart. Defaults to just until reaching edge of the frame.
Defines how far apart the pieces will be when they are apart. Defaults to just until reaching edge of the frame.
Isc XFPixels1 Version: 3.0 Build 0943 ID: ix2l Parameters: 3 Inputs: System: PC Only
Crossfade with input 1 zooming and dissolving into pixels, while input 2 appears.
Parameters:
Crossfade with input 1 zooming and dissolving into pixels, while input 2 appears.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition.
Reverses the transition.
3. Switch
A randomize switch, if it goes from less than 0.5 (50%) to more, or other way around, the effect is randomized. Animating this up and down fast could produce a noiselike output.
A randomize switch, if it goes from less than 0.5 (50%) to more, or other way around, the effect is randomized. Animating this up and down fast could produce a noiselike output.
Isc XFPixels2 Version: 3.0 Build 0955 ID: ix2m Parameters: 3 Inputs: System: PC Only
Crossfade into pixels around the edges from center, revealing input 2.
Parameters:
Crossfade into pixels around the edges from center, revealing input 2.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition.
Reverses the transition.
3. Switch
A randomize switch, if it goes from less than 0.5 (50%) to more, or other way around, the effect is randomized. Animating this up and down fast could produce a noiselike output.
A randomize switch, if it goes from less than 0.5 (50%) to more, or other way around, the effect is randomized. Animating this up and down fast could produce a noiselike output.
Isc XFRefraction1 Version: 3.0 Build 0937 ID: ix2p Parameters: 4 Inputs: System: PC Only
Crossfade with a refraction approach, scaling both horizontally and vertically in pieces/areas.
Parameters:
Crossfade with a refraction approach, scaling both horizontally and vertically in pieces/areas.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition. Makes it go opposite direction.
Reverses the transition. Makes it go opposite direction.
3. Nr Of Pieces
Defines how many pieces it will be in the refraction effect.
Defines how many pieces it will be in the refraction effect.
4. Perspective
You can add a perspective effect, it can look interesting. Defaults to no perspective.
You can add a perspective effect, it can look interesting. Defaults to no perspective.
Isc XFScale1 Version: 3.0 Build 0899 ID: ix2o Parameters: 0 Inputs: System: PC Only
Crossfade by scaling up input 1 and scaling down to input 2, while crossfading colors.
Parameters:
Crossfade by scaling up input 1 and scaling down to input 2, while crossfading colors.
Parameters:
Isc XFScrollH1 Version: 3.0 Build 0946 ID: ix2t Parameters: 3 Inputs: System: PC Only
Lines that scroll different directions horizontally, from input 1 ending up in input 2.
Parameters:
Lines that scroll different directions horizontally, from input 1 ending up in input 2.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition. Makes it scroll opposite direction.
Reverses the transition. Makes it scroll opposite direction.
3. Nr Of Scrollers
Defines how many scroll-lines there are, defaults to 5.
Defines how many scroll-lines there are, defaults to 5.
Isc XFScrollV1 Version: 3.0 Build 0939 ID: ix2v Parameters: 3 Inputs: System: PC Only
Lines that scroll different directions vertically, from input 1 ending up in input 2.
Parameters:
Lines that scroll different directions vertically, from input 1 ending up in input 2.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition. Makes it scroll opposite direction.
Reverses the transition. Makes it scroll opposite direction.
3. Nr Of Scrollers
Defines how many scroll-lines there are, defaults to 5.
Defines how many scroll-lines there are, defaults to 5.
Isc XFSheet1 Version: 3.0 Build 0938 ID: ix13 Parameters: 3 Inputs: System: PC Only
Cross fade like 2 sheets of paper with input 1 and input 2.
Parameters:
Cross fade like 2 sheets of paper with input 1 and input 2.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition. Sets direction of the transition.
Reverses the transition. Sets direction of the transition.
3. Flip
Lets you make the transition upside down vertically. Should default to sheets coming from above.
Lets you make the transition upside down vertically. Should default to sheets coming from above.
Isc XFStretchH1 Version: 3.0 Build 0938 ID: ix2r Parameters: 3 Inputs: System: PC Only
Crossfade with stretching parts of input 1 and input 2 horizontally.
Parameters:
Crossfade with stretching parts of input 1 and input 2 horizontally.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition. Makes it stretch out or in (sets direction).
Reverses the transition. Makes it stretch out or in (sets direction).
3. Nr Of Parts
How many pieces to divide into. Default only one piece.
How many pieces to divide into. Default only one piece.
Isc XFStretchV1 Version: 3.0 Build 0948 ID: ix2s Parameters: 3 Inputs: System: PC Only
Crossfade with stretching parts of input 1 and input 2 vertically.
Parameters:
Crossfade with stretching parts of input 1 and input 2 vertically.
Parameters:
1. Ping Pong
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
2. Reverse
Reverses the transition. Makes it stretch out or in (sets direction).
Reverses the transition. Makes it stretch out or in (sets direction).
3. Nr Of Parts
How many pieces to divide into. Default only one piece.
How many pieces to divide into. Default only one piece.