IntrinsicFX Deformations


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If you like them, donations are welcome as I might make more plugins.
IntrinsicFX Deformations       Version: 3.0 (28.04.2017)      (PC / Windows)      1,170 downloads.      Modified: 2017-04-28

Isc Bubbles1 Version: 3.0 Build 0894 ID: iz2a Parameters: 6 Inputs: System: PC Only

Makes a 3 layer bubbles tile of input. You can control what brightness of the input pixels that should generate bubbles for each layer. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Limit 1

Limits the smallest bubbles layer to use a certain color brightness as to make bubbles or not.
2. Limit 2

Limits the medium sized bubbles layer to use a certain color brightness as to make bubbles or not.
3. Limit 3

Limits the big sized bubbles layer to use a certain color brightness as to make bubbles or not.
4. Multiply 1

Multiplies the sourcecolor to define the color of the smallest bubbles.
5. Multiply 2

Multiplies the sourcecolor to define the color of the medium sized bubbles.
6. Multiply 3

Multiplies the sourcecolor to define the color of the big sized bubbles.

Isc Displace1 Version: 3.0 Build 0914 ID: iz1r Parameters: 4 Inputs: System: PC Only

Displacement based on normals from neighbouring pixels, controllable amount and good results from use with pre-blurred input. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Strength

This is the strongest strength parameter for how strongly to displace the pixels.
2. FineTune

With this you can finetune the Strength parameter, so they together count for how strong the effect will be.
3. Invert

Lets you invert the effect - so things are not "bumped outwards" but "inwards". Default is outwards.
4. FX Amount

Dry/Wet mix/blend of input vs output. Default = full effect.

Isc Fishy1 Version: 3.0 Build 0900 ID: iz0b Parameters: 13 Inputs: System: PC Only

Morphed pixels using 4 different lookup tables called TwisterMaps. The effect has several parameters to make even still images seem animated. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Shade can be adjusted in strength, or used as alpha (transparency).


Parameters:
1. Map Blend

How fast the morph goes between morph maps when changing maps. New in 1.20: you can now morph between maps with this parameter.
2. Twister Map

Selects the twister map to use. There are 4 types of morphs/twists of pixels.
3. Scale X

Tiling scale down horizontally (x axis) tiling the image. max = not scaled.
4. Scale Y

Tiling scale down vertically (y axis) tiling the image. max = not scaled.
5. Offset X

Offsets the image horizontally (x axis). Middle = no offset.
6. Offset Y

Offsets the image vertically (y axis). Middle = no offset.
7. CosX SinX

Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. It defaults to not active (0.0) [note]This could be changed in a later version (or perhaps a version 2.
8. SinY SinY

Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal SinY1 angle value. It defaults to not active (0.0). [note]This could be changed in a later version (or perhaps a version.
9. Transpose X

Animates the offset horizontally (x axis) of an image according to a stepvalue set by this parameter. above middle animates it to the right, while below middle animates it to the left. Middle = no animation = default.
10. Transpose Y

Animates the offset vertically (y axis) of an image according to a stepvalue set by this parameter. above middle animates it downwards, while below middle animates it upwards. Middle = no animation = default.
11. Shade Amount

New in 3.0: Gradual shade/shadow to the morph maps (combine with Alpha Shade parameter for 32bit support).
12. Alpha Shade

New in 3.0: Gradual shade/shadow to the morph maps, used as alpha modifcation (combine with Alpha Shade parameter for 32bit support).
13. FX Amount

New in 3.0: Wet/Dry mix for whole effect.

Isc Hypnotic1 Version: 3.0 Build 0917 ID: ix40 Parameters: 13 Inputs: System: PC Only

Popular hypnotic tunnel effect with many parameters. Morph between 4 lookup tables (slightly different effect), adjust the tiling and make it pulsate in and out. Beware it could trip you out even with still image input, New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Shade can be adjusted in strength, or used as alpha (transparency).


Parameters:
1. Map Blend

When changing the maps this sets how fast the new map will blend into the old, giving some morphing animation, great for pulsating.
2. Twister Map

There are 4 different "modes" (different lookup tables) for this effect. Here you can switch between them.
3. Scale X

Controls the scaling horizontally (X), from 1 to 32, of the input onto the tunnel effect.
4. Scale Y

Controls the scaling vertically (Y), from 1 to 32, of the input onto the tunnel effect.
5. Offset X

Offset horizontally - X. Adjustment gives zooming/travelling into the tunnel.
6. Offset Y

Offset vertically - Y. Adjustment gives rotating of the tunnel.
7. CosX SinX

Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. It defaults to not active (0.0) [note]This could be changed in a later version (or perhaps a version 2.
8. SinY SinY

Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal SinY1 angle value. It defaults to not active (0.0). [note]This could be changed in a later version (or perhaps a version.
9. Transpose X

makes the tunnel zoom/travel constantly if other than center/middle.
10. Transpose Y

makes the tunnel rotate constantly if other than center/middle.
11. Shade Amount

New in 3.0: Gradual shade/shadow to the morph maps (combine with Alpha Shade parameter for 32bit support).
12. Alpha Shade

New in 3.0: Gradual shade/shadow to the morph maps, used as alpha modifcation (combine with Alpha Shade parameter for 32bit support).
13. FX Amount

New in 3.0: Wet/Dry mix for whole effect.


Isc Kaleidoscope1 Version: 3.0 Build 0882 ID: iz2b Parameters: 9 Inputs: System: PC Only

My own twist of a Kaleidoscope effect. Got plenty of parameters to be had fun with. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Angle Multiply

The number of tiles around center, the number of pieces to divide the kaleidoscope effect in. Default: 3 pieces.
2. Translate X

Changes offset +/- of each individual piece. Default: no translation - link this parameter to an LFO or music/midi to animate the kaleidoscope patterns.
3. Translate Y

Changes offset +/- of each individual piece. Default: no translation - link this parameter to an LFO or music/midi to animate the kaleidoscope patterns.
4. Multiply

Scales the whole kaleidoscope. Tiles the input if high values.
5. Weirdify

Skews the pieces two by two. So its turning to be not really a kaleidoscope but a "tweaked" one. Default = no tweaking.
6. Rotation

This parameter lets you rotate the whole kaleidoscope around center of it.
7. Offset X

You can move the center of the kaleidoscope in x (horizontal) with this parameter.
8. Offset Y

You can move the center of the kaleidoscope in y (vertical) with this parameter.
9. 2nd Offset

A bit weird this, and hard to explain.. gives an illusion of dithering/doubling the image.

Isc LensBlobs1 Version: 3.0 Build 0887 ID: ix4e Parameters: 16 Inputs: System: PC Only

Similar techwise as IscBlobMass1, this one uses the blobs/dots as a lens on the input video, pretty psychedelic. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Higher resolution lens morph (2048px, was 256px).


Parameters:
1. Draw Switch!

If < 20%, do not draw (reset/init).
2. Dot Scale

Scale of each blob / lense.
3. Lens Strength

Strength of the lens effect (the displacement).
4. Speed

Speed of the individual blobs / lenses.
5. Num Lenses

Number of blobs / lenses.
6. Angle X

Rotation around x-axis.
7. Angle Y

Rotation around y-axis.
8. Angle Z

Rotation around z-axis.
9. Origin X

Origin in x-axis, not affecting other movement.
10. Origin Y

Origin in y-axis, not affecting other movement.
11. Origin Z

Origin in z-axis, not affecting other movement.
12. Translate X

Relative (permanent) translation in x-axis of blobs.
13. Translate Y

Relative (permanent) translation in y-axis of blobs.
14. Translate Z

Relative (permanent) translation in z-axis of blobs.
15. Alpha Switch

Turn off/on alpha output (some parts will become transparent around the blobs).
16. Num Particles

Particles3D[pIdx].x = .


Isc Moire1 Version: 3.0 Build 0876 ID: ix42 Parameters: 6 Inputs: System: PC Only

IscMoire1 Makes moire patterns of video input (doubles the input and offsets it in x,y). There are several ink modes how the moire is blended giving different results. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). -


Parameters:
1. Angle

Sets the angle of the moire offset. 360 degrees. Default is 180 degrees.
2. Distance

Sets the distance. Used together with Angle you get an offset from center for the doubled input to be mixed. 0.5 = middle, above 0.5 is positive and below 0.5 is negative distance.
3. Ink Mode

There are 9 different ink modes. 1 = additive looping, 2 = additive with limit, 3 = absolute value of distance in color space, 4 = multiply, 5 = multiply * 2 looping, 6 = multiply * 4 looping, 7 = negative of multiply, additive * additive. Default is addi.
4. ScaleX

Scales the input (tiling) horizontally (x). 0.0 = scale up max, 1.0 = scale down max, Default is slightly scaled so one does not see the joints/tiles when offseting.
5. ScaleY

Scales the input (tiling) vertically (y). 0.0 = scale up max, 1.0 = scale down max, Default is slightly scaled so one does not see the joints/tiles when offseting.
6. Flip

Flips the other image around x (horizontally) so you get two copies rotating either way and flipped. That is if parameter is over 0.5. Default is not flipped.

Isc Twister1 Version: 3.0 Build 0915 ID: iz0v Parameters: 13 Inputs: System: PC Only

Morphed pixels using 4 different lookup tables called TwisterMaps. The effect has several parameters to make even still images seem animated. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Shade can be adjusted in strength, or used as alpha (transparency).


Parameters:
1. Map Blend

Parameter to morph between morph maps in a certain speed.
2. Twister Map

Selects the twister map to use. There are 4 types of morphs/twists of pixels.
3. Scale X

Tiling scale down horizontally (x axis) tiling the image. max = not scaled.
4. Scale Y

Tiling scale down vertically (y axis) tiling the image. max = not scaled.
5. Offset X

Offsets the image horizontally (x axis). Middle = no offset.
6. Offset Y

Offsets the image vertically (y axis). Middle = no offset.
7. CosX SinX

Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. [note]This could be changed in a later version (or perhaps a version 2.) since it is a bit illogical -.
8. SinY SinY

Automatic animation of center of input, as to move input dynamically, will loop input both vertically and horisontally.
9. Transpose X

Animates the offset horizontally (x axis) of an image according to a stepvalue set by this parameter. above middle animates it to the right, while below middle animates it to the left. Middle = no animation. Default is slightly animated.
10. Transpose Y

Animates the offset vertically (y axis) of an image according to a stepvalue set by this parameter. above middle animates it upwards, while below middle animates it downwards. Middle = no animation. Default is animated upwards.
11. Shade Amount

New in 3.0: Gradual shade/shadow to the morph maps (combine with Alpha Shade parameter for 32bit support).
12. Alpha Shade

New in 3.0: Gradual shade/shadow to the morph maps, used as alpha modifcation (combine with Alpha Shade parameter for 32bit support).
13. FX Amount

New in 3.0: Wet/Dry mix for whole effect.

Isc Twister2 Version: 3.0 Build 0909 ID: iz0W Parameters: 13 Inputs: System: PC Only

Morphed pixels using 4 different lookup tables called TwisterMaps. The effect has several parameters to make even still images seem animated. New in 3.0: - 4K and 8K support for higher quality rendering (requires 32GB or more system RAM). - Shade can be adjusted in strength, or used as alpha (transparency).


Parameters:
1. Map Blend

Parameter to morph between morph maps in a certain speed.
2. Twister Map

Selects the twister map to use. There are 4 types of morphs/twists of pixels.
3. Scale X

Tiling scale down horizontally (x axis) tiling the image. max = not scaled.
4. Scale Y

Tiling scale down vertically (y axis) tiling the image. max = not scaled.
5. Offset X

Offsets the image horizontally (x axis). Middle = no offset.
6. Offset Y

Offsets the image vertically (y axis). Middle = no offset.
7. CosX SinX

Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. [note]This could be changed in a later version (or perhaps a version 2.) since it is a bit illogical -.
8. SinY SinY

Automatic animation of center of input, as to move input dynamically, will loop input both vertically and horisontally.
9. Transpose X

Animates the offset horizontally (x axis) of an image according to a stepvalue set by this parameter. above middle animates it to the right, while below middle animates it to the left. Middle = no animation. Default is slightly animated.
10. Transpose Y

Animates the offset vertically (y axis) of an image according to a stepvalue set by this parameter. above middle animates it upwards, while below middle animates it downwards. Middle = no animation. Default is animated upwards.
11. Shade Amount

New in 3.0: Gradual shade/shadow to the morph maps (combine with Alpha Shade parameter for 32bit support).
12. Alpha Shade

New in 3.0: Gradual shade/shadow to the morph maps, used as alpha modifcation (combine with Alpha Shade parameter for 32bit support).
13. FX Amount

New in 3.0: Wet/Dry mix for whole effect.

Isc WormHole1 Version: 3.0 Build 0886 ID: iz16 Parameters: 9 Inputs: System: PC Only

This is the classic demo-effect called Wormhole, but with real video displayed in it! It can tile the video both horizontally and vertically. This effect is highly dynamic.


Parameters:
1. Scale X

Tiling horizontally (X axis). Makes tiles of smaller versions of the input video. Default is not tiled, fullsize video displayed.
2. Scale Y

Tiling vertically (Y axis). Makes tiles of smaller versions of the input video. Default is not tiled, fullsize video displayed.
3. Offset X

Offset horizontally (X axis) of the video input.
4. Offset Y

Offset vertically (Y axis) of the video input.
5. Rotate1 Sin Y

Animation parameter. Animates the offset of the video in the wormhole.
6. Rotate2 Sin Y

Automatic rotation creating a dynamic animation without need for parameter realtime change.
7. Translate X

Move the video horizontally (along the X axis). Animation parameter. This is a step value added to the Offset X for each frame processed. Middle is no animation, 0.
8. Translate Y

Move the video vertically (along the Y axis) = in and out of the hole. Animation parameter. This is a step value added to the Offset Y for each frame processed. Middle is no animation, 0.
9. FX Amount

Dry/Wet mix of the input and the output. Default is only wormhole output.